- - All
Thread titleFromLast replied
Now searching...
Neoseeker Forums » » » » Fire Emblem: Radiant Dawn » Cold Blood The Second: Sign Up! » Post Reply

Note to Guests: If you find that you like Neoseeker and its community, feel free to register to become a member.
REPLY TO A THREAD
Name:* Members, please LOGIN before posting
Email: We use this to display your Gravatar

Sign in with
Subject:*
Message:*


HTML is not allowed
markup is allowed

Help with markup tags

Enabling Buttons in IE7




Smilies:
  ·all smilies here
:) :P ;) :( :| ;( :D :confused: :cool: :# :o ^_^ :colored: :thick:

hideOriginal Post

Mar 11, 12 at 5:45pmThirteenOfTwo


Magic, in general, is a force for order. Governments use it to enforce laws, while clerics roam the land healing the sick and injured. Sometimes, however, something goes wrong, and the forces of magic increase rather than decrease the amount of chaos in the universe. In some cases, entire cities disappear, only to reappear in a different location twenty-five seconds before they left. In others, the events are more localized: a chicken will become a pig overnight, or a man will find a sack of gold on his doorstep that vanishes mysteriously after six hours. As such, people have come to accept the sometimes random nature of magic.

But, despite what the general population may think, the disappearances of their lands' greatest heroes weren't just random. Oh, no. For one thing, there's that fact that they all simultaneously reappeared on the deserted isle of Kilvas, long-deserted home to the Laguz Raven Clan. For another thing, there's the butchered old Raven lying dead in the throne room, in a pool of feathers and blood...

Someone brought them all to Kilvas. Someone with a purpose. Someone who wants to pick them all off, one by one...



Rules

Cold Blood is a game of strategy, lies, psychology, guesswork, and a lot of random chance. In this game, a group of innocents are trapped in a lonely castle in the middle of nowhere. Killers are on the loose amongst them. The objective is to come out alive.

The basic game mechanics are simple. There are two kinds of players, killers and innocents, each with their own special subclasses. All players begin the game with 8 HP, which can be lost in various ways--when a player hits 0 HP, he or she loses the game. The game consists of several rounds, each divided into phases referred to as nights and days. Every game begins with a night phase. Each night, every player PMs the host with their character's move. When the moves are all in, the host writes up an RP describing what went on that evening. During the day phase, the players vote to lynch one of their own number based on logic, clues, or random bandwagoning. A player is lynched if he receives the majority of all submitted votes and more than half of the players have voted. The cycle repeats until either all of the killers are dead or only one killer is left. If all of the killers die, the remaining innocents collectively win. If a killer is the last player standing, he or she is the winner.

Each game, most players are placed in a sanctioned alliance of either two or three players. Unsanctioned alliances are completely legal, but please host any and all conversations over PM and include me, the host, in said PM threads. Failure to do so may result in slow, painful death--and besides, I sometimes offer hints and clues, which you should take advantage of.

Rulesets are diverse, but typically moves consist of naming a room to hide out in for the night.

There are ten main rooms in Castle Kilvas:
1. The Ballroom
2. The Library
3. The Watchtower
4. The Feast Hall
5. The Combat Hall
6. The Garden
7. The Kitchens
8. The Throne Room
9. The Dungeon
10. The Barracks

Each room can hold a maximum of four innocents per night. Rooms are first come, first served. In addition to the main ten rooms, each player has their own bedroom, in which he or she is automatically placed in the event that he or she does not submit a move within two days of the call for moves. Killers can attack players in bedrooms, but other innocents may not enter bedrooms.
If an innocent is in the same room as a target but is not the actual victim of an attack, he or she catches a glimpse of the attacker and receives a clue as to said killer's identity. These clues will pertain only to ingame characters. Anyone who shares a clue with someone other than their alliance partner(s) will have their character instantly die and be banned from the following round.

There are many different player roles. These subclasses of roles are intended to spice up the game. Not every subclass is used every round, and some are used more frequently than others. Each subclass is described inside a spoiler below. If you are assigned a special rule, it might be beneficial to read up on the rulesets for your role before playing.













Have fun playing!



This Round's Players
Kanon - Sakurai (8/8)
Lute - GLaDOS (8/8)
molater - The Whore, History Student (8/8)
neji 9889 - The Top Comment Whore (8/8)
SMDeathwind - Michael Hamilton, HIstory Student (8/8)

Thread Recap (last 10 posts from newest to oldest)

Jul 01, 12 at 4:46pm
Lute


Waiting on Soda



Jun 29, 12 at 9:36pm
Lute


Sorry, was away for a bit.

No Lynch.

Send in moves



Jun 24, 12 at 6:47am
Dragon


Vote: Kanon

Because you're attacking me for attacking you.




Jun 22, 12 at 7:23pm
molater


quote Soda
Vote: molater

That bastard took his time getting his vote in. Obviously a sign of the killer. Game. Set. Match.
Hi, Kettle. Less calling Pot black.



Jun 22, 12 at 1:45pm
Kanon


I see you're attacking me to get rid of me due to my constant pointing at you, Dragon.

Vote: Dragon




Jun 22, 12 at 12:40pm
SMDeathwind


Vote Deathwind because shenanigans.



Jun 21, 12 at 11:45pm
Soda


Vote: molater

That bastard took his time getting his vote in. Obviously a sign of the killer. Game. Set. Match.



Jun 21, 12 at 7:34pm
molater


Vote: Soda

Because killer.




Jun 21, 12 at 7:24pm
Lute


Kanon,The Anthropomorphisation of Spacetime, was attacked!

Fluidity - 8/8
Jim Carrey - 8/8
Guy on the Pringles can - 8/8

The Anthropomorphisation of Spacetime - 4/8
OpTic Rain, fanboy extraordinaire - 0/8

Vote



Jun 21, 12 at 2:29pm
SMDeathwind


It could be a target for an innocent role! :/



Powered by neoforums v1.6.5b (aperture)
Copyright Neo Era Media, Inc. 1999-2013

Neoseeker.com   |   Forum Rules   |   Forum FAQ   |   Neoseeker Terms of Use   |   Supermods On Duty [ server id: web2 ··· elapsed: 0.0974650383]
Chat and Lounges
Game Platforms
Mobile Platforms