quote ExistenceJust to clear things up, I believe this explanation is backward. You need 50% effectiveness to get the best endings, not 100%. That being said, you can achieve the best ending without ever touching multiplayer, and with something like 5000 war assets. The only thing Galactic Readiness does is speeds up the process, or makes it easier. For people playing single player only, they must devote more time to gathering assets, while those playing multiplayer need less total assets. In conclusion, effectiveness is simply a bonus, and not needed for single player games. Think of assets as the number of people rowing a boat, readiness is the number of sails on said boat, and effectiveness is how quickly that boat will go on a windy day. It will still move, it's just easier with sails.Put simply, Effective Military Strength = War Assets(forgot if there's a specific term) x Galactic Readiness
War Assets refers to all the stuff you gather from doing main and side quests, and scanning systems. You'll probably have noticed notifications in the lower right corner.
Galactic Readiness is locked at 50% in a single player game. Now, what it means is that if you have, say, 1000 War Assets, your Effective Military Strength will be 50% x 1000, ie, 500. The GR can be increased by playing multiplayer, or the iOS game. The advantage in increasing this entity is that your War Assets will be used more efficiently. So for example, if you raise your GR to 80%, your Effective Military Strength will be 800.
Effective Military Strength, as I said above, is a product of War Assets and GR. For the best ending, you need a EMS of 5,000, so if you're not planning on doing multiplayer or anything apart from the core ME3 single player, you'll need 10,000 War Assets (since GR is set at 50%)
quote BostonGoalsI would like some clarification as wellI don't really understand this Anderson live/die business, you can't avoid shooting him, and if you don't stop the Illusive man killing Anderson then he kills you straight after anyway, so you really have no choice but shoot the Illusive man.
Then Anderson dies in the next cutscene anyway, but some ending guides say you can get the breath scene if Anderson lives with an EMS of 4000-5000.
Powered by neoforums v2.3.5 (Bolieve)
Copyright Neo Era Media, Inc. 1999-2015