quote ArticleSo the power weapons over which MLG players battled BR and stopwatch alike to get a hold of might not spawn at set intervals, adding a layer of unpredictability to the game.6. Power weapons may not be on set timers
We’re hearing that power weapons may not respawn in at set intervals, adding some unpredictability as to when rocket launchers, Spartan Lasers, and WMDs may reappear on the battlefield. The point of this is to make sure experienced players won’t dominate matches by running timed circuits to grab all the best goodies.
quote FuryWorks perfectly for competitive/skill based games like Halo and Gears of War where map control and power weapon control play a big part in winning the match. That's why I love games like that because they require actual skill to succeed.It works great for CoD IMO, but I'd hate to see it in Halo. CoD does have a "Classic" mode where everyone has the same starting weapon and there are weapons laid out across the map, but it's much more boring. Works perfectly for Halo, though.
quote ChronoIt works great for CoD IMO, but I'd hate to see it in Halo. CoD does have a "Classic" mode where everyone has the same starting weapon and there are weapons laid out across the map, but it's much more boring. Works perfectly for Halo, though.quote IcedevilI know I'm late into the thread, but this. Rushing power weapons and such is what makes games fun. Without power weapon rushing, Gears would be a terrible game. That's where all the fun goes down.Oh dear. Why do games today want to level the playing field? It is just a different skill, being able to time perfectly the drop of weapons, whilst keeping an eye on your position and objective. Promotes multitasking, and teamwork. Why remove that? I guess they will make it as an option so that competitive community will not have to put up with this shit.
Leveling the playing field (CoD style much?) is *bleep*ing stupid.
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