quote ArtirticoYeah that is very useful indeed.Cool yup that works well, and would likewise turn out nicely regarding the relevant + ability points for the other builds
quote ArtirticoI hat a feeling that would be the case. Means that i just need to remember when the time comes to choose between the two that i save first, and then tryout Elemental Rage before deciding. ( Since i already know Tempest. )Tempest vs Elemental Rage does seem to be quite a tough choice as it does tend to have to be one or the other when it comes to the hybrid builds. I don't like the time it takes to 'charge up' to use Tempest but it's epic on getting it unleashed. Then I like the movement of Elemental Rage and it's less likely to get disrupted (though still not altogether impossible), but it's definitely weaker and doesn't really even out-power Mark Of Flame or Ice Barrage once they have their upgrades. I personally chose Elemental Rage on my Shadowcaster (Finesse/Sorcery) but that was largely influenced by the build, being supported by the maneuverability of it, and not being complimented by Tempest's start up time, so it's very much down to you trying out which one is more useful to you really
quote ArtirticoThose are the three that i am focusing on right now.As for the Skills choice, either would work alright - Blacksmithing, Sagecrafting and Detect Hidden are the ones to focus on in my opinion with anything else then just being a small bonus
quote ArtirticoI can not say that i am a person who wants to finish every single quest or so, but i do like to explore though. So i guess i should have stayed with Persuasion as the fourth skill. It is after all a +1 skill for the Almain at the beginning of the game...oh well. Thank you for the information Artirtico.If you plan on exploring everywhere and doing every single side quest etc then I'd say that there's no need to bother with Mercantile since you'll be making so much gold as it is without it. Persuasion however can be gotten around by saving before talking to Quest characters and simply reloading if you fail them... course it's likely a few will 'sneak up on you' anyway and more points in Persuasion means less reloading so it's still kinda handy, but not essential. Similarly with Dispelling, I tended to save before the tougher Dispell chests and such and just reload if I failed them... getting rid of the dark sigils was nice I guess (4 points), but again not essential.
Ultimately, if you make full use of the Skill Trainers and books, you can max out every Skill by the end of the game anyway, so in the long run it makes no difference which ones you focus on earlier on in the game
quote FesselsCool yup that works well, and would likewise turn out nicely regarding the relevant + ability points for the other buildsAnd with my Might/Finesse character i did indeed change it after i hat finished the Warsworn quest line and hat found the Tresh's Seal.
quote ArtirticoYeah i will be keeping an eye out for items and/or Twists of Fate that give a + to abilities. And with my Might/Finesse character i did indeed change it after i hat finished the Warsworn quest line and hat found the Tresh's Seal. Those saved points where used on other abilities.I guess one thing to pick up on is the points you've put in the 'Arcane Weaponry' Abilities - if you're able to obtain a +2 points in Sorcery bonus (through a Twist of Fate or on your gear), then you'd only need to put 1 point into each of those Abilities. I see that this is what you did in your Might/Finesse build so am guessing you got the +2 points to Finesse on that one? That would then free you up a few more points which could be used to strengthen Sphere of Reprisal and Elemental Rage/Tempest
quote FesselsAww, that's annoying Ah, I see the problem looking at it more closely yeah... those build calculators are supposed to prevent that sort of thing happening, but you seem to be able to get around that when you start removing points from lower tiers unfortunatelyDarn the Might/Sorcery build i first came up with could not be made like that.
quote ArtirticoDarn, never thought about using it in those situations.I do however use Smoke Bomb so much out of combat when it comes to looting chests and such in full view of people; automatic success rate when you're invisible hehe
quote ArtirticoExactly.A weakness of a Might characters ordinarily is the lack of range, so I very much agree that giving them access to ranged elemental attacks will be so handy for you - no more will those pesky enemies that lie to sit back and shoot or those you might not want to get close too have the advantage over you
quote ArtirticoOh yeah, i loved using Faeblades with my Might/Finesse character.& agreed entirely about Chakrams; they along with Faeblades are definitely my favourites!
quote FesselsGreat minds think alike right? Haha, oh and don't worry about thread placement - discussion can spread across/between threads; just seemed a good opportunity to go into it in more detail hereAnd your build does look quit similar indeed, funny how things can go like that.
quote ArtirticoWhoops, sorry about placing it the wrong thread. And your build does look quit similar indeed, funny how things can go like that. As for Smoke Bomb...i actually found it quit useful in certain situations, like when i hat to fight several Jottun.Thought I'd bring this here since it's specifically relevant to the thread haha
Liking the Finesse/Might build! It's pretty similar to my second character so appreciate how it functions and such... I had a respec since the above post of mine (though the weapons etc are still the same) with the abilities now looking like This (+2 to Might and Finesse)
In the end, I tended to just run around with the Longbow so focused on everything that could help that out - Quake, Relentless Assault, Smoke Bomb etc didn't really get used much, but Battle Frenzy and everything that increased Poison and Bleed effects (which I focused on with the weapon bonuses too) were lovely Very much enjoyed that build, though perhaps pushed down into second by the Shadowcaster (Finesse/Sorcery).
Pretty much anything can work though of course - the Pure Sorcery build you've got going becomes very powerful; just destroys everything when you get the big spells out! & then the Might/Sorcery approach is quite interesting; a slightly strange amalgamation of abilities but that makes it more fun in a way. Your planned 'typical warrior' build but with the additional access to the elemental spells looks to be a good way forward
quote FesselsThought I'd bring this here since it's specifically relevant to the thread hahaI really did like my Might/Finesse character since it was my first and turned out pretty well in my opinion. this was the build i hat for my Might/Finesse character.
Powered by neoforums v1.6.5b (aperture)
Copyright Neo Era Media, Inc. 1999-2013