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Feb 10, 12 at 5:05pmsword_of_omens


Still early in the game for me..but i think it would be cool to see all of the different Builds and Characters everyone has made so far...and maybe get some ideas from others people sharing..
feel free to list yours...

I'm currently a LV5 Female Rogue/Mage

Destiny: Initiate(LV2)
Main Weapon: made my own staff combining 3 items (Staff of Omens)Fire, Lightning, and HP siphoning on hit
Secondary: Fiery Fae Blades (extremely quick and good for crowd control)
Armor: made my own robes combining 3 items (Robes of Omens)Mana Boost and spell reduction
Hood: Can't remember the name Feilink? i think? found it on a side quest and grants mana siphoning % and magic boosts
Accessories: so far i only have the ring i found early in the game,
these seem hard to come by for me
Boots: fine cloth shoes
Hands : Cloth Hand Wraps

Favorite Ability: Fire Tag Spell

Thread Recap (last 10 posts from newest to oldest)

Jan 03, 13 at 2:46pm
Scabeiathax


Level: 31
Female dokkalkar
Sorcerer (so close to archsage)

Primary weapon: staff (forgotten which one. brought it in mel shenshir for 500,000)

Secondary weapon: glacial Chakarams

Basicly I spam the meator power and once killed a squad of 17 with one.

I am using the robes of the dark empherem robes form the scholia arcania and am probably going to make a new character once I am archsage



Aug 22, 12 at 9:59am
Fessels


quote Artirtico
Cool yup that works well, and would likewise turn out nicely regarding the relevant + ability points for the other builds
Yeah that is very useful indeed.

quote Artirtico
Tempest vs Elemental Rage does seem to be quite a tough choice as it does tend to have to be one or the other when it comes to the hybrid builds. I don't like the time it takes to 'charge up' to use Tempest but it's epic on getting it unleashed. Then I like the movement of Elemental Rage and it's less likely to get disrupted (though still not altogether impossible), but it's definitely weaker and doesn't really even out-power Mark Of Flame or Ice Barrage once they have their upgrades. I personally chose Elemental Rage on my Shadowcaster (Finesse/Sorcery) but that was largely influenced by the build, being supported by the maneuverability of it, and not being complimented by Tempest's start up time, so it's very much down to you trying out which one is more useful to you really
I hat a feeling that would be the case. Means that i just need to remember when the time comes to choose between the two that i save first, and then tryout Elemental Rage before deciding. ( Since i already know Tempest. )

quote Artirtico
As for the Skills choice, either would work alright - Blacksmithing, Sagecrafting and Detect Hidden are the ones to focus on in my opinion with anything else then just being a small bonus
Those are the three that i am focusing on right now.

quote Artirtico
If you plan on exploring everywhere and doing every single side quest etc then I'd say that there's no need to bother with Mercantile since you'll be making so much gold as it is without it. Persuasion however can be gotten around by saving before talking to Quest characters and simply reloading if you fail them... course it's likely a few will 'sneak up on you' anyway and more points in Persuasion means less reloading so it's still kinda handy, but not essential. Similarly with Dispelling, I tended to save before the tougher Dispell chests and such and just reload if I failed them... getting rid of the dark sigils was nice I guess (4 points), but again not essential.

Ultimately, if you make full use of the Skill Trainers and books, you can max out every Skill by the end of the game anyway, so in the long run it makes no difference which ones you focus on earlier on in the game
I can not say that i am a person who wants to finish every single quest or so, but i do like to explore though. So i guess i should have stayed with Persuasion as the fourth skill. It is after all a +1 skill for the Almain at the beginning of the game...oh well. Thank you for the information Artirtico.



Aug 21, 12 at 10:11am
Artirtico


quote Fessels
And with my Might/Finesse character i did indeed change it after i hat finished the Warsworn quest line and hat found the Tresh's Seal.
Cool yup that works well, and would likewise turn out nicely regarding the relevant + ability points for the other builds
Tempest vs Elemental Rage does seem to be quite a tough choice as it does tend to have to be one or the other when it comes to the hybrid builds. I don't like the time it takes to 'charge up' to use Tempest but it's epic on getting it unleashed. Then I like the movement of Elemental Rage and it's less likely to get disrupted (though still not altogether impossible), but it's definitely weaker and doesn't really even out-power Mark Of Flame or Ice Barrage once they have their upgrades. I personally chose Elemental Rage on my Shadowcaster (Finesse/Sorcery) but that was largely influenced by the build, being supported by the maneuverability of it, and not being complimented by Tempest's start up time, so it's very much down to you trying out which one is more useful to you really

As for the Skills choice, either would work alright - Blacksmithing, Sagecrafting and Detect Hidden are the ones to focus on in my opinion with anything else then just being a small bonus
If you plan on exploring everywhere and doing every single side quest etc then I'd say that there's no need to bother with Mercantile since you'll be making so much gold as it is without it. Persuasion however can be gotten around by saving before talking to Quest characters and simply reloading if you fail them... course it's likely a few will 'sneak up on you' anyway and more points in Persuasion means less reloading so it's still kinda handy, but not essential. Similarly with Dispelling, I tended to save before the tougher Dispell chests and such and just reload if I failed them... getting rid of the dark sigils was nice I guess (4 points), but again not essential.

Ultimately, if you make full use of the Skill Trainers and books, you can max out every Skill by the end of the game anyway, so in the long run it makes no difference which ones you focus on earlier on in the game




Aug 19, 12 at 8:27am
Fessels


quote Artirtico
I guess one thing to pick up on is the points you've put in the 'Arcane Weaponry' Abilities - if you're able to obtain a +2 points in Sorcery bonus (through a Twist of Fate or on your gear), then you'd only need to put 1 point into each of those Abilities. I see that this is what you did in your Might/Finesse build so am guessing you got the +2 points to Finesse on that one? That would then free you up a few more points which could be used to strengthen Sphere of Reprisal and Elemental Rage/Tempest
Yeah i will be keeping an eye out for items and/or Twists of Fate that give a + to abilities. And with my Might/Finesse character i did indeed change it after i hat finished the Warsworn quest line and hat found the Tresh's Seal. Those saved points where used on other abilities.

Strengthening Sphere of Reprisal and Elemental Rage/Tempest is what plan to do as soon as opportunity knocks. It could indeed be that i swap out Elemental Rage for Tempest, i am not entirely certain about those two yet. Tempest covers a large area, does more damage and costs less to cast. But Elemental Rage has all three elements(Duh ) and also pushes you away while setting up your enemies for a follow up attack with the chakrams or Mark of Flame.

I do have a question though about the Skills. In the long run, what would be a more useful combination of skills for the new Might/Sorcerey build. This combo,
  • Blacksmithing / Detect Hidden / Persuasion / Sage Crafting

or...
  • Blacksmithing / Detect Hidden / Mercantile / Sage Crafting

Considering how well Dispel is helping my pure Sorcerer, i thought about taking that one but i think it at least needs 7 points or so to be really useful. And i do try to keep characters different from each other if possible, so that is why i am looking to use one of the combo's from above.



Aug 19, 12 at 3:58am
Artirtico


quote Fessels
Darn the Might/Sorcery build i first came up with could not be made like that.
Aww, that's annoying Ah, I see the problem looking at it more closely yeah... those build calculators are supposed to prevent that sort of thing happening, but you seem to be able to get around that when you start removing points from lower tiers unfortunately
It is a bit of a pain when you end up not really wanting much from a specific tier and just have to spend the points on something you likely won't use - I had that with my Finesse/Might guy - still, kinda makes the whole build process more interesting I guess

Your new build should work fine though yep, and it is indeed cool getting to the top tier destinies; some of the bonuses from those are pretty epic A greater focus into one tree in a '2nd highest destiny' hybrid can also work well of course; I love how there's such freedom and variety in making effective builds
I guess one thing to pick up on is the points you've put in the 'Arcane Weaponry' Abilities - if you're able to obtain a +2 points in Sorcery bonus (through a Twist of Fate or on your gear), then you'd only need to put 1 point into each of those Abilities. I see that this is what you did in your Might/Finesse build so am guessing you got the +2 points to Finesse on that one? That would then free you up a few more points which could be used to strengthen Sphere of Reprisal and Elemental Rage/Tempest




Aug 18, 12 at 5:52pm
Fessels


Darn the Might/Sorcery build i first came up with could not be made like that. So i came up with a new version for my Might/Sorcery character.

Race: Female Almain
Name: Eiltahl
Deity: Thyrdon
Level: 10 ( At the moment. )
Destiny: Battlemage ( At the moment. )
Health: 160 ( At the moment. )
Mana: 139 ( At the moment. )
Gold: +/- 119.000 ( At the moment. )

This is the new build i will be following with her, and i hope i did not make another mistake in the build this time.

http://amalurfoundry.com/calculator?3602536506550030503506000000&000000000000000000000000000&30061665505502015030200000

This remake will reach the highest Tier in the Might/Sorcery destiny tree, so that is a good point i guess. So next time playing KoAR i will have to respec...oh well.



Aug 17, 12 at 8:10am
Fessels


quote Artirtico
I do however use Smoke Bomb so much out of combat when it comes to looting chests and such in full view of people; automatic success rate when you're invisible hehe
Darn, never thought about using it in those situations.

quote Artirtico
A weakness of a Might characters ordinarily is the lack of range, so I very much agree that giving them access to ranged elemental attacks will be so handy for you - no more will those pesky enemies that lie to sit back and shoot or those you might not want to get close too have the advantage over you
Exactly.

quote Artirtico
& agreed entirely about Chakrams; they along with Faeblades are definitely my favourites!
Oh yeah, i loved using Faeblades with my Might/Finesse character.



Aug 17, 12 at 4:02am
Artirtico


quote Fessels
And your build does look quit similar indeed, funny how things can go like that.
Great minds think alike right? Haha, oh and don't worry about thread placement - discussion can spread across/between threads; just seemed a good opportunity to go into it in more detail here
I do really like Smoke Bomb and the action in itself is so handy; I dunno I just didn't seem to be using it much in combat. Hmm, sometimes 'getting used' to using Abilities takes a bit of time I guess, kinda like with Tempest too. I do however use Smoke Bomb so much out of combat when it comes to looting chests and such in full view of people; automatic success rate when you're invisible hehe

A weakness of a Might characters ordinarily is the lack of range, so I very much agree that giving them access to ranged elemental attacks will be so handy for you - no more will those pesky enemies that lie to sit back and shoot or those you might not want to get close too have the advantage over you
& agreed entirely about Chakrams; they along with Faeblades are definitely my favourites!




Aug 16, 12 at 11:52am
Fessels


quote Artirtico
Thought I'd bring this here since it's specifically relevant to the thread haha

Liking the Finesse/Might build! It's pretty similar to my second character so appreciate how it functions and such... I had a respec since the above post of mine (though the weapons etc are still the same) with the abilities now looking like This (+2 to Might and Finesse)
In the end, I tended to just run around with the Longbow so focused on everything that could help that out - Quake, Relentless Assault, Smoke Bomb etc didn't really get used much, but Battle Frenzy and everything that increased Poison and Bleed effects (which I focused on with the weapon bonuses too) were lovely Very much enjoyed that build, though perhaps pushed down into second by the Shadowcaster (Finesse/Sorcery).

Pretty much anything can work though of course - the Pure Sorcery build you've got going becomes very powerful; just destroys everything when you get the big spells out! & then the Might/Sorcery approach is quite interesting; a slightly strange amalgamation of abilities but that makes it more fun in a way. Your planned 'typical warrior' build but with the additional access to the elemental spells looks to be a good way forward
Whoops, sorry about placing it the wrong thread. And your build does look quit similar indeed, funny how things can go like that. As for Smoke Bomb...i actually found it quit useful in certain situations, like when i hat to fight several Jottun.

As for the Pure Sorcerer, i picked Tempest last night and although it requires good timing, i get the feeling that i am going to like that spell and the ones above. I also have grown fond of the Faer Gorta. The Chakrams are just absolutely great, but that was to be expected i guess.

The Might/Sorcery build might look a bit odd i guess. My thoughts are that i wanted a Might/Sorcery build who was mostly Might orientated, but with the abilities to also attack at medium/long range. Because i think it will help against those Venom Spitters for instance. I wanted a very offensively orientated character.



Aug 15, 12 at 10:33am
Artirtico


quote Fessels
I really did like my Might/Finesse character since it was my first and turned out pretty well in my opinion. this was the build i hat for my Might/Finesse character.

http://amalurfoundry.com/calculator?0054500506550004400000000000&106561656011001355513655300&00000000000000000000000000
Thought I'd bring this here since it's specifically relevant to the thread haha

Liking the Finesse/Might build! It's pretty similar to my second character so appreciate how it functions and such... I had a respec since the above post of mine (though the weapons etc are still the same) with the abilities now looking like This (+2 to Might and Finesse)
In the end, I tended to just run around with the Longbow so focused on everything that could help that out - Quake, Relentless Assault, Smoke Bomb etc didn't really get used much, but Battle Frenzy and everything that increased Poison and Bleed effects (which I focused on with the weapon bonuses too) were lovely Very much enjoyed that build, though perhaps pushed down into second by the Shadowcaster (Finesse/Sorcery).

Pretty much anything can work though of course - the Pure Sorcery build you've got going becomes very powerful; just destroys everything when you get the big spells out! & then the Might/Sorcery approach is quite interesting; a slightly strange amalgamation of abilities but that makes it more fun in a way. Your planned 'typical warrior' build but with the additional access to the elemental spells looks to be a good way forward




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