)quote RegalBryantI just meant that a game having a lot of content doesn't automatically make it good.quote Sephiroth25But your original post implied quantity isn't good. You can have both quantity and quality in the same game, y'know.My initial point was that determining a games quality solely by how much shit is crammed into it is idiotic. You can have a million characters and two million stages, but it doesn't mean the game itself is good.
quote Sephiroth25But your original post implied quantity isn't good. You can have both quantity and quality in the same game, y'know.My initial point was that determining a games quality solely by how much shit is crammed into it is idiotic. You can have a million characters and two million stages, but it doesn't mean the game itself is good.
quote Sephiroth25You find the clones in Melee unique but not the ones in Brawl?That's not the part that confuses me.
Ok so anyway, quality > quantity. The quality of the game itself is greater than the amount of shit you put into it. That is all I'm trying to say, not the quality of characters is greater than the quantity of characters, which I get the feeling is how people interpreted it, which is stupid. The characters in Melee are mad unique anyway, and the clones...well for clones they still have unique and interesting things about them. So for a supposedly rushed game they nailed the gameplay and characters quite nicely.
quote Sephiroth25He's right actually. Melee was rushed and had several last minute clones.quote BlueLoreAnd now you've lost me completely.In melee they didn't notice that the game was so "hardcore",because they rushed it and they decided to implement some cheap made characters for quantity.
quote BlueLoreAnd now you've lost me completely.In melee they didn't notice that the game was so "hardcore",because they rushed it and they decided to implement some cheap made characters for quantity.
quote Sephiroth25The problem is that you lamented the mentality quantity over quality and said that this ruined brawl.quote BlueLoreHow competitive they wanted it to be is irrelevant to this random side topic of supposed glitches and game-breaking elements.Sephiroth25:
Yeah I mistook wavedashing for a glitch too at first,but int the end the whole way the game turned out was unintentional.They didn't want it to be that competetive and that casual-unfriendly.
Also(again) it is not as if melee was that good balanced,Fox and falco pretty much dominated,while pichu and mewtwo are considered to be quite underpowered.
And the inclusion of clones itself is a sign of quantity over quality,they are in the game because they rather included characters who are cheaply made instead of unique ones.
My initial point was that determining a games quality solely by how much shit is crammed into it is idiotic. You can have a million characters and two million stages, but it doesn't mean the game itself is good.
quote bbb7002004Unnatural? Hardly. Everything about it makes complete sense. It's an exploit of game physics/mechanics. And no, exploits and glitches are not necessarily the same thing.How exactly is it not a glitch? You are using the computer's logic against it to move in an unintended and unnatural way. It is the very definition of a glitch.
This is why I ignore these boards once the game releases.
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