Thread Recap (last 10 posts from newest to oldest)
Feb 18, 12 at 10:28pm
Lol, saying just about everything I want to. Won't see me learning another language though :/ one day I might just need to, so that I can get some of my rpg fixes that never get an english release.
Feb 04, 12 at 2:30am
Games like this make the wifi Vita look better and better. I'm still not investing hundreds of dollars into another handheld after PSP--Maybe if I lived in Japan where I could get good RPGs.
Jan 28, 12 at 6:33pm
This isn't a 100 percent straight port. Yes, most of the elements from the console releases are intact, but the PS Vita edition comes with a pair of bonus goodies. The first is the inclusion of Speed Runs. Since the game is missing local multiplayer, this could be the next best thing for it, as you try to complete levels (and collect as many Lums as possible) and compare your best times with other players. But it isn't just leaderboards -- you can actually compete against player ghosts and see how they're completing a level, in case you might miss something. Supported by the PlayStation Network, this could easily be the best new feature about the game.
If you like Rayman's appearance, you can also get a little closer to the action. By using the PS Vita's touch screen, you can actually zoom in and out of the action at any time, getting a glimpse at the brilliant artwork or peeking ahead in a level to see what dangers are lurking about. We can't wait to try this out.