Basically, just post a thing that would have made this game better.
You can only do one thing at a time. We don't want to use them all up, after all
Also, feel free to debate amongst yourself whether suggested correction actually would make a better game!
1) If you could recruit a character that could use dark magic early in the game, and didn't require it to be the second playthrough (I'm looking at you, Pelleas!).
Thread Recap (last 10 posts from newest to oldest)
May 25, 13 at 10:15am
I agree that there should be custom levels, and arena maps to level your insanely weak characters.
Jul 05, 12 at 10:32am
I didn,t like the fact we had to transfer supports and bonds from Path of radiance. It,s not fair for the one who don't have it, like me, because they didn't know it was following it. The idea is good! But still... Especially that there is a glitch...
Nov 09, 11 at 11:45am
Alright then, I'll get working on it as soon as I've cleared most of the real-life crap out of the way.
Nov 09, 11 at 7:42am
THis sounds like my favorite idea in a good long while, a chance to exercise my creative writing muscles, and a fun replacement for the RP.
Making a visual novel, even with an RPG engine already in place, is bound to be a lot of work. I'm game to help you with writing or spriting whenever you want.
Nov 09, 11 at 6:57am
I do like the idea. It is actually the support system that made Fire Emblem stand out for me, and I'd like to see that expanded in a fashion where you could affect how the support bonds develop. It'd be also nice to make the support bonuses unique; like, upon reaching a certain point, you'd get a unique item or skill.
Of course, this would be a lot more work, but we could compensate by having fewer characters, and having generics fill in the ranks.
Nov 09, 11 at 6:45am
I have always thought it would be interesting to have a visual novel storyline combined with RPG play. Of course, as you could imagine, many visual novels focus on the dating sim aspect, but there's no reason why it couldn't work as a Fire Emblem game. Decision points, branching storylines, multiple endings, etc. could easily be done in such a setting.
If this has enough of a following, you could even make it a forum-wide activity. Even if we don't accomplish much, it'd still be more than if you attempted to do everything on your own, right? Depending on how much you've already planned out, we could collectively think of a storyline and characters. It would be like an RP from the hosts' perspectives.
Nov 09, 11 at 6:13am
I've always wanted a non-linear FE game. FE8 doesn't really count, because there's a split only once and the rest is just mindless grind. FE7 was actually more like it, with lots of sidequests, but the choice was always a no-brainer; of course I want to embark on a sidequest. I want a game where you can make lots of decisions that actually affect things.
In fact, I could make such a game myself. I have a battle engine pretty much done, so I could spend most of the time working on the campaign mode. It would still be a lot of work, but... a man needs a hobby.
Nov 08, 11 at 5:45am
I think a well - made, fun and easy to use multiplayer system would be awesome. I know the DS version(?) had some funky glitches and was easily hacked and turned into a pointless mode composed of purely hackers, but I haven't ever experienced a Fire Emblem game online, and I think it'd make a really great online game if done correctly.