quote Random hero jrI think being able to adjust the settings would work quite well. Halo is another favorite series of mine, and the constructors of the competitive scene for Halo take huge advantage of the game's custom options. They boost walking speed, change weapon layout, damage, etc, all in order to make it more fair and competitive.If it was up to me, I'd give SSB4 a bit more accessibility.
Perhaps a setting that changes how the game mechanics work. Between something that leans more towards a competitive environment for tournaments & 1v1's etc.
And another more for those that enjoy FFA's with a group of friends/love using items/less experienced/simply don't care etc. You get the point.
Of course, this idea isn't perfect, I didn't think about it much, just typed this as it popped into my head.
My point is, maybe it might cause a bit less hatred towards the game that Brawl was getting for being "too casual".
quote VainAttemptsReally, the only thing I can think of that fits that would be wavedashing. In Melee, when you air-dodged, you could alter the direction your character went as they were air-dodging. What the developers never realized was that by doing this you could air-dodge right into the ground, thus making your character move forward along the ground without walking or running, allowing you to move on the ground and attack at the same time. That was clearly not their intention.I heard somewhere Melee wasn't supposed to be competitive, some of the elements that made it competitive were an accident. Thus, they were removed from it's sequel, Brawl.
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