Leveling up and improving characters is basically the staple of RPGs, both W and J. So what are everyone's thoughts and the matter. Who nails it and who falls short?
First off, JRPGs put WRPGs to shame in this category, at least overall. Mass Effect's leveling up, in both 1 and 2, leaves a lot to be wanted. Very little changes level to level and the only reward is eventually evolving the skills. It's possibly the only part of the game that isn't perfect, but it looks like they're fixing that in ME3.
I haven't played many WRPGs, but of the ones I have, Borderlands certainly does the best job with leveling up. Getting skill points becomes addictive and you're literally salivating for the next point.
Final Fantasy X's Sphere Grid was an ENORMOUS leap in the right direction. It's one of the first games I can remember where level ups didn't exclusively upgrade your stats. Leveling up took planning and consideration because you had to choose which direction on the sphere grid you wanted to go.
Digital Devil Saga 2 took the sphere grid to the next level:
Spoiler:DDS2 Level Grid
Instead of having linear paths from one skill to the next, with a branch every now and then, ala FFX, DDS2 allowed a lot more freedom in movement. Certain skills were unlocked by unlocking all the adjacent skills that surrounded it. It was a really cool level up system, which was augmented by the fact that you choose where to put points into your Protagonist's base Stats as well.
Thread Recap (last 10 posts from newest to oldest)
Jul 25, 12 at 1:22pm
pokemon all the way!
Jun 24, 12 at 1:20pm
I don't like the crystarium because it's hard to defeat some bosses like barthadaelus without some spells or 'raise' which I got for lightning first. But i you grind or enough CP I guess it could be easier. And it is simple as long as you don't skip many battles.
May 04, 12 at 9:26am
Does Tekken 6's Scenario Campaign mode count as a level up system? Cuz it is random as *bleep*.
Also, I never liked the idea of de-leveling in any RPG. I'm looking at you Final Fantasy XI
Mar 20, 12 at 3:25pm
Devil Survivor has a great leveling system, lovely and simple, I hate having too few or too many areas to level up in. I also found FF2's to be horrible.
Mar 14, 12 at 8:23am
It's cool man. Now at least you have given me another RPG to spend my money time on.
And I envy you for having played any of the Growlanser series to completion...
Mar 14, 12 at 8:09am
Obviously no one has Played FF 2 in any iteration.
FF2 has the level up system that im sure will never want to see come back:
You want to increase HP? Hit your party members yourself. Yes you must hit your party members with physical attacks to increase strenght defence and HP. I think i have hitted myself more than any enemy has to me. The same goes for other stats like magic (Cast a lot of magics) MP (Cast a lot of magics again) and etc.
Another big fail: Magics and weapons have levels that must increase in order to be more efective so lets say you want a lv9 cure the you must cast like this: 100 (Necessary times to level up) x 9 (Max level)= 900 times.
So the problem here is casting the same freaking magic 900 times and even so physical attacks are stronger.
Play this game (There is a PSP port) and you will never have the right to complain to others games that have flawed level up systems.
By the way my favorite level up system is the one from the Growlanser Series: Level up, gain points, assign those points to a desired skill and done.
Feb 17, 12 at 8:51pm
FFX has the best in my opinion. The sphere was amazing and I always ended up taking everyone through everyones grid. Even LuLu through Aurons. haha :]
Lord of the Rings: The Third Age. It was one of my first RPG games, and the way you could put up each stat individually for each Level Up made the game amazing for me. Then I found that a similar system is used in many RPGs (including Fo3), and I instantly fell in love with the genre. TTA might be linear as far as RPGs go, but it introduced me to the basic leveling systems that I love so much. Gotta give it props for that.
Yeah I thought the Level up system in The Third Age was pretty good too, you were in control of character progression, and exactly what stats you character improved when they levelled up, so it was very easy to get rid of the weaknesses of the characters. The ability upgrades were similar too, were you could choose which ability to work towards so you could get the moves that you wanted as soon as possible. I really loved that game, I think I've actually still got it on Gamecube, might have a go of it later
Powered by neoforums v1.9.0 (annabelle) Copyright Neo Era Media, Inc. 1999-2013