First of all a big thank you to everyone who has contributed to the White Knight Chronicles and WKC2 Wikis - You are helping drive this superb community forward and setting us up to be the premier source of information for this amazing game.
The purpose of this thread is to keep an up-to-date listing of what is going on with the WKC2 Wiki and to, where possible, co-ordinate work on the various sections so various contributors do not step on each other's toes. This is also a thread where your suggestions for the overall layout, what material/sections you would like included and other ideas are welcomed.
Due to an increased workload, I will not be able to create the pages I intended to upload at the current time. I'll try my best to allocate some time and get them done though. ^^
Latest Updates(Updated 10/07/2011)
Ammended the names in the Skill Trees with the correct EU versions.
The main areas which we require new pages or additional content (please feel free to suggest additional ones and thank you to everyone who has suggested items already):
WKC2 Bestiary Entries - (These can be made in existing WKC1 pages for existing creatures and additional pages made for the WKC2 additions)
WKC2 Quest Guides - I have made a start on these, but there is still a large number of Quests and Vellgander to cover.
Quest Rewards for Quests - As we all know, not everything drops on our runs of a quest, so please feel free to add any additional drops you receive from your runs of a quest.
WKC2 Equipment - There has been some superb contributions in this already, thank you to everyone who has added to this section already. I am sure this list will expand as players gain GR and have access to the later Knight Equipment for example.
Images - There are several sections which will require images, including the Skill Tables (with the revised Skill Icons), new Enemy Types, Quest Images and Maps/Diagrams for some Quests.
If you think you can offer any of the above, go ahead and add/edit the Wiki!
Thread Recap (last 10 posts from newest to oldest)
Feb 09, 13 at 10:23pm
also a list for georama harvesting nodes... show a list of what each harvest part/piece can be lootable? and show main job/sub job for higher end mats to be met too?
Feb 09, 13 at 10:18pm
include % for all armor types of knockdown resistance, light armor %, medium armor, heavy armor and shields % include any specialties as well.
i think i read but cant find thread... each piece of light armor is -18%, medium armor is 0%, heavy armor was 15%? light shields 0%, heavy shields were some 10-15%?
add spirit cap for each rank in the detailed info regarding healing spells. so people can plan to see how much spirit they want for final builds easier.
again i cannot find thread... i think i recall 196 spirit was the cap for heal 3 spells, no cap for heal 4, dont know cap for heal 1, heal 2 spells. would like to know the caps
Jan 01, 13 at 5:53am
Lets add it under a WKC 2 header.
The way I think we can do it is use the same table for both versions, and then make it so it hides or collapses. So all that you see when you click the page is WKC 1 or 2 reward table title at the start (in other words just the table would be invisible), then when you click on either one it expands and you and see just that one and not the other.
I'll check to see how hard that would be when I get home.
Dec 31, 12 at 6:02pm
So which takes priority on the WKC1 quest info: the original info or the new WKC2 system info? For example, All in the Cards II is now GR15 with a suggest level of 51+ & the point value of the smaller enemies has been reduced to 25. Should that info replace the old info or should it be added under a WKC2 header?
for the highest tier weapons, get upgrades, stats and materials input?
Nov 03, 12 at 3:53pm
for developed properties...
i plan to buy the wild and desert deeds to see what other type of landscapes i can build my georama on.
someone should upload the georama design of each type of land picture
Oct 24, 12 at 2:26am
i already have the item ticket and results ticket they both run out on the 2nd of november but i still dont have the item drops i need the spawn rate ingame is horrible when trying to farm a single type to get a drop since other mobs spawn in its place
Oct 23, 12 at 8:14pm
I don't think the devs of this game read Neoseeker, they probably read Japanese websites since their game is mainly for that region.
It's true that being able to pause offline quests would help, but I think they didn't allow this on purpose. I guess it's either to make online and offline quests have the same functionalities (like the inability to switch character), or just because they consider a quest should be run in one go without pausing the game.
There's a ticket to increase the drop rate of every item, but doing it for errand drops (let's say they multiply the drop rate by 5) would make it too easy. This game is all about finding your mats after farming fr them for more than 2 or 3 quests. It's the same for the arena you mentioned, getting mats in there rather than in quests isn't the philosophy of this game.
Getting an arena to kill monster not dropping items (see previous point) would quickly become uninteresting, I guess. From a player POV, what's interesting isn't really the fight, it's the moment where the monster drop items, and gives or not the item you want. Of course, some fights are interesting by themselves, but players do the quests to get the items in the end.
Oct 23, 12 at 9:19am
does the game creators use this forum ?
if yes i have a suggestion for both white knight chronicles games
suggestion is when your on quests that is avater and 2 npc like ceaser and lenerd make it so you can pause the bloody thing its a pain in the backside when your halfway through a quest and your bladder suddenly starts screaming and you cant pause it to go to the bog worse when it happens on quests that have 1 hour + for the time limit
i can understand online quests not allowing to use pause but offline quests should allow pause
also another suggestion a errend drop rate for the playstation network store to increase droprates of quest items like direspider egg waterspider egg transparant husk and the dragon parts
also a arena building inside the georama so the player can enter it and fight creatures they have already killed 1 player vs creatures where you can use the avaters knight and pick the enemys tier as long as your avater is able to see that tier you know the gr thing that wouls save a lot of leg work hunting errend drops
Oct 21, 12 at 7:38am
Could anyone with DLC colors confirm if the picture I made has them at the correct location ?
This picture was made from scratch to look like the in game screen, it's not a screenshot. I only have 3 DLC colors, so I only know the correct location for these ones.
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