Thread Recap (last 10 posts from newest to oldest)
Oct 4, 12 at 3:59pm
ranged summon: 1 missile carrier, 3 or more spray modifiers, summon carrier, effect card like corpse, ivy, or any of those. can stack time modifiers, effect cards, summon carriers, and ricochets though not recommended and you may want to aim at ground when summoning otherwise you may not find your creatures. also if you do this it saves mana for more offensive spells
Feb 15, 11 at 10:03pm
Aeirou I hope you don't mind if I put some spells, like the Invisible, and Friendly Fire.
I don't know if you actually get the formula for Invisible in-game, but still I will like to contribute to this thread.
1x Air Card 1x Enchant Carrier 1x Time duration mod (the more you put the longer it last)
1x Power Card 1x Enchant Carrier 1x Time duration mod.
1x Power Card 1x Area Effect 1x Damage Mod. 1x Time duration mod. 1x Protection Mod.
Walking on Water
1x Water Card 1x Enchant Carrier 1x Time dur. mod. 1x Protection mod.
And the one that everyone love, but not everyone know how to do it.
Team Kill (Friendly Fire)
Tier 1 1x Corpse 1x Missile mod. 5x Sprays mod.
1x Trap Card 1x Area Effect 1x Damage Mod.
Please share more, don't be shy.
Feb 15, 11 at 7:54pm
This is not a tutorial, but a guide on how to make the best damage spells for mage.
1x Damage Modifier 10x Effect Card of your choice element 10x Missile - Carrier 1x Homing Modifier 5x Ricochet Modifier
Tier 1 Spell - 1x Damage Modifier 1x Elemental Card of your choice 10x Missile - Carrier 5x Spray Modifier
Tier 2 Spell - 1x Damage Modifier 9x Element Card of your choice (with 2 mastery you can get 10x card) 5x Area Effect 5x Time duration modifier
Alter Spell - Summons: Same Spell as the last except in Tier 2 you'll switch the Area Effect to "10x Summon Effect"
PvP One Shot:
This spell is more complex. and requires at least 2 Elemental Masteries but does upwards 10k damage easily.