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AND BLINDING AND STUNNING WTF!!! ( iam kiling heroes all the time with this beauty)quote PhoenixmonZiggs can take on two opponents well as long as you don't stray too far from your turret. Going for farm rather than kills in this scenario, is, obviously better. Ziggs' poking, harassment, range and overall fantastic zoning means he can almost completely shield himself in-lane when he's right by the turret. If you hug the turret, you can even start to use your W offensively. =oFor me, best CS Grabs by rank in Normals:
394 Ziggs
353 Ezreal
321 Heimerdinger
318 Cassiopeia
Can't remember beyond that, but he's my 3rd best CS grabbing champion. Ziggs does have much better clearing, however I am yet to try him against 2 opponents. Heimer's passive + mana regen makes him very easy to sustain, and level 5 turrets have the clear times of Cass or better. I find that as Heimer you cannot get hard pushed because he can dance around 2 enemies with frozen bullet turrets which it fun to say the least. Fire rockets and a grenade when they get close and they're in pain. However, I think that like Teemo's shrooms, the turrets should stay after death, the amount of times one more turret AA would've killed 2 enemies rather than just the one I picked on first is ridiculous -.-.
.quote LorxReally? I find Heimer does better because those turrets allow him to be so passive, and use rockets when needed and the occasional grenade if they're AAing the turrets. Also I can displace them with the threat of being turrettedPeople with spam AoE hold lanes better. Cass, Ziggs, Mord, Vlad, etc. Even better if they have cc. They can two-shot waves without needing to rely on turret damage, which falls off hard, and get easily destroyed.
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