quote dreglez22Its already out, google it.This sounds too good to be true. When does it come out? Can I get it on ebay?
quote trai7nghiepI'm pretty sure you ALSO have to beat Guardian Dox & Seto 2 aka 'Yami Marik' in the Labyrinth (Directions: Left Right Left Right) after you beat 2 high mages when they abducted Teana (event at Hiding Dueling Grounds)..I did beat all the mages but I still cannot find him
By the way, why is sometime King of skull servants atk just 1k or 2k instead of 3k despite no skull servant discarded
quote HyunckelI did beat all the mages but I still cannot find himlol I somehow got email notifications enabled.
Guardian Para is only found AFTER you beat all mages, you can then find him at the palace, before going to the vast shrine and proceed to the final 6.
But if he is like Guardian Dox...
Be prepared for some 4000 DEF Exxod and some other bullshit lol. Good luck for the farming. Both also drop Riryoku, the infamous + 50% opponent's LP as bonus ATK Equip Card ^^ (but only after 400 wins and it's about a 0.1 or 0.2% drop ahaha and TEC only )
quote Garowow I didn't see this post. Pretty much sums up my griefs.So I decided to finally give this mod a try after finishing Mod 13, and I've been enjoying the changes so far, though there's a few big criticisms I have of it. Apologies if these has been brought up extensively already and will be addressed:
*S-Tec drops. S-Tecing is simply boring and takes way too long even when you have the frame limiter off, yet the magic card drop rates are still low even when you S-Tec. A note should be taken from Mod 13 here and not only make actually useful magic cards drop during S-Pows, but also given them significantly higher drop rates during S-Tecs so you don't need to spend so much time getting a single magic card. Or completely abolish the aspect of S-Tecing and make magic cards drop normally during S-Pows and make the S-Tec drop lists the same as the S-Pow lists. Either way do something so you don't need to spend such a ridiculous amount of time getting magic cards.
*The password system took one step forward and two steps back. Yeah it's great you don't have to deal with cards costing 999999 starchips anymore, but then everything was made much more expensive on the average, when it could be argued that the original Forbidden Memories starchip costs were already too expensive. Seriously, you need to do over 40 duels to get enough starchips to buy a damn Skull Servant? The cards should be costing 5 to 10 times less than what they currently do.
*Rex Raptor is way too difficult for the point of the game you play him in. He's the first mandatory opponent you have to beat, yet he has a shit ton of monsters with over 2500 attack, including one at 3000 attack, on a field they get powered up on, and is highly aggressive to boot; he's essentially equivalent to the high mages in the original Forbidden Memories in difficulty, yet at a point in the game where you still have starter-caliber cards, with no Twin-Head fusions and Raigekis to bail you out this time. And then for the kicker, all the opponents to come after him are much easier until you get to Kaiba, six opponents later (in Free Duel by the time I reached 50 wins against Weevil, Mai, and Keith each, I only had 8 losses combined against them all, and got 200 wins each against Mako and Bakura without a single loss, yet lost nearly half the time I played Rex even after I grinded up on the others). If someone skips the early game, with Duel Master K being replaced by Atem and Thief Bakura being even stronger than Heishin, they're pretty much screwed and are going to have to start over. Ishizu is also ridiculously difficult for an early game opponent, but unlike Raptor she has the excuse of being optional and being able to fight her later on when you have a much stronger deck. I would strongly suggest giving Raptor nothing stronger than his Serpent Night/Red-Eyes Black Dragon; it would still fit the game's general difficulty increase, while maintaining a better difficulty curve and leaving the first mandatory opponent more realistically beatable by a starter deck.
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