






quote*makes me thinkHaving Devil May Cry on the box with some black haired guy who has the same fashion sense as Dante from that series made me think
quoteeven with this re-edit, it still just comes across as sloppy writing. in general, I think you had a good idea with the intro, but when it came to execution, you just couldn't figure out a way to make it work properly.But then I remember long before the game came out that the guy on the box... is actually a redesign of Dante because Ninja Theory, the developers Capcom trusted to continue the Devil May Cry lineage with, wanted to inject a different flavor to the franchise because a more western approach was necessary after Devil May Cry 4 turned out to be nowhere near as good as Devil May Cry 3 and had too much anime shit in it to be a coincidence.
quotewhile technically well written, you pretty much never really explain this throughout the review, besides a couple of points here:So with a change in designs and mood, how does Ninja Theory execute this game?
quoteother than that, you basically review it as its own entity despite mentioning a change in designs and mood, which would make the reader think that it'd have some subtle comparisons here and there.People can criticize the old Dante for being a one dimensional character, but he's a GOOD one dimensional character. He wasn't trying to be relatable; he's too busy kicking ass and dispensing one liners to really care about relatability. New Dante? Well, he does roughly the same things... just not as well, especially his one liners that are more cringeworthy than cool in that "SO BAD IT'S GOOD" kind of way. Oh, and he tries to have depth that winds up being shallower than a *bleep*ing kiddy pool. Yes, the old DMC games have shit stories too, but they don't focus on it so much. They introduce and then end each level with cutscenes. That's it. Here in new DMC however, the cutscenes are longer and far more common. The more space a story takes up, the better it ought to be, and considering its lack of being any good, well, it's really crap.
quotefirst off, what do you mean by "inner demons"? like how is he being tormented deep inside? secondly, the last sentence comes too abruptly after the one before, like there was meant to be another sentence right in between to help smooth the transition.but they insert some inner demons to try and make him more relatable. The problem, however, is that he's just a giant douche. Granted, Tameem's a giant douche whenever he talks shit about Japanese games while talking up DmC as the next big masterpiece in gaming so I guess it makes sense to make Dante like this, but when you aim to make a character relateable, you can't really turn them into complete pricks. His personality suits the story very well... in that it's got the kind of writing you'd expect from a kid who's just discovered atheism.
quote LukasD'oh, I can't believe I missed that! I changed it to make more sense. Thanks for spotting that!this part stood out to me in a bad wayquotewait a minute, so because Ninja Theory wanted to inject a more western flavor to the DMC series, they change Dante's look? I don't know, this part makes no sense to me.But then I remember long before the game came out that the guy on the box... is actually a redesign of Dante because Ninja Theory, the developers Capcom trusted to continue the Devil May Cry lineage with, wanted to inject a different flavor to the franchise because a more western approach was necessary after Devil May Cry 4 turned out to be nowhere near Devil May Cry 3's level and had too much anime shit in it to be a coincidence.
quote LukasOh believe me, it won't actually take too long. It's only a *bleep*ing Super Nintendo game I'm reviewing anyway.quote GryzorI'll hold you to that.Don't worry, my next review won't take a month and a half to do.

quotewait a minute, so because Ninja Theory wanted to inject a more western flavor to the DMC series, they change Dante's look? I don't know, this part makes no sense to me.But then I remember long before the game came out that the guy on the box... is actually a redesign of Dante because Ninja Theory, the developers Capcom trusted to continue the Devil May Cry lineage with, wanted to inject a different flavor to the franchise because a more western approach was necessary after Devil May Cry 4 turned out to be nowhere near Devil May Cry 3's level and had too much anime shit in it to be a coincidence.
quote GryzorI'll hold you to that.Don't worry, my next review won't take a month and a half to do.



Powered by neoforums v1.6.5b (aperture)
Copyright Neo Era Media, Inc. 1999-2013