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Moves (More will be added as game progresses)
AttackAbsorb: Grass, 4 SP.ATK, 90 Hit, 1 Crit, -3 AS, Absorbs half of damage given as health to user.
Astonish: Ghost, 5 ATK, 85 Hit, 5 Crit, -3 AS, 25% Chance to to make opponent flinch if attacking first.
Bite: Dark, 7 ATK, 90 Hit, 1 Crit, -4 AS, 25% Chance to make opponent flinch if attacking first.
Bone Club: Ground, 6 ATK, 85 Hit, 5 Crit, -3 AS
Bug Bite: Bug, 7 ATK, 90 Hit, 1 Crit, -3 AS
Bullet Seed: Grass, 2 ATK, 75 Hit, 1 Crit, Attacks 2-5 Times in succession, can't double attack
Bullet Punch: Steel, 7 ATK, 90 Hit, 1 Crit, Always strikes first, can't double attack
Confusion: Psychic, 7 SP. ATK, 90 Hit, 1 Crit, -3 AS
Double Kick: Fighting, 2 ATK, 75 Hit, 1 Crit, Attacks 2-5 Times in succession, can't double attack
Doubleslap: Normal, 2 ATK, 75 Hit, 1 Crit, Attacks 2-5 Times in succession, can't double attack
Ember: Fire, 7 SP. ATK, 90 Hit, 1 Crit, -3 AS
Facade: Normal, 6 ATK, 85 Hit, 1 Crit, -4 AS, +5 ATK when Paralyzed, Burned or Poisoned
Fury Attack: Normal, 2 ATK, 75 Hit, 1 Crit, Attacks 2-5 Times in succession, can't double attack
Fury Swipes: Normal, 2 ATK, 75 Hit, 1 Crit, Attacks 2-5 Times in succession, can't double attack
Gust: Flying, 7 SP.ATK, 90 Hit, 1 Crit, -3 AS
Icicle Spear: Ice, 2 ATK, 75 Hit, 1 Crit, Attacks 2-5 Times in succession, can't double attack
Karate Chop: Fighting, 7 ATK, 85 Hit, 5 Crit, -4 AS
Leech Life: Bug, 4 ATK, 90 Hit, 1 Crit, -3 AS, Absorbs half of damage given as health to user.
Lick: Ghost, 5 ATK, 85 Hit, 5 Crit, -2 AS
Magnitude: Ground, (3 ATK, 5 ATK, 7 ATK or 9 ATK), 85 Hit, 5 Crit, -5 AS
Metal Claw: Steel, 7 ATK, 90 Hit, 1 Crit, -3 AS
Night Shade: Ghost, 90 Hit, Does Damage equal to User's Level, -4 AS
Peck: Flying, 7 ATK, 90 Hit, 1 Crit, -3 AS
Pin Missile: Bug, 2 ATK, 75 Hit, 1 Crit, Attacks 2-5 Times in succession, can't double attack
Poison Sting: Poison, 4 ATK, 85 Hit, 5 Crit, -3 AS, 25% Chance to poison opponent
Powder Snow: Ice, 7 SP.ATK, 90 Hit, 1 Crit, -3 AS
Pursuit: Dark, 7 ATK, 90 Hit, 1 Crit, -3 AS
Quick Attack: Normal, 7 ATK, 90 Hit, 1 Crit, Always strikes first, can't double attack
Rock Blast: Rock, 3 ATK, 65 Hit, 5 Crit, Attacks 2-5 Times in succession, can't double attack
Rock Throw: Rock, 8 ATK, 80 Hit, 5 Crit, -4 AS
Scratch: Normal, 7 ATK, 90 Hit, 1 Crit, -3 AS
Seismic Toss: Fighting, 90 Hit, Does Damage equal to User's Level, -4 AS
Super Fang: Normal, 55 Hit, Halves Opponent's Health, -6 AS
Tackle: Normal, 5 ATK, 85 Hit, 5 Crit, -2 AS
Thundershock: Electric, 6 SPATK, 90 Hit, 1 Crit, -3 AS
Twister: Dragon, 7 SP. ATK, 90 Hit, 1 Crit, -3 AS
Twin Needle: Bug, 3 ATK, 85 Hit, 5 Crit, Attacks Twice in succession, can't double attack
Vicegrip: Normal, 9 ATK, 80 Hit, 5 Crit, -3 AS
Vine Whip: Grass, 7 ATK, 90 Hit, 1 Crit, -3 AS
Water Gun: Water, 7 SP.ATK, 90 Hit, 1 Crit, -3 AS
StatusBulk Up: Fighting, 85 Hit, +2 ATK & +2 DEF to User
Calm Mind: Psychic, 85 Hit, +2 SP.ATK & +2 SP.DEF to User
Charge: Electric, 85 Hit, +3 ATK/SP.ATK & +5 Crit to next Electric move used
Confuse Ray: Ghost, 85 Hit, Confuses Opponent
Defense Curl: Normal, 85 Hit, +2 DEF to user
Glare: Normal, 75 Hit, Paralyzes Opponent
Grasswhistle: Grass, 55 Hit, Puts Opponent to Sleep
Growl: Normal, 85 Hit, -2 ATK to opponent.
Growth: Grass, 85 Hit, +2 SP.ATK to User
Harden: Normal, 85 Hit, +2 DEF to user.
Haze, Ice, 75 Hit, Eliminates all Status Changes
Howl: Normal, 85 Hit, +2 ATK to user.
Hypnosis: Psychic, 55 Hit, Puts Opponent to Sleep
Ingrain: Grass, Absorbs 1/4 of SP. ATK at end of each round from the ground, Pokemon cannot switch out.
Leech Seed: Grass, 90 Hit, Saps opponent for 1/4 of SP. ATK at end of each round.
Leer: Normal, 85 Hit, -2 DEF to opponent
Lock-On: Normal, 100 Hit, 100 Hit to next move used.
Mimic: Normal, 50 Hit, Can copy one move used by the Foe for duration of battle. Copied move takes place of Mimic.
Mind Reader: Normal, 100 Hit, 100 Hit to next move used.
Mist: Ice, 75 Hit, Stops the Boosting & Reducting of abilities
Morning Sun: Normal, 75 Hit, Heals (ATK/2)
Moonlight: 75 Hit, Heals (SP. ATK/2)
Painsplit: Normal, 75 Hit, Distributes User & Opponent's HP up equally
Poison Powder: Poison, 75 Hit, Poisons opponent
Poison Gas: Poison, 55 Hit, Poisons opponent
Rain Dance: Water, 75 Hit, Calls Forth a Rainstorm that lasts 5 turns. (+3 POW & +5 Hit to Water Moves, -3 POW & -5 Hit to Fire Moves)
Refresh: Normal, 100 Hit, Cures Paraylsis, Burn, & Poison
Sand-Attack: Ground, 85 Hit, -5 Hit to Opponent
Safeguard: Normal, 85 Hit, Protects User's Team from Status effects for 5 turns
Sing: Normal, 55 Hit, Puts Pokemon to sleep
Sleep Powder: Grass, 75 Hit, Puts Pokemon to sleep
Smokescreen: Normal, 85 Hit, -5 Hit to Opponent
String Shot: Bug, 85 Hit, -2 SPD to opponent.
Stun Spore: Grass, 75 Hit, Paralyzes opponent
Sweet Kiss: Normal, 75 Hit, Confuses opponent
Synthesis: Grass, 75 Hit, Heals (SP. ATK/2)
Sunny Day: Fire, Calls Forth a Blazing Sun that lasts 5 turns. (+3 POW & +5 Hit to Fire Moves, -3 POW & -5 Hit to Water Moves)
Supersonic: Normal, 55 Hit, Confuses opponent
Tail Whip: Normal, 85 Hit, -2 DEF to opponent
Tickle: Normal, 85 Hit, -2 ATK & -2 DEF to opponent
Thunder Wave: Electric, 85 Hit, Paralyzes Opponent
Will-O-Wisp: Fire, 75 Hit, Burns Opponent
Wish: Normal, 100 Hit, Heals (SP.ATK x 2) two turns after the move was used
Withdraw: Water, 85 Hit, +2 DEF to user
Yawn: Norma, 90 Hit, Puts Pokemon to sleep next turn
ConditionsBurn: Opponent loses 4 HP per turn, Attack & Special Attack cut in half, Fire-Type Pokemon cannot be burned
Confused: 50% of the time, an attack will hit the user.
Flinched: Cannot attack that turn
Frozen: Immobile, Thaws in 5 turns under normal conditions, 10 in hail, 2 in sunlight, and directly after using a fire attack.
Paralyzed: Immobile 50% of time, Speed is cut in half.
Poison: Opponent loses 4 HP per turn, Poison-Type & Steel-Type Pokemon cannot be poisoned
Sleep: Immobile, 1/4 chance to wake up at beginning of each turn.
Weakness & Resistance Chart