quote DavidVilla7Doesn't seem to be the case from my experience. The only ravager abilities that seem to transcend elemental defense stats seems to be the special abilities like army of one.Maybe enemies have different defence stats if the magic is a regular spell or a "Strike".
quote DavidVilla7Yeah but it's Snow. His stats are not balanced, he has the puniest amount of Magic out of all characters, and has one of the highest Strength stat. I wouldn't quite say he has two times more Strength than Magic, but practically does.Except for looking cool, those attacks depend on different stat parameters. Blizzard uses the Magic stat, while Froststrike uses the Power stat, so if those two are balanced there is no reason for not alternating between those two attacks.
quote Trust KillExcept for looking cool, those attacks depend on different stat parameters. Blizzard uses the Magic stat, while Froststrike uses the Power stat, so if those two are balanced there is no reason for not alternating between those two attacks. As for the battle system, I liked the one back in the FFX days, where you could go make a coffee, grab a sandwich or something and think over every single move at least ten times before doing it. But despite it not being turn-based, I actually like the FFXIII battle system a lot, and although I use auto-battle for 98% of the battles (and even now, in the end of the last chapter), it gives you enough time to think about other stuff, like techniques and paradigm shifting. Although how this battle system connects with the way the Eidolons where implemented in this game is a whole different story.For example, AI controlled Snow will mix Blizzard with Froststrike against an enemy whose only damage abnormality is a weakness to Ice. I have no idea why, other than for the sake of looking cool.
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