quote Solid Snake 4LifeCheers man! I thought Wade was a credible arsehole in the game; as too was Dexter.Aside from our appreciation for the games villians we pretty much seem to be in agreement on this one. Great review!
quote Praetorian_LordOh lord, that's bad. My friend actually pointed out that there was something wrong with that sentence when I had it as "Most levels offer as many alternatives as this, which is refreshing", and for some stupid reason I replaced the as with this, which makes no sense haha. Thanks for pointing it out for me!quoteMost levels offer this many alternatives as this, which is refreshing,
quoteAlso think your second picture is missing; either that or you've forgotten to delete a caption.Most levels offer this many alternatives as this, which is refreshing,
quotenot to mention, while I believe that everybody should've played through Portal 1 at least once, spoiler material (particularly the big plot twist) is a huge no-no in reviews unless it's such a stroke of genius or so butt*bleep*ingly retarded that it has to mentioned - even then, that's the only thing a review should be vague about so that people will be like "wow I wonder what the plot twist will be!!!". perhaps a brief summary of Portal 1 would've worked better, just to ease us into the sequel's story better... not a full on retelling of Portal 1's story.we return to the Enrichment Center as our beloved Chell awaking from yet another stasis bed, in a room disguised beautifully as a cheap motel bedroom. After the illusion deteriorates, we are introduced to Wheatley (Stephen Merchant), a personality core who - similar to GLaDOS in game 1 - explains your current situation and removes you from your room and provides portals for you to gain access to higher ledges/unreachable areas before you find your beautiful portal gun once again. If you haven't played the original, the controls are introduced to you just like they are in the first, and they really are very basic, so even the most uncoordinated beings could catch on. Yourself and Wheatley (who will have you laughing out loud at almost everything he says, without fail) plan an escape from the facility. On this journey, you bump into the remains of the GLaDOS you deactivated, and silly Wheatley manages to reactivate her core (DUN DUN DUN! x2), who separates you from your friendly but idiotic Wheatley and plans on rebuilding the facility. So alas, your job is to go through her deadly, even more life-threatening new chambers. The rest is for you to discover and throughout the game, the only other character you'll come across is Cave Johnson, who has set up a number of experiments for you and is introduced through pre-recorded messages.
Powered by neoforums v2.3.5 (Bolieve)
Copyright Neo Era Media, Inc. 1999-2015