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Aug 04, 09 at 1:58amRiotType


Welcome to Neoseeker's Sample Graphics, where you are free to post any digital artwork for criticism. Please take the time to read the following rules. Rules revised and shortened.

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    Previous Thread: Sample Graphics
  • Thread Recap (last 10 posts from newest to oldest)

    Dec 22, 14 at 6:58am

    I'm new at this, so I may be wrong completely, in which case, don't get mad, but here's what I think.

    My favourite one would have to be the third one out of those three, purely because it's so simple, yet so effective.

    That ribbon just isn't working for me, as it just winds about behind the entire logo. It just distracts me from the epic text you've put in the actual logo. Maybe you could try working it around the bottom?

    I know a fair bit about swords and that sword from the first logo, doesn't look much like a real sword to me, for a couple of reasons.

    One, the blade to hilt ratio. If you're sword is going to be that wide, then the hilt should be a fair bit longer. What you're trying to recreate here is a gladius or a spatha (which are basically Roman-style swords). Have a look-see here, and you'll see that the hilt is a tad longer.

    Two, the style of that hilt itself. First, the pommel, which is that round thing below the grip (above the grip in your image), should be a lot bigger for a gladius. Second, if you take a look at the link above, you'll see that most of the swords have a bit of a gap between the edge of the cross guard and the edge of the blade. The ones that do start closer to the edge of the cross guard actually tend to curve a bit towards the center, away from the edge of the cross guard. Also, the hilt a is a bit too curved for my liking, you could always try a flatter hilt like this or this, in which case, you'll have to reduce the width of the blade itself which would make it look more like a two-hander or a long sword.

    Three, the colour of the sword. I know there are black swords lying about, but it just doesn't grip me. Just make it a silver coloured sword, it'd look much better. Especially if you're making the blade thinner like the images I linked just above.

    Now, I know you've put a hell lot of work into this, so I don't want to seem all cocky, but here's my idea. Could you somehow, possibly recreate that "board" as you call it, on which the text is resting, into a sort of a shield? Because if you're using a sword in your logo, I think it'd go much better behind a shield, in which case you could bring back that ribbon. If not, stick to this, but get rid of the sword. It's just not going well. Just work on that third option a little more, and it'd look great.

    Also, are you using that silver-white gradient behind in the actual logo?

    Dec 22, 14 at 3:26am

    Alright so I've been doing a project lately to make a logo for a team, and I would like some feedback really because I'm terrible and I would like to give these guys my best effort.

    So the team's name is Comminus, and they wanted a logo to represent themselves. So I obviously went down the route of using there name as pretty much the focal point for the design. Comminus is latin for basically coming together, which is one of the reason's why they chose that name because it also kinda went along with how they came together and formed there team. It's also a term for close combat. So, using that I came up with the Red Banner twisting around the logo to signify the latin meaning of the word (also cuz latin = roman = red; imo), and the sword as a symbol for combat, or competitiveness.

    Everything was done from scratch and made by me in Illustrator before I eventually moved it over to photoshop to give depth I suppose. I actually kinda wanted to make it into more of a vector, but I'm actually quite bad at all that so I'll get back to that later, lol.

    The main thing I can see that needs work is the sword (it's *bleep*in' awful), and the hilt (I had to make a new one since the old one was so short even the smallest hand in the world wouldn't have been able to grasp it).

    I'm not really sure about the board (idk what to call it, but the thing that the text is resting on). I tried to make it metal-ish since my colour scheme here seems to be red and silver.

    The best point of the whole thing so far was making the text. It's hand done by me, and I'm *bleep*ing ecstatic with how it turned out. Although maybe it just looks *bleep*ing dumb, but I love how it turned out. I think if the text wasn't there everything would pretty much be a shit show, since the entire piece was designed around the text since I kinda wanted there name to be the highlight of the whole thing.

    I would *bleep*in' love if you guys could help me out on this. I'm very *bleep*ing nervous about the whole thing, and I feel like I'm doing a bad job since I haven't done anything in forever but I don't know.

    Dec 19, 14 at 6:18am

    quote Kaharius

    So for the SOTW, this is what I came up with for the negative space theme. Does it qualify?

    it definitely qualifies; you're utilizing the concept of negative space for a clean, minimalist design.
    I personally like the color version since we just did b&w last round, and hey, orange is a bold choice.
    I want to say the edges around the main stock can be smoother, but I don't know quite what steps you used to achieve that result, so I can't say what you need to do to improve it.

    the text seems to work well. I appreciate the use of negative space within that, as well, and the angle works well since the stock seems to be in an action pose.

    Dec 18, 14 at 11:02pm

    Nothing. It's not supposed to be an illusion.

    Dec 18, 14 at 10:42pm

    What does the negative space indicate here Kaharius?

    Dec 18, 14 at 10:16pm

    So for the SOTW, this is what I came up with for the negative space theme. Does it qualify?

    Dec 14, 14 at 7:52am

    Anytime Iscariot. Glad to help.

    Also, if the light is supposed to come from the fire, maybe you could try to darken the bell of the stock a little bit more? Usually, there's hardly any light just under a fire, so that part should be darker, if you get what I mean.

    Dec 14, 14 at 3:22am

    thanks for the feedback, Kaharius.
    regarding the skull and arrow in the bottom left corner, I think I figured out what was wrong: the arrow is upside down, so the shadow is on top (fixed in my latest revision), and the skull's coloring could look a little odd (also more or less fixed, but still messing with it).

    as for the light on the dominant stock, that's supposed to be coming from the fire. perhaps I need to change the color a little to make the clearer, though. there is a subtle orange glow, but a lot of it is just white.

    the shadow for the skull in the back, to the right, is a little wonky. I used a simple drop shadow effect on the layer, which is a lazy method, but can work fine. I think I'll remove that and make a legit shadow by duplicating the layer, filling it black, blurring, skewing, lowering opacity, all that jazz.
    I'll probably just post the final version in my port before submitting it in the collage thread.

    Dec 13, 14 at 5:01pm

    Iscariot Much better, man. But I'm still a bit confused. If there's a light source to the left of the whole thing, falling on the statue/guy shouldn't there be some light around him? The trees behind him seem to have the lighting they would if they were in a dark room or if the entire scene was at night. The stature/guy seems blended in very well, it's just the lighting that's concerning me.

    That first skull on the right hand side looks like like it's blended in much better, but if you zoom in a bit, to the bottom left hand side of the skull, the shadow leans a bit to the left. Considering the light source on the statue/guy, it should lean a bit to the right. Similarly, the new skull and arrow you've put in on the left, doesn't look like it's blended in too well, imo.

    This is my first time, and as you know, I'm a complete noob at this, so I could be wrong on all accounts.

    Dec 13, 14 at 11:29am

    alright, Remedy, Kaharius, whoever else.
    I've worked on getting the piece to a more complete place and I think I'm fairly happy with it.
    since the last time, I've moved the skull, added another one, worked on more shadows, worked on some additional blending of the stocks and fire.
    to be honest, this might be one of the most intensive photo manips I've worked on to date, so detailing everything is extremely overwhelming. I'll probably upload the psd to my digital portfolio once this collage round is finished.

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