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Aug 04, 09 at 1:58amRiotType


Welcome to Neoseeker's Sample Graphics, where you are free to post any digital artwork for criticism. Please take the time to read the following rules. Rules revised and shortened.

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    Previous Thread: Sample Graphics
  • Thread Recap (last 10 posts from newest to oldest)

    Dec 19, 14 at 6:18am

    quote Kaharius

    So for the SOTW, this is what I came up with for the negative space theme. Does it qualify?

    it definitely qualifies; you're utilizing the concept of negative space for a clean, minimalist design.
    I personally like the color version since we just did b&w last round, and hey, orange is a bold choice.
    I want to say the edges around the main stock can be smoother, but I don't know quite what steps you used to achieve that result, so I can't say what you need to do to improve it.

    the text seems to work well. I appreciate the use of negative space within that, as well, and the angle works well since the stock seems to be in an action pose.

    Dec 18, 14 at 11:02pm

    Nothing. It's not supposed to be an illusion.

    Dec 18, 14 at 10:42pm

    What does the negative space indicate here Kaharius?

    Dec 18, 14 at 10:16pm

    So for the SOTW, this is what I came up with for the negative space theme. Does it qualify?

    Dec 14, 14 at 7:52am

    Anytime Iscariot. Glad to help.

    Also, if the light is supposed to come from the fire, maybe you could try to darken the bell of the stock a little bit more? Usually, there's hardly any light just under a fire, so that part should be darker, if you get what I mean.

    Dec 14, 14 at 3:22am

    thanks for the feedback, Kaharius.
    regarding the skull and arrow in the bottom left corner, I think I figured out what was wrong: the arrow is upside down, so the shadow is on top (fixed in my latest revision), and the skull's coloring could look a little odd (also more or less fixed, but still messing with it).

    as for the light on the dominant stock, that's supposed to be coming from the fire. perhaps I need to change the color a little to make the clearer, though. there is a subtle orange glow, but a lot of it is just white.

    the shadow for the skull in the back, to the right, is a little wonky. I used a simple drop shadow effect on the layer, which is a lazy method, but can work fine. I think I'll remove that and make a legit shadow by duplicating the layer, filling it black, blurring, skewing, lowering opacity, all that jazz.
    I'll probably just post the final version in my port before submitting it in the collage thread.

    Dec 13, 14 at 5:01pm

    Iscariot Much better, man. But I'm still a bit confused. If there's a light source to the left of the whole thing, falling on the statue/guy shouldn't there be some light around him? The trees behind him seem to have the lighting they would if they were in a dark room or if the entire scene was at night. The stature/guy seems blended in very well, it's just the lighting that's concerning me.

    That first skull on the right hand side looks like like it's blended in much better, but if you zoom in a bit, to the bottom left hand side of the skull, the shadow leans a bit to the left. Considering the light source on the statue/guy, it should lean a bit to the right. Similarly, the new skull and arrow you've put in on the left, doesn't look like it's blended in too well, imo.

    This is my first time, and as you know, I'm a complete noob at this, so I could be wrong on all accounts.

    Dec 13, 14 at 11:29am

    alright, Remedy, Kaharius, whoever else.
    I've worked on getting the piece to a more complete place and I think I'm fairly happy with it.
    since the last time, I've moved the skull, added another one, worked on more shadows, worked on some additional blending of the stocks and fire.
    to be honest, this might be one of the most intensive photo manips I've worked on to date, so detailing everything is extremely overwhelming. I'll probably upload the psd to my digital portfolio once this collage round is finished.

    Dec 09, 14 at 7:54am

    quote Remedy
    I'm really impress, seriously. Honestly didn't expect you to do this well with photomanipulation.

    thanks for the feedback, guys. I was at that point where my eyes were totally glazing over and my hand was cramping, so I'll work on all of that in the next few days.
    Kaharius, you're totally right about that skull. that was one of the last things I placed into the image, and it just wasn't looking right further toward the front (in front of tree), where the lighting would make more sense. now that it's scaled down, I think I'd need totally start over with cutting it out if I want to use it further up. then again, I might just remove it.
    you guys are totally right about the lighting in general.
    one of the big issues I had with giving the light a more orange hue, Rem, is that it's coming out in with this weird green tint, that's probably the result of adjustment layers. you can see that in the fire from the lowest arrow where it's contrasted against the background tree.
    I'll find a way to make that all work.
    don't know about more fire, but I'll play with that.

    quote Remedy
    Also, suck a digimon.

    Dec 08, 14 at 10:37pm

    I'm really impress, seriously. Honestly didn't expect you to do this well with photomanipulation.

    As Kah stated, the lighting on the left tree is awkward. Fill it completely with black. Do the same to the tree on the far back.
    • The on the tree (the one with the arrow) should be a bit more yellowish red. Right now, it's has too much magenta. Use the selective color tool for that, it'll work wonders.
    • Maybe add a bit more fire effects on the statue.
    Other than that, love it.

    Edit: Also, suck a digimon.

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