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Rules of Sample Graphics
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Flash Animation; Link all Flash creations.
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I'd actually limited myself to a 600x800 canvas because I was afraid I wouldn't be able to work with a larger canvas, for fear not getting the right amount of stock images for my main focal points, you know? But, yeah, you're right. There is quite a bit of scope to the story as it is. I
So, if I made that piece a part of a bigger canvas, I might use another stock image for Ares, and I'd like to hear some ideas from your side. So how do you guys see him being depicted in that bigger canvas?
looking forward to seeing the results, Kaharius! also, I don't know if you have a larger canvas you're working with or it's just a limitation of neo's image uploader. I'm curious to see it on a bigger scale, because the scope of it is rather epic.
May 29, 16 at 9:10am
Thanks, Raz. Yeah, I'm happy ith the ground, but I still feel the entire thing lacks a bit of.. punch to it.
I'll make those changes and post an update soon enough.
May 29, 16 at 8:53am
Kaharius really nice work! everything is blended superbly and you'll paid attention to detail by adding the lighting from the fire on each character. the shadows are too sharp though, and they need to have different lengths depending on how close each unit is to the light source. everything in the sky looks off, too. maybe they need to be softened up a bit.
it's a little too obvious that all of the sky explosions are the same stock. needs some variation. the ones on the ground look fantastic, though the furthest one to the left suffers from the same problem, and needs some softening to create distance.
May 29, 16 at 3:22am
Well, this was initially going to be a piece featuring Ares, the greek god of war. But I couldn't really make him the star of the piece, so I just went with a natural war theme. See if you can find him, though. It's pretty simple.
Apr 09, 16 at 11:03pm
Not bad for someone who barely knows how to work MS Paint and Paint NET, yeah?
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