Thread titleFromLast replied
Now searching...
Neoseeker Forums » » » » Pokémon HeartGold Version » New In-Game Map » Post Reply

hideOriginal Post

Aug 02, 09 at 12:01amSox

New in-game map.

Old in-game map.

Thread Recap (last 10 posts from newest to oldest)

Aug 07, 09 at 5:49pm
Matt Player Of AC

Spearow overworld sprite is as tall as the character

Aug 07, 09 at 4:53pm

I was re-playing gold the other week and i remember seeing ho-oh and i was like '......o..k......'


he was like a pidgey

Aug 07, 09 at 12:04pm
Matt Player Of AC

It wasnt even fixed in Fr Lg.

The only really acurate representation I see is the Turnback cave giratina.

Aug 07, 09 at 5:19am

yeah. if i recall, seeing articuno, his sprite was still the one square size. same with lugia and ho-oh as well in g/s.

Aug 06, 09 at 9:47pm

Zapdos is still huge compared to Red. If he was a scale sprite, he'd still be huge.

Aug 06, 09 at 8:54pm
Matt Player Of AC

Of course not. With Bird pokemon, height/length arent measured. Wingspan is. It was confirmed in one of those pokeguides or whatever.

Aug 06, 09 at 6:48pm

That's my point.

That's RPG physics for ya. The world map is a prime example. You're pretty much walking on the actual map to get places. So, locations are smaller and more manageable.

Pokemon's the same. I was just near Zapdos in Pokemon Yellow like 2 minutes ago, and it was no bigger then Red. It was to make it more manageable.

Aug 06, 09 at 6:44pm
Matt Player Of AC

If you've ever played Tales of Symphonia for GC, You'd know that when travelling outside of a city/ area, the giant town would consist of maybe 3 houses, which you were 10 times larger than.

Aug 06, 09 at 6:21pm

All RPGs follow that trend. It uses a map system where everything is out of proportion so it'll all fit.

In older Final Fantasy games, the characters were 3 times smaller then the monsters, and on the world map cities, caves, and ect. where no bigger then their head.

It's RPG physics at work.

Aug 06, 09 at 5:49pm

Because Pokemon games are totally accurate with that sort of thing in the first place, right? Using relative sizes in Pokemon cities is too ambiguous to apply to anything. Azalea just covers a significant region but it lacks density in what it actually occupies.

Powered by neoforums v2.3.9 (Bolieve)
Copyright Neo Era Media, Inc. 1999-2016   |   Forum Rules   |   Forum FAQ   |   Neoseeker Terms of Use   |   Supermods On Duty [ server id: www3 ··· elapsed: 0.0641]
Chat and Lounges
Game Platforms
Mobile Platforms