quote PolarityHe hit his positive quota for that review.didn't New Super Mario Brothers U have boss fights?
YOU HAD ONE *bleep*ING JOB, BRO!!
quote JakI'm not saying it's got brilliant pacing.quote StalagmiteOh yeah, when Watain and I (and anybody else, for that matter) think of decent pacing, we think 2 character arcs in 25 hours (that being after the first 5 or so hours for the beginning).You still miss the point with the pacing. Each character is given their own arcs, which you then build upon during their Social Links. That isn't bad pacing; it's actually decent pacing.
quote StalagmiteOh yeah, when Watain and I (and anybody else, for that matter) think of decent pacing, we think 2 character arcs in 25 hours (that being after the first 5 or so hours for the beginning).You still miss the point with the pacing. Each character is given their own arcs, which you then build upon during their Social Links. That isn't bad pacing; it's actually decent pacing.
quote WatainI think at that point, we'd just have to agree to disagree on the Social Links. *shrug*sorry for the long wait but I rewrote the trouble parts and cut out a few swears.
quote WatainI'd say it was mostly in the Social Links where he had his issues so that's all good, I think.Virtue, I honestly can't figure out where else it would sound hyperbolic to a fault, but hopefully, the rewritten bits makes it more palatable.
quote JakThe omission of voice acting is a bit glaring since for me, it stands out quite a bit
quote VirtueI think what he meant was that outside of progressing and regressing, most of the choices you make feel so arbitrary beyond it taking longer to progress, that they may as well be completely linear. Then again, he probably expected these to be like other visual novels with winding paths out the ass. Nothing wrong with a simpler visual novel, especially one that's highly dependent on time management.I also don't understand your position on the linear nature of social links. You have total independence (with the exception of 1-2 characters) on whom you choose to strengthen your bonds with. Some bonds require maxing out of traits, others require the activation of another S-Link. As you pointed out, depending on your words, they can both progress and regress.
quote Watainactually, what'd *bleep* with it more is more cutscenes. the Social Links, if anything, cut down on the slowness of the game as if you had them all in cutscenes, they'd take *bleep*en ages. not to mention, the whole "it's just some teenager or adult with issues like overattachment and overcompensation" is kind of the point and it actually ties into the theme of the main game pretty well. it's about searching for the truth and if you bullshit yourself, you'll probably be in mortal danger or you're probably one of the bad guys. that's just how it is. if you ain't a fan of the Social Links anyway, you could've written that like heaps better.quote Monterey Jackyeah, that's why - I think I did, anyway - I suggested that they incorporate more cutscenes showing character development rather than having it all done in Social Links.gotta disagree with you on getting rid of the social links. I actually find that it makes the game less fun if you just do all the story because of all the different characters you get to do the social links with. I also find that most of the social links are more interesting than most of the main characters and that, as well as looking forward to the next boss, was what made me keep playing.
I disagree on the Social Link characters being fun. they're kind of lame, actually. besides Nanako, Dojima and Kanji, it's just some teenager or adult with issues like overattachment and overcompensation and it's like "why do people want this." they're not horrible or even okay, but I feel like it really *bleep*s with the pacing of the main story.
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