quote SlevaThe first bit shouldn't really be needed, once you reach about 2/3 of the game (read: Calm Lands). Any single aeon becomes ineffective, irregardless, since they get less turns overall. The Magus Sisters suffer from the same drawback on paper, but can actually be much more useful. If you get lucky anyway. Damn "Taking a break" 4 *bleep*ing turns in a row...Aeons are helpfull for one thing and one thing only: Taking one for the Team!
Anima still rocks my pile though... only Aeon of mine who isn't completely worthless .
quote DragonSLAYER45As craptastic as Aeons are, they actually make Yuna the - unarguable - best character in the entire game. Go figure.I hardly used aeons after I got the celestial weapons. I only used them when I was really in trouble. I used them for most of the Arena Species.
Magus Sisters? I just hate them all of the sudden.
quote KojWell Kimahri can make a pretty good thief early on in the game , as he can easily learn Steal. Seeing as you don't get Rikku until midgame.I don't see how Kimahri is versatile at all. His purposed sphere grid range thing is small. He has Ultima but I don't really bother with it since it has all those Lv. 4 Key spheres on it and it's already too much trouble to get past.
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