I've started writing user reviews again, hopefully this time of a better quality than my previous lot of reviews which ended over a year ago (I wrote a couple of decent ones toward the end, but apart from that they weren't really that great). My most recent review is for Digimon World 4. I decided to go for a new approach given that I haven't experimented with screenshots in reviews before, making it a fairly "magazine-style" review. Any critiques would be appreciated.
Digimon World 4 isn't going to appeal to everyone. While it doesn't require the kind of Digimon knowhow that its predecessors do, it's not a game you can simply jump into and out of as you please, nor is it an easy one. But if you don't mind putting the effort in, Digimon World 4 is a rewarding and enjoyable game.
It does occasionally become difficult to control the character, but generally it's controllable. It's finally found a happy medium whereby a multiple-character system can work effectively. Character changes are automatic - the game selects the best character for the job itself - and easy. However, the gameplay isn't quite perfect.
Occasionally, a game pops up that completely changes the idea of its genre. And unfortunately, most of these games get overlooked by many of the prolific RPG fans in favour of more mainstream titles. Cue Digimon World.
Visually, the game is impressive. Enter the Dragonfly looks a treat. Palm trees sway in the background, Spyro's attacks make fading imprints, volcanoes erupt. It really does look nice. The limited voice acting is nice and the music's appropriate. But then it moves.
Even if it looks completely different and it's now a gloom-fest instead of a comical game, Dark Conflict does what the series does best - top-quality, accessible, turn-based strategy.
Thread Recap (last 10 posts from newest to oldest)
Mar 26, 09 at 5:36pm
Done. I've made a few comments about the new terrain and improved FoW physics as well.
Mar 25, 09 at 8:34pm
Looking at screenshots I have to wonder how far the game's colour palette extends from various shades of brown. =|
Great review Galacticdramon. This review conveys alot of details about the gameplay and the whole presentation of the package. Solid use of media too. It sounds like quite a good strategy title, and different enough from Dual Strike to maybe have a go at. Perhaps remark upon the touchscreen controls? Sensitivity, accuracy and all that. Anyway, nice work.
Before anyone points out various errors, this is NOT a review of the American equivalent game Advance Wars: Days of Ruin. It's Dark Conflict, and Neo has the same profile for both games. Comments would be appreciated.
(If anyone takes offence to the football joke there - I support that team)
I'm thinking of making an index at the start of the thread.
Mar 01, 09 at 10:07am
I still don't really get why they gave him guns. ._.
Anyway, great review there. You gave me a lot of details about how the game plays and some of the presentation aspects. I feel that your graphics description is a little sparse as I really didn't get more than they are reasonable and the framerate suffers a little. More stuff like draw distance, character designs, animation etc would be brilliant.
Feb 28, 09 at 5:50pm
Thanks. It's strange, I didn't think too many people had the next one. About the nod to Liquid, it took some thought. I was trying to think of a game character able to survive outlandish things which would quickly kill anyone else. He fitted the role.
New review. Different to my review of the game's GC version.
Dec 12, 08 at 9:30pm
Excellent review for Sonic Unleashed. Commented on it with a few suggestions.
For your Enter the Dragonfly review, it was also great. Nice job sliding the reference to the Metal Gear series in there. I already have A Hero's Tail, so it appears as though I followed your suggestion before you even told us about it.
Dec 12, 08 at 9:05pm
Thanks. I was a bit concerned about whether I'd crammed enough in.
What about the ETD review?
Dec 12, 08 at 9:02pm
Brilliant Sonic review there. You provided a lot of detail about the game without boring the reader. Maybe put in something about the overall difficulty and lifespan of the title, but otherwise you've done an excellent job on it.
Dec 12, 08 at 12:23pm
New review. I've finally decided to review something current.