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hideOriginal Post

Oct 15, 07 at 1:07amLord of Vivica


Created by: Scarecrow3000

The blood of warfare has scarred the once peaceful land of Vivica. After conflict erupted between the two rival nations, Favorin and Ataris, the whole of the land was forced to take up arms and defend one of the besieged aggressors. The hostilities went on and on, taking the lives of some thus ruining the lives of many. After little over a year of this seemingly pointless dispute, a strange figure appeared as if from nowhere, addressing the two belligerent nations. The strange man claimed that he was known as Rengard, and had warned them both that if this war did not end within thirty-three days, he would sink the land into the mysterious depths of the sea, to rot away for eternity on the ocean floor. For the first two weeks, both nations merely ignored this ambiguity messenger, continuing on their skirmishes. However, on the halfway point, twelve 'o clock noon on the sixteenth day, a massive piece of land arose from the deep. The cloaked figure from before, Rengard, stood atop a colossal tower and once again warned them of what was to come if they did not oblige. Four days later the treaty was signed. Vivica once again had peace.

And now, as a distraught rain plummets down onto the cool earth and sea, a vast freighter sails into the docks of the famous town of Settlers. As various men and women leave the ship, they are unaware of the excitement and adventure to come in this conflicted corner of the world, the Land of Vivica.

~

Join now! PM me a message entailing your chosen class, and after I approve it you may begin the game! If you have had a character in the previous Advance RPG or either of the two Open RPG threads, include it in your PM to have it renewed. If you have had a character in any of the threads before that (including version 1.0, Town of Settlers,) and you do not have or do not wish to renew your Open RPG character, you will receive a special bonus from them. Lastly, try to read the Q & A portion of the posts. Veteran or not, it may help!


Hosted by:
Scarecrow3000
BSmith3

...And occasionally SventheCrusader.






LEGATUS

Thief
Inventory: Dagger (30/30 MT2); Herb (3/3)
Orbcraft: -----
EXP: 0/100
Lv: 1
HP:12/12
Str:1+2
Skill:3
Spd:3
Def:1
Res:1
Gold:200
Quests: -----
Fame level:0


FKITAL

Nomad
Inventory: Wooden Bow w/Fire Orb (45/45 MT4)
Orbcraft: -----
EXP: 0/100
Lv: 1
HP:15/15
Str:2
Skill:3
Spd:3
Def:2
Res:1
Gold:0
Quests: Following Orders
Fame level:0


MASQUED SERENITY

Shaman
Inventory: -----
Orbcraft: -----
EXP: 0/100
Lv: 1
HP:15/15
Mag:2
Skill:1
Spd:1
Def:4
Res:1
Gold:1000
Quests: -----
Fame level:0


ERK THE MAGE

Mage
Inventory: Veteran's Tome w/ Wind Orb (37/40 MT7); Herb (3/3)
Orbcraft: Wind
EXP: 35/100
Lv: 1
HP:13/13
Mag:2
Skill:2
Spd:2 +2
Def:2
Res:3
Gold:480
Quests: The Barrucha (SventheCrusader; FFC_Shadow)
Fame level:1


LYANCIA

Pegasus Knight
Inventory: Wooden Lance (45/45 MT1); Herb (3/3)
Orbcraft: -----
EXP: 0/100
Lv: 1
HP:14/14
Str:3
Skill:3
Spd:4
Def:3
Res:3
Gold:150
Quests: -----
Fame level:0


OMEGA HUNTER 24

Mercenary
Inventory: Emblem Blade (38/40 MT 2), Ferry Ticket, Steel Sword (35/35 MT 4), Granet Key
Orbcraft: -----
EXP:60/100
Lv: 2
HP:9/15
Str:4
Skill:2
Spd:3
Def:2
Res:1
Gold:500
Quests: -----
Fame level:1


CMH

Ronin
Inventory: -----
Orbcraft: -----
EXP: 0/100
Lv: 1
HP:13/13
Str:2
Skill:2
Spd:2
Def:2
Res:3
Gold:1000
Quests: -----
Fame level:0


SVENTHECRUSADER

Soldier
Inventory: Veteran's Lance w/ Cure Orb & Fire Orb (5/40 MT 7)
Orbcraft: Cure, Fire
EXP: 45/100
Lv: 4
HP:1/18
Str:4
Skill:4
Spd:3
Def:5
Res:3
Gold:950
Quests: The Barrucha (Erk the Mage; FFC_Shadow)
Fame level:-2


LUCKY DUPPY

Novice
Inventory: Veteran's Sword w/ Wind Orb (40/40 MT 7); Vulnerary (3/3)
Orbcraft: -----
EXP: 0/100
Lv: 1
HP:14/14
Str:3
Skill:2
Spd:1
Def:2
Res:1
Gold:0
Quests: -----
Fame level:0


ELIWOOD THE SLAYER

Cavalier
Inventory: Veteran's Lance /w Wind Orb and Frost Orb (37/40 MT 11); Vulnerary (3/3)
Orbcraft: -----
EXP: 65/100
Lv: 1
HP:17/17
Str:5
Skill:3
Spd:3
Def:4
Res:3
Gold:200
Quests: A Knight's Oath
Fame level:0


RANGER 1

Myrmidon
Inventory: Veteran's Sword (40/40 MT3)
Orbcraft: -----
EXP:0/100
Lv: 1
HP:12/12
Str:2
Skill:3
Spd:2
Def:2
Res:1
Gold:1000
Quests: -----
Fame level:0


EMPTY SLOT

Acolyte
Inventory: -----
Orbcraft: -----
EXP: 0/100
Lv: 1
HP:12/12
Mag:2
Skill:2
Spd:3
Def:1
Res:2
Gold:1000
Quests: -----
Fame level:0


SEGAMAN

Pugilist
Inventory: -----
Orbcraft: -----
EXP: 0/100
Lv: 1
HP:13/13
Str:3
Skill:2
Spd:2
Def:2
Res:0
Gold:1000
Quest: -----
Fame level: 0


EMPTY SLOT

Archer
Inventory: -----
Orbcraft: -----
EXP: 0/100
Lv: 1
HP:13/13
Str:2
Skill:3
Spd:2
Def:2
Res:2
Gold:1000
Quests: -----
Fame level:0


TSENG_ECLIPSE

Wyvern Rider
Inventory: Wooden Lance (45/45 MT1); Herb (3/3)
Orbcraft: -----
Lv: 1
EXP: 0/100
HP:16/16
Str:5
Skill:3
Spd:3
Def:4
Res:2
Gold:150
Quests: -----
Fame level:0


TOMATO13187

Monk
Inventory: Veteran's Tome w/ Wind Orb, Cascade Orb (40/40 MT 7); Herb (3/3); Shine (35/35 MT3)
Orbcraft: Cascade
EXP: 90/100
Lv: 4
HP: 15/15
Mag:4
Skill:2
Spd:5
Def:4
Res:2
Gold:190
Quests: Rengard
Fame Level:0


FFC SHADOW

Freelancer
Inventory: Emblem Knuckles w/ Wind Orb and Cure Orb (27/40 MT 7)
Orbcraft: Wind, Cure
EXP:20/100
Lv: 4
HP:1/16
Str:5
Skill:4
Spd:3
Def:3
Res:2
Gold:1125
Quests: The Barrucha (Erk the Mage; SventheCrusader)
Fame level:-2


EMPTY SLOT

Pirate
Inventory: -----
Orbcraft: -----
EXP:0/100
Lv: 1
HP:16/16
Str:3
Skill:3
Spd:2
Def:2
Res:1
Gold:1000
Quests: -----
Fame Level:0


EMPTY SLOT

Fighter
Inventory: -----
Orbcraft: -----
EXP:0/100
Lv: 1
HP:16/16
Str:4
Skill:1
Spd:1
Def:2
Res:0
Gold:1000
Quests: -----
Fame level:0


BLASTER SARGE

Bladier
Inventory: Veteran's Sword (40/40 MT 3)
Orbcraft: -----
EXP:0/100
Lv: 1
HP:14/14
Str:2
Skill:3
Spd:3
Def:1
Res:2
Gold:1000
Quests: -----
Fame level:0


YAKADEE

Ranger
Inventory: Veteran's Sword w/ Cure Orb, Wind Orb, Fire Orb (20/40 MT 11); Vulnerary (2/3); Bloody Cape, Dual Daggers (27/30) (+4 Strength, Thieves Only)
Orbcraft: Cure
EXP:0/100
Lv:5
HP:8/18
Str:4
Skill:6
Spd:3
Def:4
Res:3
Gold:225
Quests: Killing the Client
Fame level:0


JOE THE THIEF

Brawler
Inventory: Iron Axe w/ Frost Orb (35/40 MT 7); Prison Key
Orbcraft: -----
EXP:50/100
Lv: 2
HP:3/15
Str:5
Skill:3
Spd:2
Def:3
Res:2
Gold:50
Quests: In the Hands of the Righteous
Fame level:0


CYBUSTER

Fencer
Inventory: Veteran's Sword w/ Wind Orb (20/40 MT 7); Vulnerary (1/3)
Orbcraft: Wind
EXP:95/100
Lv: 2
HP:16/16
Str:2
Skill:4
Spd:3
Def:2
Res:2
Gold:40
Quests: Rengard
Fame level:0


HAWK

Lancer
Inventory: Veteran's Lance (40/40 MT3)
Orbcraft: -----
EXP: 0/100
Lv: 1
HP:16/16
Str:4
Skill:2
Spd:2
Def:2
Res:1
Gold:1000
Quests: -----
Fame level:0


ARMAGEDDON VORTEX

Knight
Inventory: -----
Orbcraft: -----
EXP: 0/100
Lv: 1
HP:15/15
Str:2
Skill:2
Spd:1
Def:5
Res:1
Gold:1000
Quests: -----
Fame level:0

Class Trees



Stat Growth
Stats growths are decided by both your class and the Random Number Generator, or "RNG." If a character seems weak at the start; don't worry, the odds are they'll end up quite well rounded.

Organization
This is purely the host's problem. (S)he will handle all battles when battles are called for.

Damage
The damage system is very simple. First of all, look at your strength/magic and add it to the MT of your current weapon. After the sum is found, subtract the enemies' defense from the amount you've come up with. Then subtract that number from your enemies hit points. It's done in the same way as the Fire Emblem video games.

Dodging
Dodging is the referee's problem. He decides weather or not you can by using a dice. The dice is split in half, 1-4 and 4-8. Each person gets half. Each person starts off with a 1/8 chance of dodging during the fight, no matter what stats are. If you have 2 more speed then your opponent, you have a 2/8 chance of dodging. If you have 5 more speed then your opponent, you have 3/8 chance of dodging. Your chance of dodging can not go any higher the 4/8, or half.

Critical Attacks
During the fight, if you have 3 more skill then your opponent (unpromoted), or 6 more skill then your opponent (promoted), you have the critical chance. Every time you attack the opponent, the host flips a coin. If it's heads, you qualify for a Critical. If it's not, you don't. If you get the qualification toss, you qualify for a critical. After you get the qualification toss, you must get toss an extra head. For example, the second time you'd have to get three in a row. During the next toss, you'd have to get four in a row. And so on and so forth.




The Land of Vivica, as seen above, consists of many various cities, towns, and villages. The green and blue areas are part of a region known as "Estrana", the red area is known as "Neval", whilst the black region is called "Rengard", (though many people refer to it as "The Outland") named after its ruler. The capital of Estrana is the Silver City of Favorin, and the notable towns in the area consist of Redwood, Albrooke, and of course, the famous Settlers. The magi-tech city of Ranandell can be found in the southwest. In Neval, you can find the port city of Sessadan and the ambitious metropolis known as Ataris. West of Estrana and Neval is Rengard, consisting only of deadly woods, gray mountains, and the epic prison tower of Thanthos, where Rengard himself resides.

SETTLERS
SETTLERS TO REDWOOD: 1 1/2 HOUR ON FOOT, 45 MIN. ON MOUNT, 45 MIN ON FERRY.
SETTLERS TO ALBROOKE: 1 HOUR ON FOOT, 30 MIN. ON MOUNT, 45 MIN ON FERRY.
SETTLERS TO FAVORIN: 1 HOUR ON FOOT, 45 MIN. ON MOUNT, 45 MIN. ON FERRY.
SETTLERS TO RANANDELL: 2 1/2 HOUR ON FOOT, 1 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY.
SETTLERS TO SESSADAN: 2 HOUR ON FOOT, 2 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY.
SETTLERS TO ATARIS: 45 MIN. ON FERRY.
SETTLERS TO OUTLAND: 45 MIN. ON FERRY.

REDWOOD
REDWOOD TO SETTLERS: 1 1/2 HOUR ON FOOT, 45 MIN. ON MOUNT, 45 MIN ON FERRY.
REDWOOD TO ALBROOKE: 2 HOUR ON FOOT, 45 MIN. ON MOUNT, 45 MIN ON FERRY.
REDWOOD TO FAVORIN: 1 1/2 HOUR ON FOOT, 1 HOUR ON MOUNT, 45 MIN. ON FERRY.
REDWOOD TO RANANDELL: 3 1/2 ON FOOT, 2 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY.
REDWOOD TO SESSADAN: 4 HOUR ON FOOT, 4 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY.
REDWOOD TO ATARIS: 45 MIN. ON FERRY.
REDWOOD TO OUTLAND: 45 MIN. ON FERRY.

ALBROOKE
ALBROOKE TO SETTLERS: 1 HOUR ON FOOT, 30 MIN. ON MOUNT, 45 MIN. ON FERRY.
ALBROOKE TO REDWOOD: 2 HOUR ON FOOT, 45 MIN. ON MOUNT, 45 MIN. ON FERRY.
ALBROOKE TO FAVORIN: 2 HOUR ON FOOT, 1 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY.
ALBROOKE TO RANANDELL: 1 1/2 HOUR ON FOOT, 45 MIN. ON MOUNT, 45 MIN. ON FERRY.
ALBROOKE TO SESSADAN: 1 HOUR ON FOOT, 1 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY.
ALBROOKE TO ATARIS: 45 MIN. ON FERRY.
ALBROOKE TO OUTLAND: 45 MIN. ON FERRY.

FAVORIN
FAVORIN TO SETTLERS: 1 HOUR ON FOOT, 45 MIN. ON MOUNT, 45 MIN. ON FERRY.
FAVORIN TO REDWOOD: 1 1/2 HOUR ON FOOT, 1 HOUR ON MOUNT, 45 MIN. ON FERRY.
FAVORIN TO ALBROOKE: 2 HOUR ON FOOT, 1 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY.
FAVORIN TO RANANDELL: 3 1/2 HOUR ON FOOT, 2 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY.
FAVORIN TO SESSADAN: 4 HOUR ON FOOT, 4 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY.
FAVORIN TO ATARIS: 45 MIN. ON FERRY.
FAVORIN TO OUTLAND: 45 MIN. ON FERRY.

RANANDELL
RANANDELL TO SETTLERS: 2 1/2 HOUR ON FOOT, 1 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY.
RANANDELL TO REDWOOD: 3 1/2 ON FOOT, 2 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY.
RANANDELL TO ALBROOKE: 1 1/2 HOUR ON FOOT, 45 MIN. ON MOUNT, 45 MIN. ON FERRY.
RANANDELL TO FAVORIN: 3 1/2 HOUR ON FOOT, 2 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY.
RANANDELL TO SESSADAN: 4 HOUR ON FOOT, 4 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY.
RANANDELL TO ATARIS: 45 MIN. ON FERRY.
RANANDELL TO OUTLAND: 45 MIN. ON FERRY.

SESSADAN
SESSADAN TO SETTLERS: 2 HOUR ON FOOT, 2 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY.
SESSADAN TO REDWOOD: 4 HOUR ON FOOT, 4 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY.
SESSADAN TO ALBROOKE: 1 HOUR ON FOOT, 1 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY.
SESSADAN TO FAVORIN: 4 HOUR ON FOOT, 4 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY.
SESSADAN TO RANANDELL: 4 HOUR ON FOOT, 4 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY.
SESSADAN TO ATARIS: 45 MIN. ON FERRY.
SESSADAN TO OUTLAND: 45 MIN. ON FERRY.

ATARIS
ATARIS TO SETTLERS: 45 MIN. ON FERRY.
ATARIS TO REDWOOD. 45 MIN. ON FERRY.
ATARIS TO ALBROOKE. 45 MIN. ON FERRY.
ATARIS TO FAVORIN. 45 MIN. ON FERRY.
ATARIS TO RANANDELL. 45 MIN. ON FERRY.
ATARIS TO OUTLAND: 45 MIN. ON FERRY.

*You may not enter Ataris under normal circumstances.*

OUTLAND
OUTLAND TO SETTLERS: 45 MIN. ON FERRY
OUTLAND TO REDWOOD: 45 MIN. ON FERRY
OUTLAND TO ALBROOKE: 45 MIN. ON FERRY
OUTLAND TO FAVORIN: 45 MIN. ON FERRY
OUTLAND TO RANANDELL: 45 MIN. ON FERRY
OUTLAND TO SESSADAN: 45 MIN. ON FERRY
OUTLAND TO ATARIS: 45 MIN. ON FERRY


GYARPHUS
ANYWHERE TO GYARPHUS: 24 HOUR ON FERRY, 12 HOUR ON NOBLE FREIGHTOR.



SWORDS
Kendo Stick. Costs 200 gold. Can't be sharpened and has fifty uses. MT 0, but allows you to attack.
Wooden Sword. Costs 500 gold. Can't be sharpened and has 45 uses. MT 1.
Dagger. Costs 450. Can be sharpened and has 30 uses. When used, the amount of skill needed to do a critical changes from three over your opponent to two. MT 2. (+2 for Thieves)
Emblem Blade. Costs 800. Can be sharpened and has 40 uses. MT 2.
Slim Sword. Costs 860. Can't be sharpened and has 15 uses. MT 3.
Iron Sword. Costs 850. Can be sharpened and has 40 uses. MT 3.
Poison Sword. Costs 850. Can be sharpened and has 40 uses. MT 3.
Steel Sword. Costs 950. Can be sharpened and has 35 uses. MT 4.
Wind Sword. Costs 2500. Can't be sharpened and has 40 uses. MT 4.
Longsword. Costs 1800. Can be sharpened and has 25 uses. MT 4. (+2 if against Horse rider.)
Runesword. 1750. Cannot be sharpened and has 20 uses. MT 4 (+3 is against Dark Magic user.)
Light Brand. Costs 1750. Can't be sharpened and has 20 uses. MT 4 (+3 if against Light Magic users.)
Brave Sword. Costs 15,350. Can be sharpened and has 20 uses. You can attack twice if you have this sword, and if you dodge an attack you can attack four times. MT 4.
Armorslayer. Costs 2150. Can be sharpened and has 20 uses. MT 5 (+2 if against a knight/solider/general.)
Lancereaver. Costs 3250. Can be sharpened and has 20 uses. MT 5 (+3 if against a Lance User.)
Silver Sword. Costs 3500. Can be sharpened and has 20 uses. MT 8.
Iron Blade. Costs 1000. Can be sharpened and has 30 uses. MT 4. (Speed -1)
Steel Blade. Costs 1200. Can be sharpened and has 38 uses. MT 5.
Zanbato. Costs 1400. Can be sharpened and has 18 uses. MT 6.
Silver Blade. Costs 3800. Can be sharpened and has 28 uses. MT 9.
Regal Blade. Costs 13,500. Can be sharpened and has 30 uses. MT 12.
Wyrmslayer. Costs 2000. Can be sharpened and has 30 uses. MT 6 (+2 if against Wyvern.)
Killing Edge. Costs 8500. Can be sharpened and has 20 uses. When used, the amount of Skill needed to do a critical changes from three over your opponent to merely one. MT 5.
Broadsword. Costs 15,000. Can be sharpened and has 50 uses. MT 15.
Wo Dao. Costs 17,500. Can be sharpened and has 60 uses. MT 15. (+6 Skill)
Audhulma. Costs 20,000. Can be sharpened and has 30 uses. MT 18. (+5 Resistance)
Sieglinde. Costs 20,000. Can't be sharpened and has unlimited uses. MT 20. (+5 Speed if you are a Fencer or Fierhomme.)
Ragnell. Costs 22,000. Can't be sharpened and has 30 uses. MT 28. (+5 Strength if you are a Ranger or Champion.)
Aldonite. Costs 26,500. Can't be sharpened and has unlimited uses. MT 25. (+5 if against a Magic User.)
Durandel. Costs 30,000. Can't be sharpened and has unlimited uses. MT 28.

AXES
Mallet. Costs 200 gold, Can't be sharpened and has 50 uses. MT 0, But allows you to attack.
Hatchet. Costs 300 gold. Can be sharpened and has 50 uses. MT 1.
Wooden Axe. Costs 500 gold, cant be sharpened and has 45 uses. MT 1.
Emblem Axe. Costs 800. Can be sharpened and has 40 uses. MT 2.
Iron Axe. Costs 850. Can be sharpened and has 40 uses. MT 3.
Iron Poleaxe. Costs 900. Can be sharpened and has 45 uses. MT 3.
Hand-Axe. Costs 500. Can't be sharpened and has 28 uses. MT 3.
Poison Axe. Costs 2000. Can't be sharpened and has 25 uses. If this hits the enemy, whenever they attack they loose 3 HP for three turns straight. Effect activates again if hits again after this period. MT 2.
Steel Axe. Costs 950. Can be sharpened and has 35 uses. MT 4.
Steel Poleaxe. Costs 1200. Can be sharpened and has 30 uses. MT 5.
Dragon Axe. Costs 2000. Can be sharpened and has 30 uses. MT 4 (+2 if against Wyvern.)
Halberd. Costs 1800. Can be sharpened and has 25 uses. MT 4. (+2 if against Horse rider.)
Hammer. Costs 2150. Can be sharpened and has 20 uses. MT 5. (+2 if against a knight/solider/general.)
Swordreaver. Costs 3250. Can be sharpened and has 20 uses. MT 5. (+3 if against a Sword User.)
Wolf Beil. Costs 3000. Can be sharpened and has 30 uses. MT 6. (+2 if against Calvary or Knights, +2 to Skill.)
Cynthe. Costs 3200. Can be sharpened and has 35 uses. MT 6.
Tomahawk. Costs 3000. Can be sharpened and has 15 uses. MT 7.
Silver Axe. Costs 3500. Can be sharpened and has 20 uses. MT 8.
Battle Axe. Costs 3200. Can be sharpened and has 15 uses. MT 9.
Devil Axe. Costs 1500. Can be sharpened and has 30 uses. Flip a coin, if tails you attack then enemy. If heads, you do as much damage to yourself as you would to the enemy. MT 8.
Scythe. Costs 2500. Can't be sharpened and has 20 uses. MT 9.
Silver Hammer. Costs 4000. Can be sharpened and has 15 uses. MT 9. (+1 if against a knight/soldier/general.)
Warhammer. Costs 7500. Can be sharpened and has 32 uses. MT 10. (+3 if against Thunder magic.)
Brave Axe. Costs 15,350. Can be sharpened and has 20 uses. You can attack twice if you have this sword, and if you dodge an attack you can attack four times. MT 4.
Killer Axe. Costs 8000. Can be sharpened and has 20 uses. When used, the amount of Skill needed to do a critical changes from three over your opponent to merely one. MT 5.
Basilikos. Costs 13,500. Can be sharpened and has 30 uses. MT 12.
Garm. Costs 20,000. Can be sharpened and has 30 uses. MT 18. (+15 HP)
Archevian. Costs 22,000. Can't be sharpened and has 30 uses. MT 28. (+5 Defence.)
Redaan. Costs 26,500. Can't be sharpened and has unlimited uses. MT 25. (Renders all Axereavers, Lancereavers, and Swordreavers useless.)
Armads Replica. Costs 30,000. Can't be sharpened and has unlimited uses. MT 28.

LANCES
Sturdy Branch. Costs 200 gold. Can't be sharpened and has fifty uses. MT 0, but allows you to attack.
Bronze Lance. Costs 300. Can't be sharpened and has 10 uses. MT 2.
Wooden Lance. Costs 500 gold. Can't be sharpened and has 45 uses. MT 1.
Emblem Lance. Costs 800. Can be sharpened and has 40 uses. MT 2.
Slim Lance. Costs 860. Cannot be sharpened and has 15 uses. MT 3.
Iron Lance. Costs 850. Can be sharpened and has 40 uses. MT 3.
Iron Glaive. Costs 1000. Can be sharpened and has 60 uses. MT 4. (+1 against an axe user)
Poison Lance. Costs 2000. Cannot be sharpened and has 25 uses. If this hits the enemy, whenever they attack they loose 3 HP for three turns straight. Effect activates again if hits again after this period. MT 2.
Javelin. Costs 900. Cannot be sharpened and has 35 uses. MT 4.
Steel Lance. Costs 950. Can be sharpened and has 35 uses. MT 4.
Chivaledge. Costs 1200. Can be sharpened and has 30 uses. MT 4. (+3 Against Calvary)
Brave Lance. Costs 15,350 gold. Can be sharpened and has 20 uses. You can attack twice if you have this sword, and if you dodge an attack you can attack four times. MT 4.
Horseslayer. Costs 1800. Can be sharpened and has 25 uses. MT 4. (+2 if against Horse rider.)
Short Spear. Costs 1350 gold. Can be sharpened and has 30 uses. MT 4. (+1 skill)
Steel Glaive. Costs 1500. Can be sharpened and has 30 uses. MT 5. (+3 against an axe user)
Spear. Costs 1500. Can be sharpened and has 35 uses. MT 5.
Heavy Spear. Costs 2150. Can be sharpened and has 20 uses. MT 5. (+2 if against a knight/solider/general.)
Axereaver. Costs 3250. Can be sharpened and has 20 uses. MT 5. (+3 if against an Axe User.)
Trident. Costs 1800. Can be sharpened and has 35 uses. MT 6.
Reginleif. Costs 3000. Can be sharpened and has 30 uses. MT 6. (+2 if against Calvary or Knights, +2 to Skill.)
Edgelance. Costs 3250. Can be sharpened and has 25 uses. MT 7. (+2 if against any unpromoted class.)
Silver Lance. Costs 3500. Can be sharpened and has 20 uses. MT 8.
Silver Glaive. Costs 4200. Can be sharpened and has 25 uses. MT 9. (+5 against an axe user)
Killer Lance. Costs 8000. Can be sharpened and has 20 uses. When used, the amount of Skill needed to do a critical changes from three over your opponent to merely one. MT 5.
Rex Hasta. Costs 13,500. Can be sharpened and has 30 uses. MT 12.
Vidofnir. Costs 20,000. Can be sharpened and has 30 uses. MT 18. (+5 Defence)
Siegmund. Costs 21,000. Can't be sharpened and has unlimited uses. MT 20. (+5 Speed if you are a Lancer, Dragoon, or Fierhomme.)
Chakrum. Costs 22,000. Can't be sharpened and has 30 uses. MT 28. (+5 Speed if you are mounted.)
Birazion. Costs 26,500. Can't be sharpened and has unlimited uses. MT 25. (Negates enemy skills.)
Malte. Costs 30,000. Cannot be sharpened and has unlimited uses. MT 28. (+5 if you are anything a Solider or Knight or anything those two classes promote into.)

GLOVES
Leather Glove. Costs 150 gold and has 30 uses. MT 1.
Iron Knuckle. Costs 300 gold and has 35 uses. MT 2.
Iron Glove. Costs 350 gold and has 25 uses. MT 2. (+2 Strength)
Emblem Knuckle. Costs 400 gold and has 40 uses. MT 3.
Steel Glove. Costs 500 gold and has 20 uses. MT 4. (+3 Speed.)
Steel Knucle. 600 gold and has 18 uses. MT 5. (+2 Defense.)
Wooden Knuckle. Costs 550 gold and has 20 uses. MT 2. (+6 Speed.)
Iron Claw. Costs 850 gold and has 30 uses. MT 6.
Fury Ring. Costs 1200 and has 20 uses. MT 5. (If speed is 3 more then your opponent, your Strength increases by 3.)
Grand Glove. Costs 1500 and has 21 uses. MT 7. (+2 Resistance, Defense)
Steel Claw. Costs 3000 and has 30 uses. MT 11. (-4 Speed)
Brave Claw. Costs 7000 gold and has 20 uses. You can attack twice if you have this weapon, and if you dodge an attack you can attack four times. MT 4.
Powersoul. Costs 10,000 and has 30 uses. Powersoul's strength increases the longer you have participated in Vivica. +2 MT for each month. The effect stops after monthly participation reaches 6. MT 5.
Silver Claw. Costs 6000 and has 25 uses. MT 14.
Platinum Fist. Costs 7200 and has 50 uses. MT 16. (Dodges when death is near)
Dragonfang. Costs 7650 and has 31 uses. MT 14. (+6 Against Wyverns or Dragons)
Kaiser Knuckle. Costs 8500 and has 30 uses. MT 18. (If Defence > Attack, +2 Defense. If Speed > Attack, +2 Speed. If Skill > Attack, +2 Skill. If Resistance > Attack, +2 Resistance.)
Motor Drive. Costs 12,000 and has 75 uses. MT 13. (Double attack if speed is greater then opponents.)
God Hand. Costs 16,000 and has 100 uses. MT 25.
Premium Heart. Costs 18,000 and has unlimited uses. MT 27.

BOWS
Sling-Shot. Costs 200 gold. Can't be sharpened and has fifty uses. MT 0, but allows you to attack.
Wooden Bow. Costs 500 gold. Can't be sharpened and has 45 uses. MT 1.
Emblem Bow. Costs 800. Can be sharpened and has 40 uses. MT 2.
Poison Bow. Costs 950. Cannot be sharpened and has 25 uses. If this hits the enemy, whenever they attack they loose 3 HP for three turns straight. Effect activates again if hits again after this period. MT 2.
Iron Bow. Costs 850. Can be sharpened and has 40 uses. MT 3.
Steel Bow. Costs 950. Can be sharpened and has 35 uses. MT 4.
Short Bow. Costs 1000. Can be sharpened and has 30 uses. MT 4. (+1 Skill)
Long Bow. Costs 1800. Can be sharpened and has 25 uses. MT 4. (+2 Skill, -1 Speed)
Cryliki. Costs 2100. Can be sharpened and has 30 uses. MT 5.
Sky Bow. Costs 3000. Can be sharpened and has 20 uses. MT 5. (+3 If against a flier.)
Recurve Bow. Costs 3200. Can be sharpened and has 20 uses. MT 6.
Cross Bow. Costs 2500. Can be sharpened and has 32 uses. MT 6.
Silver Bow. Costs 3500. Can be sharpened and has 20 uses. MT 8.
Fury Bow. Costs 5000. Can be sharpened and has 30 uses. MT 9. (+2 Speed)
Silencer. Costs 5500. Can't be sharpened and has one use. MT 30.
Zweihander. Costs 8000. Can be sharpened and has 35 uses. MT 10. (-1 Speed)
Brave Bow. Costs 15,350 gold. Can be sharpened and has 20 uses. You can attack twice if you have this sword, and if you dodge an attack you can attack four times. MT 4.
Rienfleche. Costs 13,500. Can be sharpened and has 30 uses. MT 12.
Nidhogg. Costs 20,000. Can be sharpened and has 30 uses. MT 18. (+3 Skill, +2 Speed)
Miruge Spirit. Costs 30,000. Cannot be sharpened and has unlimited uses. You must insert this Spirit into Short Bow for it to work. MT 28.

ANIMA
Splash. Costs 200 gold. Cant be resurrected and has fifty uses. MT 0, but allows you to attack.
Wind. Costs 500 gold. Cant be resurrected and has 45 uses. MT 1.
Fire. Costs 850. Can be resurrected and has 40 uses. MT 3.
Thunder. Costs 950. Can be resurrected and has 35 uses. MT 4.
Ice Storm. Costs 1500 gold. Can be resurrected and has 30 uses. MT 4. (+1 Skill)
Elfire. Costs 1800 gold. Can be resurrected and has 25 uses. MT 5. (+3 Against Sword users)
Hydro Shot. Costs 1650 gold. Can be resurrected and has 20 uses. MT 5. (+1 Speed)
Elwind. Costs 2250 gold. Can be resurrected and has 25 uses. MT 6. (+2 Against Lance users)
Elthunder. Costs 2600 gold. Can be resurrected and has 25 uses. MT 7. (+1 Against Axe users.)
Lemures. Costs 2500. Can be resurrected and has 20 uses. MT 7.
Fimbulvetr. Costs 4000. Can be resurrected and has 20 uses. MT 8.
Earthquake. Costs 5000. Can be resurrected and has 26 uses. MT 9.
Mabendeggo. Costs 6500. Can be resurrected and has 20 uses. MT 9. (+5 if against a Mounted Unit)
Liquidate. Costs 8000. Can be resurrected and has 30 uses. MT 10.
Sugiir. Costs 10,000. Can be resurrected and has 20 uses. MT 11. (+10 Magic if you have Sugora in your inventory.)
Bolganone. Costs 8500. Can be resurrected and has 25 uses. MT 11. (+6 Against Axe users.)
Tornado. Costs 9000. Can be resurrected and has 25 uses. MT 12. (+4 Against Lance users.)
Thoron. Costs 9500. Can be resurrected and has 25 uses. MT 13. (+2 Against Sword users.)
Aircaliber. Costs 12,500. Can be resurrected and has 30 uses. MT 12.
Excaliber. Costs 16,200. Can be resurrected and has 30 uses. MT 14.
Deluge. Costs 20,000. Can be resurrected and has 30 uses. MT 18. (+5 Speed)
Sugora. Costs 22,000. Can't be resurrected and has 30 uses. MT 28. (+10 Magic if you have Sugiir in your inventory.)
Mjollnir. Costs 26,500. Can't be resurrected and has unlimited uses. MT 25. (+5 if against a Magic User.)
Rexbolt. Costs 26,500. Can't be resurrected and has unlimited uses. MT 25. (+5 if against a Weapon User.)
Forblaze. Costs 27,000. Can't be resurrected and has unlimited uses. MT 28. (+3 if against a Wyvern.)

LIGHT
Lantern. Costs 200 gold. Can't be resurrected and has 50 uses. MT 0, but allows you to attack.
Resire. Costs 1000. Can be resurrected and has 15 uses. MT 2. (+8 HP)
Lightning. Costs 850. Can be resurrected and has 40 uses. MT 3.
Shine. Costs 950. Can be resurrected and has 35 uses. MT 4.
Divine. Costs 1350 gold. Can be resurrected and has 30 uses. It adds 1 point to skill. MT 4.
Inquisition. Costs 1500. Can be resurrected and has 35 uses. MT 5.
Lustro. Costs 1800. Can't be resurrected and has 40 uses. MT 5. (+1 Defense)
Purge. Costs 1550 gold. Can be resurrected and has 25 uses. MT 6.
Fullight. Costs 2000. Can be resurrected and has 35 uses. MT 6. (Heals 1 HP after every attack)
Solar. Costs 2500 gold. Can be resurrected and has 25 uses. MT 7. (-2 Speed)
Purify. Costs 4000 gold. Can be resurrected and has 30 uses. MT 7.
Luce. Costs 4500. Can be resurrected and has 20 uses. MT 8. (+2 Speed)
Aura. Costs 5950. Can be resurrected and has 26 uses. MT 9.
Ampoule. Costs 3500. Cant be resurrected and has 24 uses. MT 9.
Censure. Costs 6500. Can't be resurrected and 30 uses. MT 10.
Battery. Costs 8000. Can be resurrected and has 28 uses. MT 10.
Seini. Costs 10,000. Can be resurrected and has 25 uses. MT 11. (+5 If against more then 1 enemy.)
Cauterize. Costs 13,500. Can be resurrected and has 30 uses. MT 12.
Noscurità. Costs14,000. Can be resurrected and has 27 uses. MT 13. (+5 Against enemies using Dark Magic)
Valaura. Costs 14,500. Can be resurrected and has 30 uses. MT 14. (+15 HP, +5 Atk against Melee units, cannot be used without sacrificing Aura.)
Allight. Costs 16,000. Can't be resurrected and has 45 uses. MT 16. (+5 Magic, +2 Res)
Ivaldi. Costs 20,000. Can be resurrected and has 30 uses. MT 18. (+5 Defence)
Raelia. Costs 26,500. Can't be resurrected and has unlimited uses. MT 25. (+5 if against a Sword/Lance/Axe user.)
Light of Aureola. Costs 25,000. Cannot be resurrected and has unlimited uses. MT 28. (Can only be used if you have Lightning and Aura to sacrifice.)

DARK
Novo. Costs 250 gold. Can't be resurrected and has fifty uses. If you attack with this, on the next turn your enemy can't attack. You can not use this effect twice in a battle, however. MT 0, but allows you to attack.
Atrum. Costs 1150. Can be resurrected and has 35 uses. MT 2. (+1 Speed)
Flux. Costs 850. Can be resurrected and has 40 uses. MT 3.
Preto. Costs 10,000. Can't be resurrected and has 35 uses. MT 3. (+10 Speed against Magic Users)
Etrene. Costs 1250. Can be resurrected and has 40 uses. MT 4.
Nosferatu. Costs 1100. Can be resurrected and has 35 uses. Half of the damage you inflict upon your opponent goes back to your own health. MT 4.
Worm. Costs 1800. Can be resurrected and has 20 uses. MT 5. 1/6 chance of doubling damage.
Vendados. Costs 2000. Can be resurrected and has 35 uses. MT 5. (+2 Resistance)
Fenrir. Costs 1400. Can be resurrected and has 25 uses. MT 5.
Gespenst. Costs 2000. Can be resurrected and has 25 uses. MT 6.
Galinha. Costs 3250. Can't be resurrected and has 35 uses. MT 6. (+4 against a fellow user)
Uerine. Costs 2500. Can be resurrected and has 30 uses. MT 7. (+1 Skill, +1 Speed)
Eclipse. Costs 4000. Can be resurrected and has 20 uses. MT 8.
Ueralan. Costs 5000. Can be resurrected and has 35 uses. MT 9. (+3 if against a Sword/Axe/Lance user)
Kareau. Costs 5500. Can be resurrected and has 40 uses. MT 9.
Occult. Costs 6650. Can't be resurrected and has 45 uses. MT 10. (+3 Magic, +3 Res, +1 Speed, +2 Skill)
Luna. Costs 8500. Can be resurrected and has 30 uses. MT 10 (+1 Skill)
Eskuriedo. Costs 14,000. Can be resurrected and has 100 uses. MT 11.
Ereshkigal. Costs 13,500. Can be resurrected and has 30 uses. MT 12.
Oscuro. Costs 14,750. Can be resurrected and has 20 uses. MT 14.
Balberith. Costs 16,000. Can be resurrected and has 35 uses. MT 15.
Gleiphnir. Costs 20,000. Can be resurrected and has 30 uses. MT 18. (+5 Skill)
Lartdunamel. Costs 22,000. Can't be resurrected and has 30 uses. MT 28. (+5 Mag if you are a Druid.)
Draenor. Costs 26,500. Can't be resurrected and has unlimited uses. (MT is equal to users Magic.)
Apocolypse. Costs 30,000. Can't be resurrected and has unlimited uses. MT 28.


THE EXXACUS. COSTS 50,000. CANNOT BE SHARPENED AND HAS UNLIMITED USES. ANY SWORD, LANCE, OR AXE USER CAN USE THIS WEAPON. MT 50. (-1 SPEED).



STAVES
*staves can be used by any magic user; and only one use of the stave per battle*
Heal.Heals 15 HP and has 25 uses. Costs 800.
Mend.Heals 30 HP and has 20 uses. Costs 1200.
Recover.Heals full and has 15 uses. Costs 1800.
Silence. Renders an enemy magic user useless for 3 turns. 10 uses. Costs 1200.
Sleep. Sends an enemy to sleep. Lasts until a coin hits heads. 10 uses. Costs 1500.
Tranquil.When activated you nor the enemy can attack for three turns. Non-offensive weapons don't apply. 5 uses. Costs 500.
Fortify. When this is used, your defense is increased by 8. Lasts 2 turns. 5 uses. Costs 5250.
Berserk. When this is used, for 3 turns you must flip a coin. If heads, the enemy attacks himself. 10 uses. Costs 6500.
Hammerne. Can bring your weapon use back up to full. 5 uses. Costs 5500.
Barrier. When this is activated, no one can use healing items, and the enemy cannot do damage to you. Lasts 2 turns. 5 uses. Costs 8000.
Penetrate. When used the enemies defense is halved for your next attack. 5 uses. Costs 4000.


PROMOTION ITEMS
Heroes Crest. Used to upgrade Myrmidons, Mercenaries, Ronin, and Rangers. Costs 10,000.
Knight's Crest. Used to upgrade Cavaliers, Soldiers, Knights and Novices. Costs 10,000.
Fire Emblem. Used to upgrade Fencers, Brawlers, Bladiers, and Lancers. Costs 10,000.
Warrior's Seal. Used to upgrade Pirates, Fighters, Freelancers and Pugilists. Costs 10,000.
Guiding Ring. Used to upgrade Mages, Monks, Shamans, and Acolytes. Costs 10,000.
Orion's Bolt. Used to upgrade Nomads and Archers. Costs 10,000.
Elysian Whip. Used to upgrade Pegasus Knights and Wyvern Knights. Costs 10,000.
Fell Contract. Used to upgrade Thieves. Costs 10,000.

POTIONS
Herb. Heals by 5 points. Costs 350.
Vulnerary. Heals by 10 points. Costs 600.
Concoction. Heals by 15 points. Costs 800.
Alleviative. Heals by 20 points. Costs 1050.
Elixer. Heals all points. Costs 1500.
Sacred Ash. When allies fall in battle, Sacred Ash brings them all back with full HP. Costs 2550.
Medicine. Heals any and all status aliments. Costs 800.

GRIMAND'S ORBS
Fire Orb. Adds an extra 4 MT. Unstackable, Costs 500.
Elfire Orb. Adds an extra 6 MT. Unstackable, Not For Sale.
Inferno Orb. Adds an extra 8 MT. Unstackable, Not For Sale.

Thunder Orb. Adds an extra 4 MT. Unstackable, Costs 600.
Elthunder Orb. Adds an extra 7 MT. Unstackable, Not For Sale.
Storming Orb. Adds an extra 9 MT. Unstackable, Not For Sale.

Wind Orb. Adds an extra 4 MT. Unstackable, Costs 400.
Elwind Orb. Adds an extra 5 MT. Unstackable, Not For Sale.
Gale Orb. Adds an extra 6 MT. Unstackable, Not For Sale.

Frost Orb. Adds an extra 4 MT. Unstackable, Costs 450.
Elfrost Orb. Adds an extra 5 MT. Unstackable, Not For Sale.
Blizzard Orb. Adds an extra 7 MT. Unstackable, Not For Sale.

Quake Orb. Adds an Extra 4 MT. Unstackable, Costs 550.
Elquake Orb. Adds an extra 7 MT. Unstackable, Not For Sale.
Earthquake Orb. Adds an extra 8 MT. Unstackable, Not For Sale.

Cure Orb. Heals yourself 4 HP when death is imminent. Used once per battle. Unstackable, Costs 600.
Elcure Orb. Heals yourself 8 HP when death is imminent. Used once per battle. Unstackable, Not For Sale.
Restoration Orb. Heals yourself 12 HP when death in imminent. Used once per battle. Unstackable, Not For Sale.

Theft Orb. Has a 3/6 chance of stealing a non-weapon item your enemy is holding. Unstackable, Costs 1000.
Thievery Orb. Has a 3/6 chance of stealing a non-weapon item your enemy is holding, and a 1/6 chance of stealing their second weapon. Unstackable, Not For Sale.

Orb of Summoning. Creates an illegible essence that appears and damages the enemy 8 HP. Unstackable, Costs 2000.
Mamkute Orb. Creates a Mamkute (myrrh, fae, etc) that appears and damages the enemy 16 HP. Unstackable, Not For Sale.
Drake Orb. Creates a Drake (final fe7 boss) that appears and damages the enemy 24 HP. Unstackable, Not For Sale.
Malistril Orb. Creates a Malistril (final fe6 boss) that appears and damages the enemy 30 HP. Unstackable, Not For Sale.

Progression Orb. 1/4 Extra Experience. Unstackable, Costs 1150.
Succession Orb. Adds 1/3 Extra Experience. Unstackable, Not For Sale.
Advancement Orb. Adds 1/2 Extra Experience. Unstackable, Not For Sale.

Controlling Orb. Flip two coins. If both are heads, you control what your enemy does for 1 turn. Unstackable, Costs 1500.
Domination Orb. Flip a coin. If it is heads, you control what your enemy does for 1 turn. Unstackable, Not For Sale.

Strengthening Orb. Adds 5 extra points to attack. Unstackable, Costs 3250.
Orb of Pulverization. Adds 10 extra points to attack. Unstackable, Costs 7000.

Shielding Orb. Adds 5 extra points to defense. Unstackable, Costs 3250.
Orb of Protection. Adds 10 extra points to defense. Unstackable, Costs 7000.

Enchanting Orb. Adds 5 extra points to magic. Unstackable, Costs 3250.
Orb of the Unexplained. Adds 10 extra points to magic. Unstackable, Costs 7000.

Safeguarding Orb. Adds 5 extra points to resistance. Unstackable, Costs 3250.
Orb of Fortification. Adds 10 extra points to resistance. Unstackable, Costs 7000.

Swiftness Orb. Adds 5 extra points to speed. Unstackable, Costs 3250.
Orb of Alcarity. Adds 10 extra points to speed. Unstackable, Costs 7000.

Dexterity Orb. Adds 5 extra points to skill. Unstackable, Costs 3250.
Orb of Proficiency. Adds 10 extra points to skill. Unstackable, Costs 7000.

Orb of Endeavor. Brings the percentage of your enemies HP down (or up) to the same amount as your own. Unstackable, Costs 1900.

Orb of Assist. If you are fighting with a partner, his/her stats all raise by 2. STACKABLE. Costs 950.

Equilibrium Orb. Gets rid of any stat or MT additions on your opponent. Unstackable, Costs 7500.

Orb of Initiative. User always attacks first. Unstackable, Costs 1000.

Cascade Orb. Takes 1 attack away from your opponent. STACKABLE. Costs 500.

Orb of Eclipse. Casts the Dark Magic spell Eclipse on your enemy. Unstackable, Costs 4900.

Delta Wave. Does Nothing. Unstackable, Costs 1200.
Beta Flame. Adds 3 attack to your weapon. Unstackable, Not For Sale.
Gamma Spore. Takes 2 HP away from your opponent and gives it to you. Unstackable, Not For Sale.
Alpha Shock. 25% of your HP is used to attack the enemy. Your HP does not go down. This orb has a ½ chance of causing Paralysis, meaning that the enemy cannot move from anywhere to 1-4 turns. STACKABLE. Not For Sale.


This message was edited by Lord of Vivica on Jan 29 2008.

Thread Recap (last 10 posts from newest to oldest)

May 10, 12 at 6:06am
mewtwo006


how 2 play?



Apr 29, 11 at 12:31am
Dragon


You could also try posting in Radiant Dawn, the most active Fire Emblem forum right now. There is also an rp there that you may be able to join.



Apr 28, 11 at 4:25pm
The Blazing Shadow


quote Shadowlord
ps how do i do the otted line thingy is there a button ore somehting sorry im new to this
http://www.neoseeker.com/members/edit_profile.html?edit=forum_settings

Click that link. It will allow you to edit your "signature" which will put a dotted line at the bottom of each of your posts, along with what you choose to put in as your signature. You can type what you want as your signature in that small box labeled "signature"

In addition, try not to double post. Instead, click the "edit" button in the bottom right corner of your post.

Also, you can create a new thread for your topic by clicking the link Dragon already gave you or clicking the link titled "START NEW THREAD" at the bottom left and top right of the page



Apr 28, 11 at 1:40pm
Shadowlord


Dragon can you take me to an active RPG and to a place where i can post this

------------------------------------
The shadows are always waiting to strike



Apr 27, 11 at 1:17pm
Shadowlord


Shadow can u direct me to a page where i can post this, and to a rpg game for fire emblem that is still up and running. Please.


The shadows are always waiting to strike ps how do i do the otted line thingy is there a button ore somehting sorry im new to this






Apr 27, 11 at 1:28am
Dragon


Shadowlord I'm afraid you're posting this in the wrong place. If you want to post something unrelated to the original topic of the thread, please do not hijack the thread. Instead, create a new one.

Also, this thread has long been dead, and therefore the class mechanics of it will not change.




Apr 25, 11 at 4:12pm
Shadowlord


Hey everybody, I need a question(s) answered
Vanessa or Tana?????
Ford or Kyle
Cormag or Glen(trial map)
Lute or Ewan
Innes or Neimi
Ephraim or Eirika
Sain or Kent
Hector or Eliwood
Florina, Fiora, or Farina
Ike or Michaih
Tibarn or Naesala
Geoffery or Kieran
The hardest one though
Myrh or Kurthnaga
The 2 dragon showdown.



Apr 24, 11 at 7:26pm
Shadowlord


You should let there be more than 1 of a certain class. It would make things funner



Aug 18, 09 at 2:33am
Rex the Water Rider


Don't bother. This rp is dead. Join the one below this one. Just P.M LordofVivica. He control the entire thing.
This is the link.
http://www.neoseeker.com/forums/5143/t1388341-fire-emblem-land-of-vivica-pt-3-current-leader-alkaid/



Aug 16, 09 at 11:40pm
lordethanr12


how do i join



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