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pimpdawgin3
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Neat ML development trick I "discovered" |
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Okay step right up folks. Would you like to imporove your players' all-important Balance skill and are stuck with it improving by 1% per game? Well here's your answer. | |
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LiverFan
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re: Neat ML development trick I "discovered" |
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Baumjohann in defence | |
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pimpdawgin3
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re: Neat ML development trick I "discovered" |
quote LiverFanI know it sounds ridiculous, but where I'm at in my ML, having played him every game and trained him in the off-season, his Defence skill is 88, and his Balance is 90, so he's not that bad. So we know that the CBT/CBW positions emphasize Balance. Does anyone know a way to accelerate Speed development? I've tried using a similar method but putting some players that I want to make faster to play LWF/RWF, but their speed still only goes up by 1%. Any ideas? | |
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LiverFan
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re: Neat ML development trick I "discovered" |
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I have to say you've discovered some interesting solutions to quick developement.I haven't tried it myself but I'm willing to give some suggestions.If fielding a player at CBT increases his Balance(amoung other stats), then try placing defenders in striking positions to increase their attack stat.How about instead of puttting players on the wings to improve their speed, place them in the SB positions?I dunno, I reckon players need to be quick in that position in order to attack and get back to a defensive position when need be.It might even increase their stamina too.Hey how about figuring out wot the effect of a captaincy role would have on a player and/or his team?Usually I go with my most experienced player in my team | |
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pimpdawgin3
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re: Neat ML development trick I "discovered" |
quote LiverFanI did just that, using the same logic, which would make sense to me, but not to Konami, unfortunately. I put a couple of slower defenders at wing, CF, SB, SMF, you name it, in an attempt to improve their Speed/Accelereation, but it doesn't seem to matter. For some reason, Konami programmed it so that only the CBT/CBW-Balance relationship exists. Maybe in the newer PES's they changed that, but for out purposes, PES4 that is, that's what we're stuck with. I don't know anything about the captaincy effect. Different people claim different things. I've never noticed a difference regardless of who is captain, but I just put the guy with highest Mentality and Teamwork, just to be on the safe side. As a final side note: I love PES4 more every time I play it. The gameplay is just phenomenal. All this has been said before but I don't think I've ever enjoyed a game as much as I've enjoyed PES4. | |
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LiverFan
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re: Neat ML development trick I "discovered" |
quote Or perhaps its a glich? As far as the affect a captaincy role has on a team, I once mistakingly allowed a newbie in my team to captain, by substituting my first choice captain and forgetting to assign the armband to another.Anyway, the resulting effect was my team conceding 3 goals! Whether it was a fluke, I dont know:confused:But luckily I was 4 goals up at the time. | |
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pimpdawgin3
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re: Neat ML development trick I "discovered" |
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It could be a glitch. But either way, I am going to continue exploiting it to boost my players lagging Balance stats. Schwarz went from 93 to 99 in just under half a season, Baumjohann from 87 to 93, and I got Walton (Finctional Konami SB) and Lewis (GK) to 99 as well. I am now working on Messi (currently at 88), Kaiser (92), and Dagaka (88). | |
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LiverFan
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re: Neat ML development trick I "discovered" |
quoteTough call.You know in FIFA(and it's been a while since I played that)you have that sweet spot(and there were quite a few) where if on that particular area of the field whenever you struck the ball goalwards it would go in?..Would you consider that cheating?or a bending of the games own code to suit you?Whatever the answer, it just wasnt fun after a while!I kept avoiding those areas of the field for the sole purpose of not scoring.Playing to lose? So the question that now comes to mind with this rapid developement growth of yours is..Why not just go to the editting screen and improve all the stats by about 6?It'll save you time and you wont have to field players in unusual positions? | |
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pimpdawgin3
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re: Neat ML development trick I "discovered" |
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I have only played FIFA briefly, and that was ages ago, so I don't really remember any sweet spot exploits. | |
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LiverFan
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re: Neat ML development trick I "discovered" |
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This is the wrong thread, I realise but seeing as though we're the only two regulars here, I thought it would be okay.Could you help put truth to the fact that one can create a team from scratch and then register that team in the master league.My current team is a made up one, but I actually want to play against a team I created. | |
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pimpdawgin3
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re: Neat ML development trick I "discovered" |
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I'm not sure I fully understand. When you say created, do you mean you just edited an existing team and renamed it, or did you choose the "Original Team" option at the ML start screen (where you can replace up to 3 players from the default team). | |
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LiverFan
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re: Neat ML development trick I "discovered" |
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Its been so long since ive started it.But I do remember having the crappy default players.I didnt exchange any of them at the start but i was given the option to choose an original strip and name for my team.So no, it wasnt an existing team which I edited. | |
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pimpdawgin3
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re: Neat ML development trick I "discovered" |
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One more discovery. I said previously that the WF position doesn't result in an Acceleration boost. Actually it does, but only if you edit the position of the player so that he is in one of the two outside "boxes" in the edit position screen. | |
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pimpdawgin3
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re: Neat ML development trick I "discovered" |
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Ok. Summary of what I;ve found so far. | |
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messhead
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re: Neat ML development trick I "discovered" |
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Is it just a typo that you get a lower % increase with a 6.5 rating than a 6? Or is that how it actually is? ------------------- ![]() | |
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