Topic: Donkey Konga Info Thread
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DroidYour hands. My perspective.Neolithic     total posts: 6017 since: Jun 2003
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 Oct 15, 03 at 9:34pm
Donkey Konga Info Thread
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Here's info from Gamespot.. quoteNintendo has released the first screenshots of its upcoming rhythm game, Donkey Konga. The game is currently being developed by Namco, and it appears to have some of the same gameplay characteristics as Namco's recent Japanese drumming game, Taiko no Tatsujin.
Icons will scroll from right to left. When they reach the circles on the left side of the screen, players will have to act. It appears that there will be two main actions in Donkey Konga: hitting the drum with your hands or clapping. The game will be playable by one to four players.
Donkey Konga for the GameCube will be available on Japanese shelves on December 12. The game will retail for 6,800 yen (around $61 at current exchange rates). Additional Konga controllers will be sold separately for 3,000 yen (around $27).
GameSpot will have more on Donkey Konga as it approaches its Japanese release date.
It's going to be a drum-based rhythm action game.
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'In the end'? Nothing ends, Adrian. Nothing ever ends.
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DroidYour hands. My perspective.Neolithic     total posts: 6017 since: Jun 2003
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 Oct 15, 03 at 9:36pm
re: Donkey Konga Info Thread
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'In the end'? Nothing ends, Adrian. Nothing ever ends.
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NathanSevil-topic-reviverno-stoppin-me-now   total posts: 268 since: May 2003
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 Oct 17, 03 at 7:07pm
re: Donkey Konga Info Thread
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Have they announced whether or not it will be released in the United States of America?
This message was edited by NathanS on Oct 29 2003.
------------------- "Among the misdeeds of the British in India, history shall record the depriving an entire nation of arms as the blackest." Ghandi
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DroidYour hands. My perspective.Neolithic     total posts: 6017 since: Jun 2003
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 Oct 17, 03 at 8:48pm
re: Donkey Konga Info Thread
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Yeah, it will be released in America, but they don't have the date yet.
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'In the end'? Nothing ends, Adrian. Nothing ever ends.
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Princess PeachSuper Princess Peach!Seeketh Maximus    since: Feb 2002
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 Oct 20, 03 at 7:14pm
re: Donkey Konga Info Thread
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From N-philes:
quoteNews: Donkey Konga Trailer, Soundtrack
It's very hard to translate the soundtrack list for Donkey Konga, but some of the specific song titles are The Galaxy Express 999, Colors, Fly High, Shake, Love Somebody, and We are the One. In addition to a Mario and Donkey Kong theme songs (one is the stupid DK Rap), there is a game theme from Legend of Starfee (a popular GBA series in Japan) and Hamtaro. Two America, one Mexican and one French folk song are to be included. The soundtrack will probably change for North America but is likely to still have a lot of pop and latin beats. They also have Mambo No.5.
------------------- Mario and Peach website

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luigimania
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 Oct 21, 03 at 1:55pm
re: Donkey Konga Info Thread
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I don't suppose it will be released in the uk by any chance?
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EurekaNeo or Bust    since: Dec 2002
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 Oct 26, 03 at 12:41am
re: Donkey Konga Info Thread
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Go here if you want to see the preciew of Donkey Kong: http://www.the-magicbox.com/gaming.htmScroll down untill you reach the GC section, somewhere there, it shows the preview for Donkey Konga.
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Princess PeachSuper Princess Peach!Seeketh Maximus    since: Feb 2002
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 Nov 04, 03 at 6:36pm
re: Donkey Konga Info Thread
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From IGN:
quote November 04, 2003 - Sources in Japan have revealed that the new issue of Japan's Nintendo Dream Magazine, set for official publication later this week, will contain some good news for those anticipating Nintendo and Namco's music-based Donkey Kong tie-up. According to the magazine, Nintendo is considering making the Donkey Konga conga game into a series of titles. No further details are provided by the magazine.
This news isn't too surprising, of course, seeing as how Namco's similar PS2 title, Taiko no Tatsujin has seen numerous music expansion disks, all of which sold in the hundreds of thousands. We expect similar updates for Donkey Konga.
------------------- Mario and Peach website

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Princess PeachSuper Princess Peach!Seeketh Maximus    since: Feb 2002
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 Dec 13, 03 at 3:23pm
re: Donkey Konga Info Thread
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More news from IGN:
quote December 12, 2003 - Nintendo and Namco surprised everyone earlier this year in announcing that their collaborative Donkey Kong effort would be a musical title. Now, as the year comes to a close, the Japanese version of Donky Konga has hit retail shelves, allowing us to get an up-close and personal look at the game.
If you've had the fortune of seeing it, picturing something close to Namco's PS2 Taiko no Tatsujin series of drumming games will give you a close idea of what to expect from Konga. Little circles move from right to left on a music bar. Your goal is to time your strikes on the game's drum controller to match up with the style of the circle. In a sense, you're playing along with the song in the background.
The game ships with a small special twin conga controller peripheral, which is made with a surprising amount of quality considering how cheap it is (5980 yen when bundled with the game, 2980 yen sold separately). The conga controller has a good feeling of weight to it (800 grams) and really does looks like a miniaturized version of the real thing.
Depending on the style of the on-screen circle, your actions with the conga vary between four basic things: striking the left conga, striking the right conga, striking both congas at the same and clapping. This latter action is achieved with an audio sensor located in the middle of the unit. You don't actually have to clap -- snapping works just as well, as does shouting loudly and closely to the unit. You can also mimic the clapping by tapping the side of the conga unit.
With this small move set, the game manages to offer up a good amount of challenge. While played in beginners' mode, songs have rather simple drumming arrangements. Move on to hard and eventually expert, and you'll be playing your congas and clapping like a pro in seemingly impossible combinations. There's plenty of room for improvement with practice in Donkey Konga.
As you play, you're rated in three different areas. Each time you make a move, the game determines who close you were in timing, with four different levels: good, okay, bad and miss. You have a life-meter of sorts that builds up with successful hits and combos (uninterrupted string of successful strikes). Once this reaches a certain level, you've successfully cleared the stage. Another meter counts up your successful hits and awards you with money which can be exchanged in a store for buying new items.
There's plenty to unlock in Donkey Konga. The game makes you purchase arrangements for expert mode as well as three different conga-based multiplayer mini games. You can also purchase sets of sounds which, when activated in the main mode of play, replace the conga and clapping sound effects with other sound effects. Our favorite at this point is the NES sound set which adds 8-bit gaming sounds to your music. We can't wait to see what the "trance" sound set sounds like.
Single player can be experienced in a standard "street live" mode of play or in a challenge mode in which you try out new songs one after another. There's also a free session mode in which you try the game without worrying about reaching the norm and a memorization mode for those who've played the other modes enough to have actually memorized the order of the moves for each song.
Multiplayer mode offers up even more fun if you have mulitple conga controllers. Challenge mode can be played by two, with both players sharing the same life meter. The free session mode allows for up to four players, with each player contributing individually to the song as a sort of quartet of conga players.
A two-player only battle mode is also included. In this mode, both players attempt to collect the highest number of special points, earned by timing your hits to get "good" ratings. Battle mode features a special POW marker which if hit properly can be used to sabotage your opponent's current points.
It's possible to play multiplayer mode with other players using GameCube controllers rather than the conga controller, although the players without the special controller might feel a bit jealous. On the GameCube controller, A mimics the right conga with the control stick mimicking the left conga. L, R and Z can be used for clapping. This, of course, isn't all that fun, so we'd suggest picking up multiple conga peripherals if you want to play multiplayer.
With the conga controller, Donkey Konga proves to be just as much fun as Taiko no Tatsujin and even older titles like Sega's Shakkato Tambourine and Samba De Amigo. Unlike those other games, though, Konga can be played very quietly, as the conga controller doesn't require that you push too hard. We actually played at night without receiving complaints from those in close quarters.
The only problem we've had with Donkey Konga so far is with its limited song list. The game's thirty-two songs span a wide range, including J-pop (not featuring the original artist), a couple of Japanese television and commercial theme songs and a few songs that should be more recognizable to western audiences, including three latin songs, three game themes and a couple of fast classical pieces. Still, we want more! Of course, as with Namco's Taiko no Tetsujin series, we expect Nintendo and Namco to release song packs regularly, assuming the game takes off.
There's no official word yet on an American release for Donkey Konga. IGN will be back with more should Nintendo of America announce anything.
------------------- Mario and Peach website

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DroidYour hands. My perspective.Neolithic     total posts: 6017 since: Jun 2003
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 Dec 13, 03 at 8:48pm
re: Donkey Konga Info Thread
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From Gamespot: quoteDonkey Konga Import Impressions
Donkey Konga is Nintendo's first foray into the world of rhythm games, but the company isn't solely responsible for this one. Nintendo has teamed up with Namco to make the game happen, and the resulting product is a lot like Namco's Japanese drumming game, Taiko no Tatsujin.
In fact, the game screen is almost identical to Taiko no Tatsujin. A drum silhouette appears at the left side of the screen, and icons scroll in from the right. When the icons cross the silhouette, you take action. The game has four different actions: left drum, right drum, both drums, and clapping. Some actions are also stretched out to cover a longer area, asking you to execute that action as quickly as possible for more points. If you are in time with the song, you do well and earn points. Missing the cues eventually causes you to lose the game, though Donkey Konga seems much more lenient than most other rhythm games.
Facilitating all this drumming is the Donkey Konga controller, which consists of two drums and a built-in microphone to pick up your clapping, though it'll also pick up gentle slaps against the side of the controller, finger snapping, shouting, or any other nearby noise. The controller seems well-made, at least as far as the drum heads go. The rest of the drums feel very hollow and breakable. The game has numerous modes for one to four players, though the other modes are pretty much just general variations on the same basic theme.
Of course, any music game is only really as good as its music. Donkey Konga does contain a pretty hefty song list, but most of it is a bunch of middle-of-the-road Japanese music and some redone classical tunes. La Bamba makes an appearance, as does the Donkey Kong rap that was in the N64 game, Donkey Kong 64. Most of the songs in the game don't really sound like songs that would require conga drums, and furthering that out-of-place feel, most songs don't actually have you playing a legitimate conga drum part. Instead, you just sort of slap along to the basic rhythm, with occasional accents that are worked around the lyrics.
Most of Donkey Konga's songs are also incredibly easy, which should make it pretty playable for younger children. It does have some harder songs, but even those aren't terribly difficult, in the grand scheme of things.
Donkey Konga is now available in Japan. No plans to bring the game to the US have been announced at this time, but we'll bring you any updates as they become available.
[ Link]
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'In the end'? Nothing ends, Adrian. Nothing ever ends.
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razurkielXbox Live GTag-RazensteinResident Neo    total posts: 2611 since: May 2002
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 Dec 16, 03 at 6:51am
re: Donkey Konga Info Thread
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Mimi RainbowTickle Me!dangerous     total posts: 154 since: Aug 2003
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 Dec 24, 03 at 6:34am
re: Donkey Konga Info Thread
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Hi. My boyfriend got me thi game on import (with comedy bongos) for my birthday. At the moment it only seems to be half working because of my old version of the freeloader, but the tunes are pretty simple to play along to, but I cannot find many of the other modes as the menus are obviously incomprehensible. If anyone discovers a site where ther is a translation of the Japanese menus or instructions could they please please please post it here. Cheers! 
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luigimania
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 Dec 25, 03 at 11:44am
re: Donkey Konga Info Thread
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You're a very lucky person.
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YellowCometSupposed to be goneNeo or Bust    total posts: 7135 since: Sep 2003
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 Mar 04, 04 at 1:06pm
re: Donkey Konga Info Thread
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This one is interesting! It's from GameCubeNetwork.com! Here it comes:quote GameCubeNetwork.com
There is a little surprise for Nintendo fans in the latest issue of Japan's Famitsu magazine. Located at the bottom of the GameCube release date list in the magazine is a title, a title tentatively named "Donkey Konga Disk 2."
It can be assumed that this is an expansion disk to the original Donkey Konga. The disk will most likely feature new songs and other features.
The release list in the Famitsu magazine lists the game as a year 2004 release in Japan.
There should be a formal announcement shortly.
Stay tuned for more information on "Donkey Konga Disk 2"
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VulcanRaven
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 Mar 17, 04 at 8:50am
re: Donkey Konga Info Thread
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Maybe i'll be able to use Freeloader and get this game early if I can just somehow get my hands on it...
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