Topic: [SRS] Custom Cores & Criticism
|
|
|
| Showing posts by sputi in this thread (26 posts by sputi out of 250 total posts in the thread) About this feature: Posts by unique authors made between the messages by sputi are shown as collapsed so you can have some idea of the members participating in the conversation around them. If the number of posts between sputi's posts are too high they will be hidden.
|
Johnny G | |
Arc Royal | |
| ... 2 additional posts not shown due to thread length. |
Tosuno | |
rabdsquirlz | |
sputi
Melting faces!ultra seeker
total posts: 1420 since: Oct 2001
|
re: [SRS] Custom Cores & Criticism
|
Log in to remove this sponsored message
Shinobi Before you say anything, the original version of it was much faster and used dual handguns at extreme close range. The way it got in close and slaughtered people reminded me of Shinobi.
Head: CR-H97XS-EYE[0,3,0,0,7] Core: CR-C98E2[0,9,1,0,0] Arms: A11-MACAQUE[0,9,1,0,0] Legs: LH07-DINGO2[0,1,0,0,9] Boosters: B02-VULTURE[0,5,5] FCS: CR-F73H Generator: CR-G84P[0,10,0] Radiator: RAGORA[0,4,6] Inside: I05D-MEDUSA Extension: CR-E92RM3 Back R: NONE Back L: MAGORAGA Arm R: CR-WH79M2 Arm L: CR-WH79M2
Optional Parts: O01-AMINO, CR-069ES, CR-069SS, KISSYOH, CR-075LA, CR-079L+, O02-ORGANELLE, MARISHI, KANGI.
Piloting this AC is simple. Get in close and unload the chain guns with your EO or go to mid range and launch off missile volleys. The RAGORA's immense forced cooling makes overheating an inconvenience at worst.
It also weighs the same as the legs carry, which is just cool.
[Edit:] Almost forgot my colors! Base: 0.0.50 Aid: 0.0.0 Optional: 0.0.0 Detail: 200.0.0 Joint: 200.0.0 I know they aren't too pretty, but they go with the name.
If anybody has HashNX, here's its code: &Ns1w3I2h03gAg0A109o5l0E916FqgE0EA0eY0I#
-------------------
 Join AC Ravens!
|
|
quote
quick quote
edit
quick edit
del posts in thread report
|
| Advertisement Neoseeker | Sponsored message |
|
| Log in or register to remove this sponsored message |
Arc Royal | |
sputi
Melting faces!ultra seeker
total posts: 1420 since: Oct 2001
|
re: [SRS] Custom Cores & Criticism
|
I would reccomend finding some way to change the legs to COUGAR2 tuned for max weight. You'll lose a bit of defense and such, but their reduced weight(and thus increased speed) and energy drain are worth it.
-------------------
 Join AC Ravens!
|
|
quote
quick quote
edit
quick edit
del posts in thread report
|
Arc Royal | |
sputi
Melting faces!ultra seeker
total posts: 1420 since: Oct 2001
|
re: [SRS] Custom Cores & Criticism
|
That really is...odd. The difference in weight is nearly 300. I suppose FROM must have changed the weight/speed calculation a bit. Damn them.
I know in SL that 300 weight could make the difference between 390 and 410. For example going from SNSK to ORDER.
There is still the problem of your leg's rather hefty stationary drain, though.
-------------------
 Join AC Ravens!
|
|
quote
quick quote
edit
quick edit
del posts in thread report
|
Arc Royal | |
The_Saint | |
| ... 2 additional posts not shown due to thread length. |
Johnny G | |
Tosuno | |
sputi
Melting faces!ultra seeker
total posts: 1420 since: Oct 2001
|
re: [SRS] Custom Cores & Criticism
|
Shrike
CR-H97XS-EYE[0.1.0.0.9] CR-C98E2[0.10.0.0.0] CR-A92XS[0.9.0.0.1] CR-LF93A2[7.0.0.0.3] B05-GULL[0.6.4] CR-F73H FUDOH ANANDA 105D-MEDUSA NONE CR-WBW98LX CR-WBW98LX WR04M-PIXIE2 WH05M-SYLPH
OPS: D01-AMINO, CR-069ES, CR-069SS, CR-079L+, D02-ORGANELLE, D04-GOLGI, CR-086R+, MARISHI, KANGI.
Look! A meaningless name!
Anyways, it's simple, but it works. Use the LIC-10 at range and the triple machine guns at close range or if the LIC runs out.
Colors coming soon.
-------------------
 Join AC Ravens!
|
|
quote
quick quote
edit
quick edit
del posts in thread report
|
Chad Ghostal | |
sputi
Melting faces!ultra seeker
total posts: 1420 since: Oct 2001
|
re: [SRS] Custom Cores & Criticism
|
Just post it you wuss. 
-------------------
 Join AC Ravens!
|
|
quote
quick quote
edit
quick edit
del posts in thread report
|
Arc Royal | |
| Guest | |
The_Saint | |
sputi
Melting faces!ultra seeker
total posts: 1420 since: Oct 2001
|
re: [SRS] Custom Cores & Criticism
|
quote Arc Royal
Sputi Shrike: The design seems to overly reliant on the linear gun. The design's defense is low, as well as it's AP, which means it will need to be dodging alot, which is a problem in a quad with not much surplus EN and reliance on a big energy hog cannon. With your low armor and defense, the cannon is best used at range where you're not as likely to take return fire, but paradoxically that means they're more likely to avoid it's meager 10 shots. The overall feeling (in my opinion) is that too much is sacrificed to include the cannon to really be worth it. Energy drain is always a problem with quads, so I don't see how you can fault me for that. This is actually quite efficient for a quad. The only way I can see you having a problem with energy is if you rely on the cannon, which you seem to think the AC is built for. Furthermore, the GULLs have extremely low energy drain, which lets me move around almost as well as I do in a biped, albeit a little hotter.
Now about being reliant on the cannon and that other stuff. First, I didn't sacrifice anything to put the cannon on. That's how all my designs are - they emphasize speed and power over armor. Using a light core and arms on mid legs is standard practice. Second, if you rely on the cannon and get creamed, the problem is your piloting, not my AC. It's not some godlike weapon of instant death. It's a gun of oppurtunity and a tank killer. Most of the time in this AC should be spent at close range hosing people down with machine guns.
-------------------
 Join AC Ravens!
|
|
quote
quick quote
edit
quick edit
del posts in thread report
|
Arc Royal | |
Chad Ghostal | |
sputi
Melting faces!ultra seeker
total posts: 1420 since: Oct 2001
|
re: [SRS] Custom Cores & Criticism
|
I'm aware of how good the CR-WH79M2s are, but they are only good at extreme close range and don't have enough ammmo. With only 10 shots on the cannon I can't take the risk of running out. The current MGs have more than enough ammo to get me through a battle by themselves and work at longer ranges, as well as being a lot lighter. The other thing is that you don't have to spend loads of energy staying at a range you want. The MGs work well anywhere from close to mid range and you can use the cannon any farther away from that.
When you say better arms, I assume you mean more armored? The problem with switching arms is that these arms have excellent energy drain and cooling, which I think are far more valuable than extra armor.
-------------------
 Join AC Ravens!
|
|
quote
quick quote
edit
quick edit
del posts in thread report
|
Johnny G | |
sputi
Melting faces!ultra seeker
total posts: 1420 since: Oct 2001
|
re: [SRS] Custom Cores & Criticism
|
I'm not exactly a fan of the dual grenades, but whatever works for you..anyway, I'd just like to suggest that you tune the FUDOH 3.7.0. The output you lose is trivial and it frees up some tune points on the head and legs. I've found that tuning the leg weight itself on GAZELLEs is a good use of points and can add a little extra speed to a design. Other than that, nice core. FUNI+KINNARA is always great. 
-------------------
 Join AC Ravens!
|
|
quote
quick quote
edit
quick edit
del posts in thread report
|
Johnny G | |
Chad Ghostal | |
Arc Royal | |
sputi
Melting faces!ultra seeker
total posts: 1420 since: Oct 2001
|
re: [SRS] Custom Cores & Criticism
|
Well... I can't say it's original. But try the JIREN extensions, I think you'll be happier with them overall. Especially since if the fight lasts long enough for the JIREN to run out, you've probably run out of ammo already anyway.
-------------------
 Join AC Ravens!
|
|
quote
quick quote
edit
quick edit
del posts in thread report
|
Johnny G | |
sputi
Melting faces!ultra seeker
total posts: 1420 since: Oct 2001
|
re: [SRS] Custom Cores & Criticism
|
The point is it's already so unoriginal, not even the JIRENs could make it more unoriginal.
-------------------
 Join AC Ravens!
|
|
quote
quick quote
edit
quick edit
del posts in thread report
|
Chad Ghostal | |
Arc Royal | |
Johnny G | |
sputi
Melting faces!ultra seeker
total posts: 1420 since: Oct 2001
|
re: [SRS] Custom Cores & Criticism
|
The super duper broken core has already been made. I believe it goes something like heavy OB + JIREN + WAMG + LIC-10 + FUDOH + ANANDA + JIREN. Slap some random head and deeks or something on there and you're set.
-------------------
 Join AC Ravens!
|
|
quote
quick quote
edit
quick edit
del posts in thread report
|
Johnny G | |
Chad Ghostal | |
Arc Royal | |
sputi
Melting faces!ultra seeker
total posts: 1420 since: Oct 2001
|
re: [SRS] Custom Cores & Criticism
|
quote Johnny_G
Are you kidding me? Man, f*ck the LIC-10; a pair of GLLs far outclass it in terms of straight up killing power. Yes, but they only work at close range. You've already got the WAMGs for that, so adding GLLs is pointless. The LIC adds long range power and can overheat almost anything in one shot.
-------------------
 Join AC Ravens!
|
|
quote
quick quote
edit
quick edit
del posts in thread report
|
Arc Royal | |
Johnny G | |
Chad Ghostal | |
sputi
Melting faces!ultra seeker
total posts: 1420 since: Oct 2001
|
re: [SRS] Custom Cores & Criticism
|
Lucid[close range prototype]
CR-H81S4 CR-C98E2 CR-WA74BZL CR-LN85 NONE CR-F73H FUDOH RAGORA SYAMANA JIREN KINNARA
OPS: D01-AMINO, CR-D69ES, CR-D69SS, KISSYOH, CR-07SLA, CR-079L+, D02-ORGANELLE, MARISHI, KANGI
I noticed that this AC had no Mirage parts save for optionals...thus, it is Lucid. 
Anyway, stay on the ground and right on your opponent's ass while launching bazooka salvos with EO. Don't be afraid to wait for a good oppurtunity - only four good hits are enough to do in most midweights.
Use the JIREN to keep energy topped off while you're boosting. SYAMANA works great with this AC because it's always at close range.
The KINNARA is there in case anything has enough armor/speed to survive the bazookas. If anyone knows a good close-range replacement, I'm open to suggestions.
This is a prototype so not only are suggestions encouraged... they're needed.
-------------------
 Join AC Ravens!
|
|
quote
quick quote
edit
quick edit
del posts in thread report
|
Chad Ghostal | |
Arc Royal | |
Johnny G | |
sputi
Melting faces!ultra seeker
total posts: 1420 since: Oct 2001
|
re: [SRS] Custom Cores & Criticism
|
Alright, been messing around with a few things on Lucid:
G91 is way too hot...it overheats in seconds.
FCS has been changed to CR-F82D2 (ND/8 ). The lock box is the same size as WS FCSs, but the lock speed has gotten a huge boost.
Experimenting with the CR-G78 generator. Since condenser is more important than output on this design, it's a great generator - extremely low weight and heat, with a nice big capacitor. The new CND helps out in that department too.
Still haven't figured out a good back replacement for the KINNARA. Messing around with SPHINX(spread rockets) and CACUS(assault rockets). Still need some help here.
-------------------
 Join AC Ravens!
|
|
quote
quick quote
edit
quick edit
del posts in thread report
|
Arc Royal | |
Johnny G | |
sputi
Melting faces!ultra seeker
total posts: 1420 since: Oct 2001
|
re: [SRS] Custom Cores & Criticism
|
Bah. You should be spending your time fighting that cheating tank guy. In the warehouse. There's a real test of your ACs capabilities.
About the core... it just doesn't have that spark to it... I'm not sure if it's the ridiculous weight tuning, the head, or the superfluous MG/1000... or the utter lack of missile defense.... or the pathetic defense...
Oops, got a little carried away there. 
Basically, the GLLs are powerful, but heavy, and stuffing all that weaponry on those legs kills the rest of the frame.
-------------------
 Join AC Ravens!
|
|
quote
quick quote
edit
quick edit
del posts in thread report
|
Johnny G | |
Arc Royal | |
The_Saint | |
Chad Ghostal | |
sputi
Melting faces!ultra seeker
total posts: 1420 since: Oct 2001
|
re: [SRS] Custom Cores & Criticism
|
*Throws two cents*
Enough about JGs AC. If it's designed to beat the hell out of AIs, then it certainly does that very well. They can't dodge and come into close range automatically while spewing out a constant stream of fire. That's about all they do, so as long as your AC can deal with heat decently and you can dodge you can beat anything the AI throws at you.
When I build an AC here is what I build for, in order of importance:
Weapon setup(power and versatility) Speed(including energy and heat usage) Defense Missile defense
For weapons I usually have one powerful close range combo and either missiles or a long range combo. That way I don't get locked into one fighting style and I don't have to waste energy trying to control the range of the battle. Just bust out my guns and start shooting.
Speed is obvious. More speed means less stuff hits you. Defense means that whatever does hit you does less damage. You'll notice that I say defense, not AP. I think it was a little bit into AC3 when I realized that AP doesn't really matter - it's all in the defense. Your midweight might have decent speed, strong weapons and 8000 something AP, but my lightweight will be spinning circles around it with its strong weapons and 3200 defense. This is SL, mind you. Lightweights kind of died in Nexus.
Finally, missile defense. This is kind of a controversial topic on some forums, if you can believe that. Personally, I stick deeks or something on anything slower than a light or hover. With a light or hover I can dodge 99% of missiles thrown at me. With anything slower than that, I can dodge maybe 90% of missiles if they have a decent system and use it right. I think it's worth a measly 100 pounds just to stick some deeks on there, especially when you can add around 200 to your max carry weight just by tuning and nobody uses inside parts for anything else anyway.
OK maybe that wasn't finally. Finally, ECM tuning! The thing with that is... there are people that use it, but it's only good on certain ACs. Specifically, extremely fast close range ACs do great with it *points at Lucid*. They can just stay in your face pounding you with some close range weapons while you dance around like an idiot and try to shoot blind at them. You can't do any other useful tuning on a head, so you might as well put it in ECM.
-------------------
 Join AC Ravens!
|
|
quote
quick quote
edit
quick edit
del posts in thread report
|
Arc Royal | |
The_Saint | |
Johnny G | |
| Guest | |
Chad Ghostal | |
sputi
Melting faces!ultra seeker
total posts: 1420 since: Oct 2001
|
re: [SRS] Custom Cores & Criticism
|
Damnit, I'm always either too late or too early to get in on these things. Oh well, here I go anyway.
First off, hitting a comp with the GLL at 500 is easy. They don't dodge. Against a human, it's almost impossible to hit farther out than 300 with a GLL. Even with a snifle you'd be lucky to hit out past 5 or 6 hundred. But since Eschata is anti-AI, I'm not going to bitch about it. But it would be fairly easy to change it to go against humans. Simply swapping one GLL for a GERYON2 would solve most of the problems.
Now about missiles... It doesn't matter what missile launcher they use as long as you know how to dodge them right. Just make sure you're in the air when the get near you and drop to the ground when they're close. Boom they all smack the ground and you laugh at them. If they use verts, you can just juke out of the way.
-------------------
 Join AC Ravens!
|
|
quote
quick quote
edit
quick edit
del posts in thread report
|
Arc Royal | |
sputi
Melting faces!ultra seeker
total posts: 1420 since: Oct 2001
|
re: [SRS] Custom Cores & Criticism
|
I didn't say you were bitching, either.
But another thing about missiles...there are two extensions that you can kind of cheat with. I think it's the R/24 and 36, but I'm not sure on that. Anyway, if you get a few locks and mash the extension button while it's firing you can get up to four extension launches out of one volley.
-------------------
 Join AC Ravens!
|
|
quote
quick quote
edit
quick edit
del posts in thread report
|
Arc Royal | |
Johnny G | |
sputi
Melting faces!ultra seeker
total posts: 1420 since: Oct 2001
|
re: [SRS] Custom Cores & Criticism
|
I'd suggest the CR-H81S4 instead, if you can afford the slightly higher weight. It's got great cooling, shell defense and energy drain for it's size. I'm finding myself using it over the QUEEN now. The only drawbacks with it are the lack of radar and low ECM rating, which you guys don't seem to care about anyway.
-------------------
 Join AC Ravens!
|
|
quote
quick quote
edit
quick edit
del posts in thread report
|
Johnny G | |
sputi
Melting faces!ultra seeker
total posts: 1420 since: Oct 2001
|
re: [SRS] Custom Cores & Criticism
|
Which are completely superfluous in the arena. And since your core is designed purely to fight AIs, you don't really need radar. It's not like they can get behind you.
-------------------
 Join AC Ravens!
|
|
quote
quick quote
edit
quick edit
del posts in thread report
|
Johnny G | |
Arc Royal | |
sputi
Melting faces!ultra seeker
total posts: 1420 since: Oct 2001
|
re: [SRS] Custom Cores & Criticism
|
It may have good radar, but it has high drain, crappy shell defense, and high weight. All I look for in a radar head is scanning interval. Range doesn't matter because you can't get behind someone at 500. Nothing can move you along fast enough to out-turn someone at more than about 200.
And also, I clearly stated that he didn't need radar because Eschata is designed to fight AIs. Obviously you need some kind of radar against most humans.
-------------------
 Join AC Ravens!
|
|
quote
quick quote
edit
quick edit
del posts in thread report
|
Arc Royal | |
sputi
Melting faces!ultra seeker
total posts: 1420 since: Oct 2001
|
re: [SRS] Custom Cores & Criticism
|
Yours may have been aimed at everyone, but I only suggested that JG use it.
I prefer it on most of my cores because on a highly mobile mid-range cores, which most of mine are, radar isn't very useful, but cooling and energy drain are paramount. That head is by far the best choice in that situation.
-------------------
 Join AC Ravens!
|
|
quote
quick quote
edit
quick edit
del posts in thread report
|
Arc Royal | |
Johnny G | |
Chad Ghostal | |
| Guest | |
sputi
Melting faces!ultra seeker
total posts: 1420 since: Oct 2001
|
re: [SRS] Custom Cores & Criticism
|
Actually, there's no penalty for using ECMs if you use the new control scheme. Maybe that's why I seem to find them more useful.
Also, when you're at extreme close range with an opponent, the only time ECM is useful anyway, radar is rather essential. If you lose track of your opponent for just a second they can get behind you and cost you the match.
Finally, your ECM rating needs to be around twice the ECM level of the pod to completely negate the effect, so you need to have an extremely high Vs. ECM to completely avoid it.
-------------------
 Join AC Ravens!
|
|
quote
quick quote
edit
quick edit
del posts in thread report
|
Tosuno X | |
RohinUltima | |
| Guest | |
The_Saint | |
sputi
Melting faces!ultra seeker
total posts: 1420 since: Oct 2001
|
re: [SRS] Custom Cores & Criticism
|
quote RohinUltima
I'm sorry if this offends some people but if you need to rely on radar to pilot an AC, efficiently, you are lacking a good deal of ability. I do realize that it's a huge advantage to have radar in arenas like Born City or the Marine Base, especially the marine, but both arenas start you out in front of your opponent. If you lose track of them from there you are either too antsy a pilot or slow.
The above said most certainly doesn't pertain to heavy/slow ACs. If your foe has twice the movement ability I can understand that you'll need to see where he/she is jumping around if you cannot keep up.
And I completely agree with how useless ECM pods are...A trained monkey would have to be at the controls to not see the mine floating there. And if you are close enough to the person to be affected as the pod comes out then you shouldn't be relying on weapons that need to lock on. If you happened to be lured into the range of one then that's nothing but your own fault, if it even affects you that is. I do realize that close ranged ACs would have difficulty but if you are fast enough to be a close range AC you should be fast enough, and talented enough, to stay away and dodge while the ECM pod is in effect, if it even works at all.
Close ranged heavy AC? Very possible but that's another discussion. maybe I'll post a few design suggestions for that later. Of course you realize that if your opponent is equally as skilled as you, none of that applies.
-------------------
 Join AC Ravens!
|
|
quote
quick quote
edit
quick edit
del posts in thread report
|
Arc Royal | |
| Guest | |
RohinUltima | |
Johnny G | |
Tosuno | |
sputi
Melting faces!ultra seeker
total posts: 1420 since: Oct 2001
|
re: [SRS] Custom Cores & Criticism
|
Lucid
CR-H81S4[0.1.0.0.9] CR-C98E2[0.10.0.0.0] CR-WA74BZL CR-LN85[3.7.0.0.0] NONE CR-F82D2 CR-G78[0.0.10] RAGORA[3.0.7] SYAMANA JIREN W803R-SIREN W822M-DRYAD2 OPS: D01-AMINO, CR-069ES, CR-069SS, CR-071EC, CR-07SLA, CR-079L+, D02-ORGANELLE, MARISHI
Alright, it still doesn't feel quite right, but this version is a lot more refined. Strategy is still the same - stay on the ground, get close, and unload bazooka rounds. The fast radar really helps at close range. I'm still not sure what to use on the back, but I like the DRYAD2 a lot.
It's got Mirage parts now, damn.
-------------------
 Join AC Ravens!
|
|
quote
quick quote
edit
quick edit
del posts in thread report
|
| Guest | |
Tosuno | |
sputi
Melting faces!ultra seeker
total posts: 1420 since: Oct 2001
|
re: [SRS] Custom Cores & Criticism
|
OK, a few things I'd reccomend:
WASP-->CR-H81S4 - better in every way FCS-->COWRY - with only one weapon you get an insane lock box SIREN3-->SIREN - same super fast refresh, less weight PIXIE2-->WH79M2 - close range beast
Also, I heard that you get a penalty on blade damage for having mismatched weight classes, so you might want to try using some mid arms.
Finally, I'd use the C89E2 core, but that's just preference.
-------------------
 Join AC Ravens!
|
|
quote
quick quote
edit
quick edit
del posts in thread report
|
InSoMnIA X | |
Johnny G | |
Moon Walker | |
| Guest | |
innes | |
TRS_Raziel | |
| ... 14 additional posts truncated due to thread length. |
| [All dates in (PST) time] | Threads List « Next Newest Next Oldest » |