Ok here is a re-written walkthrough for this sometime incredibly frustrating game! Thanks for the help from ADK (Homepage : http://dimensions-sega.fr.st) for the original French one.I added the bits he missed (I'm Chase Porter Email: elvira1983_6@hotmail.com).
When trying to use it there a lot of errors (through no fault of his own) so I decided to write a new one and adding the bits he missed.This is a full walktrhough including spoliers so make sure you want to use it before you start!
Tat said, lets get started!
Walkthrough :
THE HOSPITAL :
The Morgue :
You exit of the cellophane bag. The first thing to do is to exit of this room.
Turn back and find a table with a microscope. Take it. Near this table is an
axe inside a cabinet. Use the microscope on it to break the window (third
cursor). Now you have an axe and if you look closely you can take a part of the
broken glass.
Now go to the fridge on the left of the room. Use the axe to cut the wire and
take it. Examine now the dead bodies on the trolleys. Inside the farthest bag is a
woman, inside the middle one a guy in leather pants. His tatoo is named "Ariel".
keep this in mind. The last body is a cast member of this eerie hospital.
Use the fourth cursor to move his hand and then cut the thumb with the axe.
You will see a closet near the electric control panel, open the window with the
paper on it. You read a code 654321.
Last thing to do is going near the electric control panel and open it with the
axe. Remove the old wire. Here is the tricky part : open the inventory and
select the broken glass, now choose the fourth cursor. Click on the piece of wire and he will cut off the plastic ends making a new piece of the circuit. Use this working wire on the panel toactivate it.
You can exit of the morgue. You have in your inventory :
A microscope, An axe and A thumb.
In the next room, Look at the broken door and then simply use the lift to
access to the upper floor.
You arrive in a corridor full of rooms to explore.
Go to the end of the corridor and on the left hand side (the characters left not yours.lol) is a door with a security panel. Click on the thumb and use this to open the door.
SMALL OFFICE :
First pick up the key on the floor. Second walk round the front of the desk and pick up Key. It is hanging from the lamp (N/B. Please note this is hard to find. Took me ages, but persevere and you will find it.) Next take a close look at the desk (using the ete I think) You find a drawer. Open it with the axe.
Read the note and take the blue card. Examine the books and read the one before
the last on the left to find the red card.
DOCTOR DESK :
Exit out of the desk room and go down the corridor opposite and then go through the door leading into a doctors office. As soon as u enter click straight ahead then use the eye to a view a fax console that is hidden in the corner next to the doctors desk. You find a fax, listen to the message and then push the "auto" button. If you don't set up
the fax on auto you won't be able to use it.
Now go to the desk and read the note. Then choose the fourth cursor to move the
dead doctor. You take his Card. Exit. Go back to the corridor.
Machinery Room :
Walk down the corridor and on the characters right side is a door, open it. If you not sure what key to use just try them all.lol. once you enter immediately on the left is a vest hanging up. Now u need to click on this several times but eventually you will find a torch. Now explore the room. You find a screwdriver. On the desk under the window. Now turn to exit out so your standing in front of the door. Move your mouse to the left and you will move in front of a cupboard. Read the note on the cupboard, then choice the fourth icon and move your mouse just above the note. The mouse symbol should change to a pick up sign. Click and you take the horseshoe. Now you can exit.
DESK KEY ROOM :
As soon as you exit go into the room across the corridor. Use the desk key to enter. It is a dark room with a PC in it. Click the eye on the white screen and he will start to use the computer. Enter the code ARIEL, The code is "qriel". Note on a paper the locker code 928374. Exit.
CAMERA ROOM :
Next go down the corridor and enter the camera room. Inside look at
the videorecorder (this is the one at the end of the row on the right side) and find a videotape. Exit.
Staff Room :
Examine the sofa and find the remote controller, use it on the TV to switch it
on. Now use the videotape on the videorecorder. The video player is located on the blue shelfs. Look at the video (it's long).
You see a nurse doing the code and then a guy that looks like the hitman
destroys the electric controle panel. I suggest you note the code 260731. Last
use the screwdriver on the working device to obtain the first battery for the
lamp. Now use the horseshoe on the calendar of victoria lollipop and you obtain
a Key. Use it to open the locker of Kolya. You find the circuit breaker. Exit.
Go to the door you see in the video (the one right at the end of the corridor) and use the screwdriver to open the panel.
You must use the circuit breaker to switch it on. Open the door by using the
code 260731 on the digicode.
You arrive in a brand new floor full of rooms, yeah !!
You will be less happier when you will understand that only 2 doors open, one
door is in the dark this is the cardiology room. (you need a second battery for the lamp) and the other is further down the corridor on the right side.
EXPERIENCE LAB :
Inside you find the body of the guy who destroyed the control panel in the
video. Near him is a scalpel take it. You can check the body of the nurse.
Insist a bit and you find the key of her locker. Near her hand is a condom.
Exit.
In this corridor (after this room), there is one locked door and at the end of
this corridor are the toilets.
TOILETS :
Open the tap and fill the condom with the water. Exit.
Go back to the second floor and enter the restroom. Open Lara's locker. You
find in it a... well something specific to the women. Use your screwdriver to
obtain the second battery. Give it to your lamp. You can now access the dark
room of the first floor (cardiologist room).
CARDIOLOIST ROOM :
Curiously the light is on but it's a bug. Use the lamp and with it in your
hand, switch on the light. The switch is on the wall on the characters left side as soon as you enter. Now you can search for, in the vest, a SAFE KEY.
Advance near the body and find the ammos. Exit.
Go back to the upper floor again. Use the scalpel to open the locked door near
the Camera room. You reach the fan room.
FAN ROOM :
Your goal is now to stop the fan, and walk all the way across to the other side. Throw the condom on the panel on the other side. Once the circuit are broken, go to the other side. You
find a gun, reload it with the ammos. You find a card that says Katzman. Exit out of here
Go to the camera room and open the safe with the SAFE KEY. You find a floppy
disk. You can now exit.
COMPUTER ROOM :
Ok, go back down the corridor into the first room you went into (the one u used the thumb to enter). Go to the digicode consol and Enter 928374.
Look at the carpet , you find a key below. Look at the table, you find a key
behind a cup. Now use both key to activate the computer. You find a menu named
morgue. You must enter 3 codes corresponding to the number you found on the bag
in the morgue. There are :
Knecht 100001
Lastikova 906090
Belov 270871.
Now examine the newly open wall behind you to understand a part of the plot and take the pencil and the notebook. Use the fourth cursor on the pencil after you open
your inventory and it becomes a key.
Now go to the computer room down the corridor, the one that has the mermaids on the wall and insert the floppy disk on the PC.. Use the floppy menu and
send the password by fax. The fax number is: 94511. Go to the doctor desk and examine the fax. The codes are :
YS AYBOLYUK 9991
LV DOPODDONOVA 9992
TV ZYCHANA 9993
MA KATZMAN 9994
OB PROBKA 9995
PM STUKOV 9996;
Exit.
Go to the machinery room. Remember the desk where you take the screwdriver,
use the fourth cursor on the sheet under it to discover a safe. Open this safe
with the key obtained from the pencil. You find a note with a code BJRVR.
Now go to the first floor and enter the lift. To enter the lift you must move the body that is blocking the doors. If you click on the body with your fourth Icon the character will drag the body free of the doors leaving it for you to enter. Use the card of Katzman and enter his code 9994. Then enter the emergency code 654321. You access the welcome floor.
WELCOME FLOOR:
Advance and you find 2 doors. one is open but useless. The second door must be
shot with the gun. Enter the office and close the window to cut the head of the
guy. Exit and go to the hall. Move a carpet near the no head guy to close a
valve. Go to the bathroom now. This is directly opposite of where you are. You need to walk through the room with glass walls.
BATHROOM :
Apporach of the girl. Inspect her hand until your notebook becomes green. Read
it to find the code 2000. Use this code on the locker in this room to find the
control panel key of the welcome area.
Go to this panel and open it. Enter the code by pressing the appropriate button
:
Blue, Yellow, Red, Green, Red.
The buttons you must push have the initial letter of each color under it.
Congratulations you can exit of the hospital !!! Now you chat with some cop.
Answer whatever you want (i suggest to say "none of your business to accelerate
the procedure) and you will be arrested. You are now in the jail.
THE JAIL :
Ok, first thing u need to do is talk to the prisoners. Once done if u move the mouse just above the fat guys head you should get an arrow, Click it and it moves in. U need to click on each one of the beds (fat guy should say "this is my cot see").
Once that is done click the eye and click on the radiator at the back. There is three pieces of bread on it. In turn click on them. Inside one of them is a blad. (good job you didn’t eat that eh?)
Once he has said that you need to click out so u can see both the guys again and you need to chat to fattie. Keep clicking the mouth on him until u start a fight. The leader will wake up from his bunk and chat to u. After u have chatted u can turn the water off.
To turn it off you need to click the eye on the sink (may need to do it a couple of times). Then u will close in on the sink. On one of the taps has a metal handle. Pick this up using icon three. Then move to the two pipes in the corner. In turn pick the handle up icon 3 and put it on the pipes, icon 4 and then turn this turns off the water.
You must find 3 cards with a riddle on it. Look at the bed under the leader and
you find an aluminium wire. Look at the bed of the leader and take the black
wire. Now look at the ground under the card players and take one special card.
Look at the picture on the table, with the blade, cut it to find a second card.
Now you must open your invertary and then click the eye. In turn click on each of the cards and you will get a close up on them so you can read the riddle. Once you have read all three go to the leader and in turn click on each card and then click on him.
The answer to the riddle is 5. Ask twice for his glasses and he tells another riddle.
Go near the toilets. Look at the tank. Remove the syphon. Use the lever to
empty the water. Choose the fourth cursor to transform the aluminium wire into
a hook. Apply the hook on the black wire. Use this new item to find 6 cards.
Look at the tap and move the one on the left. It will turn upside down if you click on it with the fourth icon. Use the hook again and you will find the seventh card rolled up inside the tap.
Now show this card to the leader and answer 44. Next choose one of the six
cards and answer Batman. You obtain the glasses.
Read the last card and show it to the leader. Answer is Balzac. Now talk to the
leader and go and knock several times on the door.
After the questioning you are being placed in a small cell and everyone is
killed. Go up to the cell door and pick up the scissor and the medikit from the dead guard.. Use the scissor on the bed. It breaks but you obtain a cotton. Use the trash as if it was a stool. Climb on it and look inside the air vent to find some blood. Apply the blood on the cotton, it turns red. Use the cotton on the lock.
Now open the inventory and use the fourth cursor on the broken scissor. Apply
it on the medikit. Use this item to get a hook again. Use this on the door and you will obtain the gun from the dead guard. Use the gun to open the door.
In cell 103 you must take the cellular phone. In cell 101 you must take the
knife and exit. In the corridor take the extinguisher. Go back to the guard and repeatedly click on him you find some ammoniac and some dimedirol. Use the extinguisher on the red button that can be seen through the cell doors opposite room 101. The door will open
EMPTY ROOM :
Take the paper and read the note. Exit.
POOL ROOM :
Take the queue. Look at the door to obtain its code 30461 and go straight.
MASLOVA OFFICE :
Examine her desk. You can find the code 8381 and the code FLORALIFE. Take the news paper on the wall. Make it slide under the door in
front of you. Use the knife to open it.
TORTURE ROOM :
You enter the torture room. Advance and find a body with a Magnetic card inside a pocket. Exit.
Back to Maslova office, find the exit to the toilets.
TOILETS :
Open the door, search for a key in the guy’s pocket. You can find the guy inside the last toilet cubicle, the one with the closed door. Exit.
Go back to the Pool room and this time exit right.
SALAMI AND SLOIDZE OFFICE :
Look at Salami's desk. Look at Sloidze's one to read hat his code is his intial
letters (AGS). The right order is SQG (in qwerty). Use the magnetic card to
open the door.
INTERROGATION ROOM :
Find in it your file and then use the stamp on the white paper to obtain your
fingernail. Go back to Maslova Office and this time exit by the "visible door".
PC ROOM :
Now use the PC. First, read the e mail. Then use the paper with your fingernail
on the scanner. Use the computer to scan your fingernail. Send the file, Scan
49 to Maslova. Go back to Salami's office.
SALAMI AND SLOIDZE OFFICE :
See the digicode, input 8381. It burns out.
click the left of the door with the queue. This will pop it open. Use the computer. select the fourth cursor to navigate into the menus.
For Sloidze, enter SQG, read the documents, exit.
For Kobalska enter ELVIRQ (elvira in qwerty), read and exit.
For Maslova enter FLORQLIFE, receive the mail, save the file on the disk, open
it, exit.
Now choose to go on the net. Choose the first adress.
Choose Karasko and enter 17653007 then STUFF. Read the file about you, a secret
agent man. exit and choose Gorin, then enter your id: 17789006, password eldorado. Then choose Special Door Opening -> Black Lake -> Police -> then enter 30461.
While in this section, you must go to the cellular phone section and reactivate the first member or else you won't be able to call anyone. You can exit.
DOOR 30461 :
Enter and you find an old buddy in bad shape. Use the ammoniac to awake him.
Use the dimedirol then. Advance to the jail and use the queue to obtain a
cigarette in the bag (four times). Enter Room 1.
ROOM 1 :
Look at the guy. Find a floppy disk, the time of his death (2308, code for
later), a lighter and a paper with a code on it. Go left to room 2.
ROOM 2 :
Use the fax, you have 2 codes now, Kay52 and GRDA25. Take the battery from the
mouth of he guy at the desk. Associate it to your phone. You can now call
people. Find the CD on the hifi system and exit. Back to room 1, exit to room 3
on the right.
ROOM 3 :
Now answer this damned phone, until it stops to ring. Exit to room 4.
ROOM 4 :
The first door can be opened with the small key you found earlier.
ROOM 5 :
You find some cocaine here, exit.
Go back to the wounded guy (whip) and give him the cigarette, the lighter and
the cocaine. He gives you a phone number and die. You can call Stupor at 24343.
He asks you a cartridge code, the one of Belov. Go back to Room 4 and this
time, look at the second door. It's locked, but you can remove the picture with
WC on it. You find a digicode, which is 2308.
ROOM 6 :
Use the computer, input GRDA25, then choose Belov, input KAY52 then 8032000 is
activated. A drawer opens and you obtain the cartridge. Call 24343 and give the
code, Orange and Yellow.
Go back to cell 102, where you begin the second part, and knock on the door.
Talk to the guard. Open the magazine, then go to the word games and give the
answer NEBUCHADNEZZAR to the guard. He opens the door to the final passageway. use it, climb the ladder and you have completed this game.
4 Small discussion about the scenario :
Ok, i suppose that the scenario stays unclear even if the game is completed.
Why the hero lost his memory ? Probably because he was hurt by the executioner.
By the way who is he ? in fact they are two and they are 2 men working for that
Stupor (a kingpin) and Belov (the mad scientist). The government sent an agent
to stop Belov and replace him in oder to find Stupor. Belov's men began to kill
everyone to make a terror in town (it will even become a reality show to
survive 3 days in this town). Gorin has been hurt too but the bad guys simply
gave him something so he lost his memory and they let him as dead. They were
hoping he will awake while they continue to display the terror in town. That's
exactly what he did and at the end he has been caught and now he knows the same
fate as Belov. The only difference is that it seems to be forever and not for a
month.
5 Credits :