Update: Torment: Tides of Numenera reached its funding goal a mere six hours after launch. Brian Fargo and the inXile team are dumbfounded and beyond thrilled at how quickly the goal was reached. The team is planning to post a longer update and some stretch goals soon.
On Monday, inXile Entertainment announced the launch date for Torment: Tides of Numenera, the spiritual successor to Planescape: Torment. It was also revealed a Kickstarter for the new game would arrive on Wednesday, and lo and behold it did earlier this morning. Torment: Tides of Numenera has a $900,000 Kickstarter goal, and even though it's just hours old, it's already nearly there.
A little over $700,000 have already been raised for Torment, which if nothing else shows just how strongly fans want a successor to Planescape. Pledges can be made in any amount, though a minimum of $25 nets you a DRM-free copy of the game. An early backer tier of $20 is open to the first 15,000 at that level to get the game for a little cheaper, but act quick because about half of those are already gone.
So, what all will Torment: Tides of Numenera have in it? Well, it's a story-driven game played from an isometric perspective with a dialog system and approach similar to the original Planescape: Torment. You play a single character who can have NPCs join the group along the way if you choose. InXile are designing the new Torment to echo four pillars of the original, which are: a deep, thematically satisfying story; a unique world; a rich, personal story; and real consequence.
The "philosophical underpinnings" drive the game, with every player choice or action driving the experience; your weapons, if you will. Monte Cook's world of Numenera offers a rich and fantastic setting for Torment, although magic isn't quite what you're used to. Torment's story is epic yet immensely personal, with nontradtional characters and companions having their own motivations drive them. Lastly, player choice makes an actual difference, as the ending is crafted based on what you do. Replayability and reactivity means no two playthroughs are quite the same, and inXile won't steer you down a predetermined pathway.
Torment: Tides of Numenera's Kickstarter runs until April 5, 2013. A $25 pledge gets you a copy of the game and digital manual, with higher tiers offering bigger and better rewards. The $35 tier gets you a digital soundtrack and art concept book, $45 adds in a free copy of Wasteland 2, $65 nets you a boxed copy of the game and manual to go with the digital versions, and $80 (or $75 for the first 2,000) grants you beta access and inclusion in the credits. There are also higher tiers, although each one has a limited amount of spaces.
If you're concerned how Torment impacts development of Wasteland 2, fear not. InXile has a large enough team to handle both, plus the pre-production team for Wasteland 2 is completely finished and free to move on to Torment. So, nothing is stopping you from backing Tides of Numenera, and judging by the climbing pledged amount, it certainly isn't.