New screens are in for Keiji Inafune's action RPG Soul Sacrifice, and are likely the most tantalizing yet, as well as the most disturbing (in the good way). The screens and also few bits of concept art are split between magical abilities and bosses.
In the magic department, it's said your abilities will make use of the environment for the purpose of long range attacks, defense, and recovery. Magic is divided into the Salamander and Gungnir categories.
Bosses here include a gigantic mutated harpy and a Cerberus who may or may not be hitting the steroids -- fun!