Levolution. It sounds like a funny name, but it's the basis of how maps in Battlefield 4 can be changed in radical new ways to present an entirely new fighting area. There's been snippets of it in previous videos, but this time, lead multiplayer designer Thomas Andersson is ready to go into detail on just what Levolution is all about.
It wasn't always a way for players to shape the map on their own, as initial testing had it on a timer that would trigger regardless of player involvement. However that soon changed because DICE realized players like having that amount of control, and Levolution as we know it began to take shape. It's a way to dramatically alter a multiplayer match to make it feel more like single player, with massive set pieces tumbling down when they just can't sustain any more damage. That skyscraper on the Siege of Shanghai map is just one example of what can happen in a match.
Players can focus all their efforts on bringing down that skyscraper, while others may want to protect it for the advantage it provides their team. Maybe having the skyscraper is suited to the team's playstyle, while not having it is better for the other. There's other things too that can trigger Levolution, like a warhead going off, with teams fighting to control whether or not its timer reaches zero.
There's a lot more to Levolution than just the big stuff, like raising or lowering bollards to determine what vehicles pass through. Metal detectors can act as early warning systems, power can be cut to buildings, and plenty of other things can affect the tide of battle. It all sounds like a unique way of keeping players engrossed in mutliplayer, and a huge leap forward from the destruction seen in past Battlefield games.
We won't have long to see how it all plays out, as Battlefield 4 arrives on October 29 for the PC, PS3, and 360. PlayStation 4 and Xbox One versions arrive when those consoles do, so November 15 for the PS4 and sometime that month for the Xbox One.