Heavy Rain creator David Cage has said Quantic Dream is not aiming to deliver "fun" with Beyond: Two Souls.
Cage isn't "interested in giving [players] 'fun'", but instead to "give them meaning", which isn't done by challenging player's "thumbs", but by challenging their "minds." He believes the ultimate way to achieve this feat is by offering players a journey that is "emotional" and an experience that is "unique."
"My goal is to surprise people, to give them something they want without knowing they want it. I want to create an emotional journey, a unique experience.
"I am not interested in giving them 'fun', I want to give them meaning; I don't want to challenge their thumbs, I want to challenge their minds."
He continued to talk about the game's plot, which follows a character over the duration of 15 years. The story itself is a response to the death of one of Cage's relatives.
"Maybe this is not what most people out there actually want, but this is the goal I set myself with Beyond: to create something different."
Cage's sentiments echoes his recent thoughts regarding the state of the games industry. He believes it will die without innovation, with developers needed to offer "deeper" experiences.
PlayStation 3 exclusive Beyond: Two Souls is currently scheduled for a release sometime during 2013.