|PAGES: 1 2 3 4 5 next»||REPLY TO THIS THREAD START NEW THREAD|
Apr 19, 05 at 9:05pm ^Strategies Galore : Last Update --> 4th August 2005
Log in to remove this advertisement
This has been set up for all to understand so it should not be that hard. I am only setting up 2 links per guide for all guides submitted [ say for the battle against the Earth Eater there will be 2 made links ]. But this dose not stop you from submitting for that same battle because if i find yours better and more informing then the other guide made for that topic then i will use yours and get rid of that one.
You can submit a guide for any part of the Final Fantasy X game [ Blitzball, Aeons anything like that ] and i will make space for it.
You are aloud to DOUBLE POST in her under the circumstances that you are ONLY posting more then 1 guide. It is easier for me to read if they are separated from 1 post. If you comment on a post you can not then go forth and post again as that is not aloud. You gotta edit the last post
And all other Forum Rules apply
[ BX Edit: Please keep all conversation out of this thread. If you just have to tell somebody how great their guide was, please do it by using the handy NeoPM feature that Neoseeker has for us. As of 23 August, all posts without guides have been deleted from this thread. ]
[In game bosses **In Order**]
[Sinspawn Ammes] - tidus04 [Sinspawn Ammes] - Baralai_17
[Geosgaeno] - tidus04 [Geosgaeno] - Baralai_17
[Klikk] - sONYFREAK [Klikk] - Baralai_17
[Tros] - oblivion46000 [Tros] - Baralai_17
[Kimarhi] - oblivion46000
[Kimarhi] - Baralai_17
[Sin, Sinscale x3] - sONYFREAK
[Sinspawn Euchilles] - Volrath16 [Sinspawn Euchilles] - The Owner
[Lord Ochu] - Baralai_17 [Lord Ochu] - Dice
[Sinspawn Geneaux w/ Tentacles] - Volrath16
[Sinspawn Geneaux w/ Tentacles] - Baralai_17
[Oblitzerator] - Reload [Oblitzerator] - Baralai_17
[Sahagin Guard x18] - oblivion46000
[Chocobo Eater] - Baralai_17 [Chocobo Eater] - The Owner
[Sinspawn Gui] - oblivion46000 [Sinspawn Gui] - Baralai_17
[Sinspawn Gui (w/ Seymour)] - Reload [Sinspawn Gui (w/ Seymour)] - Baralai_17
[Extractor] - oblivion46000 [Extractor] - Baralai_17
[Sperimorph] - Reload [Sperimorph] - Baralai_17
[Crawler, Negator] - Jaguar
[Seymour w/guards, Anima, Seymour] - sONYFREAK
[Seymour w/guards, Anima, Seymour] - raver2OO4
[Wendigo w/ 2 guards] - Nemesii
[Wendigo w/2 guards] - Dice
[Evrae] - GallantmonX [Evrae] - Musachi 86
[Isaaru's Summons] - sONYFREAK [Isaaru's Summons] - ali3n
[Evrae Altana] - dragon2kool [Evrae Altana] - The Owner
[Seymour Natus w/ Mortibody] - The Owner
[Seymour Natus w/ Mortibody] - Baralai_17
[Defender X] - Yami Yugi II [Defender X] - Chris24
[Biran and Yenke Ronso] - Reload [Biran and Yenke Ronso] - BahamutX
[Seymour Flux w/ Mortiorchis] - GallantmonX
[Seymour Flux w/ Mortiorchis] - Yami Yugi II
[Sanctuary Keeper] - ShadowMandarb [Sanctuary Keeper] - GallantmonX
[Spectral Keeper] - Volrath16 [Spectral Keeper] - oblivion46000
[Yunalesca (3 Forms)] - dragon2kool [Yunalesca (3 Forms)] - The Owner
[Ultima Weapon] - Mako Cloud -[Ultima Weapon] - GallantmonX
[Sin (Left Fin, Right Fin, Core, and Sinspawn Genais)] - Jaguar
[Sin (Left Fin, Right Fin, Core, and Sinspawn Genais)] - Baralai_17
[Sin Head] - sONYFREAK [Sin Head] - The Owner
[Omega Weapon] - GallantmonX [Omega Weapon] - Galacticdramon
[Seymour Omnis] - dragon2kool - [Seymour Omnis] - kiker55
[Braska's Final Aeon (2 Forms)] - Yami Yugi II
[Braska's Final Aeon [2 Forms]] - sONYFREAK
[Yu Yevon] - Yami Yugi II [Yu Yevon] - DemonLord
[Stratoavis] - Jaguar
[Marlboro Menace] - oblivion46000
[Kottos] - Jaguar
[CouerlRegina] - oblivion46000
[Jormungand] - Jaguar
[Cactuar King] - Jaguar
[Espada] - Jaguar
[Abyss Worm] - Jaguar
[Chimeraguiest] - Penance
[Don Tonberry] - Jaguar
[Cateboplas] - oblivion46000
[Abadon] - Jaguar
[Vorban] - Penance
[Fenrir] - oblivion46000
[Ornitholestes] - oblivion46000
[Pteryx] - oblivion46000
[Hornet] - oblivion46000
[Vidatu] - Jaguar
[One Eye] - oblivion46000 [One Eye] - Nemisis13
[Jumbo Flan] - Penance [Jumbo Flan] - The Owner
[Nega Elemental] - oblivion46000
[Tanket] - oblivion46000
[Fafnir] - oblivion46000 [Fafnir] - XsLashEr325
[Sleep Sprout] - Volrath16
[Bomb King] - oblivion46000
[Juggernaut] - Jaguar
[Iron Clad] oblivion46000
[Earth Eater] - oblivion46000 - [Earth Eater] - Jewels
[Greater Sphere] - oblivion46000
[Catastrophe] - Jaguar
[T'huban] - Volrath16 [Th'uban] - oblivion46000
[Neslug] - oblivion46000 [Neslug] - The Owner
[Ultima Buster] - oblivion46000
[Shinryu] - Jaguar
[Nemesis] - Leonheart [Nemesis] - Friction
[Dark Valefor] - Jaguar [Dark Valefor] - The Owner
[Dark Ifrit] - Jaguar [Dark Ifrit] - The Owner
[Dark Ixion] - kiker55 [Dark Ixion] - The Owner
[Dark Shiva] - Jaguar [Dark Shiva] - Thw Owner
[Dark Bahamut] - Nemesii [Dark Bahamut] - The Owner
[Dark Yojimbo] - Penance [Dark Yojimbo] - Nemesii
[Dark Anima] - Nemesii [Dark Anima] - The Owner
[Dark Magus Sisters] - Penance [Dark Magus Sisters] - The Owner
[Blitzball Players Guide] - Jaguar
[Celestial Weapon Guide] - tidus04
[Cloister of Trials *All*] - Jaguar
[Leveling Up] - Baralai_17
[Lightning Dodger] - Penance
[Penance] - Dark Penance [Penance] - The Owner
[Transforming Cloudy Mirror into Celestial] - oblivion46000
[Zanmato (strategy on getting it)] - kt
I hope you found the FAQ to help you out with your situation, but if there was any problem then please post in this thread or post in the main FFX forum area and someone will help you out
If there is a link you have found not to work can you post a message here quoting the link that dose not work. Thanks
Thanks To --> Baralai_17 who found a mistake in the text for me
Please disable Sig or I will report your messages when you post in here and also no one on one conversations saying like Nice guide ect... from now on and that may even be reported as well > = D
This message was edited by tidus04 on Aug 05 2005.
This message was edited by BahamutX(moderator) on Aug 24 2005.
|posts in thread|
|Log in or register to remove this advertisement|
Apr 19, 05 at 10:50pm ^re: Strategies Galore : Last Update --> 4th August 2005
-BIRAN RONSO, YENKE RONSO-
» [ Stats // Biran Ronso ]
Steal: 1x Lv.3 Key Sphere2x (Common, Lv.3 Key Sphere (Rare)
Drop: 1x-2x Return Sphere (Common), 1x-2x Friend Sphere (Rare)
Elemental Properties: N/A
Status Immunities: Confusion, Darkness, Death, Eject, Petrification, Poison, Slow, Silence, Sleep, Zombie» [ Stats // Yenke Ronso ]
Both Biran and Yenke have a set attack pattern.
Biran: Thunder, Bulldoze, Blizzard, Bulldoze, repeat
Yenke: Fire Breath, Bulldoze, Aqua Breath, Bulldoze, repeat
Because Yenke will cast Haste on himself when left alone, and he'll just cast it back again if Dispel is used on him, it's best to defeat him first, with whatever attacks you have available. Because Kimahri is such a versatile character, it would be impossible for me to tell you exactly how to attack. Once Yenke is out of the way, Biran will cast Berserk on himself and only attack with Bulldoze for the remainder of the battle.
*Biran's and Yenke's max HP depends on how high Kimahri's is.
[color=#666666]This message was edited by BahamutX on Jun 10 2005.
|posts in thread|
Apr 20, 05 at 12:22am ^re: Strategies Galore : Last Update --> 3rd July 2005
≡ Spherimorph ≡
Boss Name: Spherimorph
HP: 12000 // MP: 100 // STR: 20 // DEF: 100 // AGL: 15 // LUCK: 15 // EVA: 0 // ACC: 30 // MAG: 20 // M.D: 1 // AP: 3420 // GIL: 4000
Have Auron, Yuna, and Lulu out in battle. Use Lulu and Auron to attack it until it changes it's element to Fire. After, use Yuna to summon Ifrit. I found that it will not change elements while Ifrit is out in battle. Just use the regular attack against it or Meteor Strike. As you attack it, it will usually do a press attack or a regular attack. Right after it will use fire which will give you life. Repeat this until he dies. It takes a little while but effortless to beat him.
This message was edited by Baralai_17 on Jul 13 2005.
|posts in thread|
Apr 20, 05 at 2:07pm ^re: Strategies Galore : Last Update --> 4th August 2005
Seymour Flux and Mortiorchis
Str: 30 // Mag: 15 // Def: 40
Drop: 1 or 2 Lv.4 Key Spheres
Immune to: Zombie, Sleep, Slow, Provoke, Petrify, Delay, Darkness, Threaten, Reflect, Eject, Death, Confuse, Bribe, Berserk, Demi, Doom, Power Break, Mental Break, Armor Break, and Magic Break.
Str: 40 // Mag: 40 // Def: 100
Immune to: Zombie, Sleep, Slow, Provoke, Petrify, Delay, Darkness, Threaten, Reflect, Eject, Death, Confuse, Bribe, Berserk, Demi, Doom, Power Break, Mental Break, Armor Break, Magic Break, Silence, Poison
Okay, when you enter this battle, first things first, use [Haste] on Yuna. This way, Yuna gets more turns in transition as opposed to Auron and Tidus, so that she can summon and deal damage faster. Once you do this, then make sure that you summon with Yuna. Just bring out any aeon and use its overdrive (the aeon will die, but the damage will be done). If you keep doing that with Yuna, then there will be no problems for this fight at all, seeing as how the overdrives deal damage to both opponents. That also means that every time Mortiorchis gets killed, he will absorb a bit of HP from Seymour, only making life easier for you. Keep that strategy going and you shall win in no time.
Of course, if Seymour manages to stop your potentially invincible strategy, then you have to resort to taking him out by other methods. I would suggest that you really try as hard as you can to cast [Bio] on him so that he will eventually loose HP gradually. If you can pull this off, then most likely you should then try to cast [Regen] (if you even manage to have it), or just keep Yuna on [Haste] and make sure that your party stays healed and in tip-top shape. He, from time to time, will do a combo attack with the Mortiorchis which consists of [Lance of Atrophy] and [Auto-Life] which is an instant KO, since [Lance of Atrophy] will hit you with zombie status. If this happens, then I would suggest healing that character as fast as possible and then continue with the summon strategy, seeing as how that's the best method to deal with this fight. If he uses [Total Annihilation], then call it quits, because you most likely wouldn't survive for long.
It shouldn't be long if you can pull off both combo's at once (Bio and the summon strategy), because he will fall pretty fast. Good Luck.
This message was edited by GallantmonX on Apr 23 2005.
|posts in thread|
Apr 20, 05 at 10:10pm ^re: Strategies Galore : Last Update --> 4th August 2005
Boss: Seymour Flux, Mortiorchis
HP: 70000, 4000, respectively
Reccomended Party: Tidus, Yuna, Auron/Wakka (whoever has the better stats)
Before entering this battle, fight the monsters on Mt. Gagazet to get all your characters and Aeons into Overdrive Mode. Once the battle starts, have Tidus cast Hastega.
The first thing to do is to summons your Aeons. Each time Yuna's turn comes around, summon an Aeon and use their Overdrive. Make sure to use the Overdrive as soon as the Aeon is summoned, as Seymour will kill it with Banish on his next turn. Do this with all your Aeons. Keep in mind that whenever you use an Aeon's Overdrive you will destroy Mortiorchis as well, and it will absorb life from Seymour to revive itself.
After you're done with the Aeons, he should have 15000-20000 HP remaining. Now Mortiorchis will charge for a powerful magic attack called Total Annihlation, which will probably kill all your characters since it does 4000+ damage. But all is not lost. While it is charging, cast Shell with Yuna on everyone. Now, when the attack is used, it will only deal around 1500 damage. From now on, this attack is all that Mortiorchis and, in effect, Seymour, will use. Between charges, attack and heal as necessary. This is also a good time to use your characters' Overdrives to kill him even quicker.
Edit: Disabled sig.
This message was edited by Yami Yugi II on Apr 20 2005.
|posts in thread|
Apr 21, 05 at 3:10pm ^re: Strategies Galore : Last Update --> 4th August 2005
Thanks for those guides guys. My turn to add some now
[ Boss Stats ] :: Sinspawn Ammes
Str: 1 // Mag: 5 // Def : 1
Immune to: Sleep, Poison, Petrification, Zombie, Threaten, Death, Doom, Scan, Demi, Eject, Zanmato
Sinspawn ammes will be the easiest boss that you will have to battle due to that fact that he can only use Demi. This is a spell that takes half of you HP untill it reaches 3 as it then can not go any further. So with this boss you just basically keep on attacking him and you or Auron will not be defeted by what i have just said.
After the battle there is a save point so you can then save it and regain you health so you won't need to use any potions
|posts in thread|
Apr 21, 05 at 3:25pm ^re: Strategies Galore : Last Update --> 4th August 2005
[ Boss Stats ] :: Geosgaeno
Str: 36 // Mag: 40 // Def : 50
Immune to: Silence, Sleep, Darkness, Poison [ 95.. 10% ], Pertification, Slow, Zombie, Power Break, Magic Break, Armour Break, Mental Break, Threaten, Death, Provoke, Doom, Scan, Demi, Delay, Eject, Zanmato [ Lvl 4 ]
Tidus is defently onto a loser with this battle but atleast on the 3rd attack Tidus automatically takes the fight on - regardles to any actions you do, use Triangle to block, or select the Escape option. Luckily, there is no real danger. Any attack by Geosgaeno simply reduces Tidus' HP by half, so there's no need to waste a potion at this point.
|posts in thread|
Apr 21, 05 at 3:48pm ^re: Strategies Galore : Last Update --> 4th August 2005
Locaton: Calm Lands - North
Abilities: Break Damage Limit, Triple Overdrive, Evade & Counter and Magic Counter
Effect on Aeons: None
In the North-West of the Calm Lands [ slightly to the North-East of the spot where you found Primer XXIII ], you'll find a guard blocking access to a download slope. He will leave his post each time you win a Catcher Chocobo race. You can then examine the Glyph at the bottom of the slope. If you have the Celestial Mirror with you, you will recive the Caladbolg.
Sun Crest: Zanarkand Dome - The Beyond
Go down the stairs in the North. You will reach another room, containing a chest with the Sun Crest in it.
Sun Sigil: Calm Land
Complete the Catcher Chocobo race in the Calm Lands in a total time of under zero secounds.
Locaton: Calm Lands - Arena
Abilities: Break Damage Limit, Triple Overdrive, Double AP and One MP Cost
Effect on Aeons: Breaks Damage Limit for Valefor
Use a Capture weapon to catch one of each of the fiends roaming the Calm Lands. The chest containing Nirvana will appear after you talk to the arena owner.
Moon Crest: Besaid Island - Beach
The Moon Crest is located to the East of the Beach area. To reach it you must enter the ocean and then follow it around this mountain/big rock and then you go on the beach behing the mountain/big rock and you will see a chest and there will be the Moon Crest.
Moon Sigil: Remiem Temple
You must have all eight aeons, and you must also defete all of Belgemine's aeons and send Belgemine to the farplane.
Auron - Masamune
Locaton: Calm Lands - Gorge Bottom
Abilities: Break Damage Limit, Triple Overdrive, First Strike and Counter-Attack
Effect on Aeons: Break Damage Limit for Yojimbo
Bring the Rusty Sword found on the Gorge Bottom (you find it where you fought Defender X, just go down the road to the right and when you reach the bottom go straight and then to the right of the screen to find it) to the statue of Lord Mi'ihen on the Mushroom Rock Road, to the North East leading to the Valley. A Glyph will appear if you examine the statue. If you now examine the Glyph with
the Celestial Mirror, Auron will receive his Celestial Weapon.
Mars Crest: Mi'ihen Highroad-Oldroad - South
Just go to the end and u will see a chest I think so just open it up to get it.
Mars Sigil: Calm Lands- Arena
Capture enough monsters to generate a total of ten creatures during the area conquest and/or species conquest in the monster arena.
Wakka - World Champion
Abilities: Break Damage Limit, Triple Overdrive, Double AP, Evade & Counter
Effect on Aeons: Break Damage Limit for Ifrit
Talk to the person behind the counter. As well as the Celestial Mirror, blitzball success is vital if you want to obtain the weapon. You must have gained at least third place in the League or a Tournament, or have recorded a
total of 100 victories.
Jupiter Crest: Luca Stadium-Locker Room
Fly to Luca and open one of the lockers in ur Locker Room.
Jupiter Sigil: Blitzball League
If Wakka has learnt the Attack Reels, Status Reels and Aurochs Reels Overdrive techniques, the Sigil will be offered as first prize in the Blitzball League. This means that u must meet the following conditions step by step:
1. The Attack Reels are sometimes offered as prizes for a Tournament victory-so win the Tournament.
2. Once you have the Attack Reels, you'll have to fight 250 battles, and these are battles against fiends rather than mere blitzball games! The Status Reels will then be offered as a reward for gaining first place in the next League season. This means that you must first complete a League and then finish the subsequent League in first place.
3. Once you have the Status Reels, you'll have to fight a further 450 battles against fiends, after which Aurochs Reels will be offered as a reward for gaining first place in a Tournament.
4. Once you have the Aurochs Reels, there is a 50% chance that the Jupiter Sigil will be offered as a reward for gaining first place in the next League season. That means that u must play in the current League until the last play
date. Then you should save your game, proceed beyond the final play date and take a look to see whether the next season's victors will be offered the Sigil. If not reload ur saved game and try again.
Kimahri: Sprit Lance
Location: Thunder Plains-South
Abilities: Break Damage Limit, Triple Overdrive, Double AP, Evade & Counter
Effect on Aeons: Break Damage Limit for Ixion
First, Press the square button on the three glowing Qactuar stones in the Thunder Plains. You task is then to find the ghost Qactuar hovering in the far South of the Thunder Plains – South, near the Save Sphere. Follow the ghost
until it reaches its destination, a small ruined tower on the eastern edge of this area. Once there, press the square button again: a treasure chest containing the Spirit Lance will appear.
Saturn Crest: Gagazet – Prominence
It's behind a pillar before you go into the Fayth Cluster Area. It should be on the left side of the screen. Keep looking until you find it.
Saturn Sigil: Macalania Woods
Once you have access to the Airship, master the Butterfly Hunt in both the North and Central areas
Lulu: Onion Knight
Location: Ruins – Underwater Hall (Baaj Temple)
Abilities: Break Damage Limit, Triple Overdrive, Magic Booster, One MP Cost
Effect on Aeons: Break Damage Limit for Shiva
After defeating Geosgaeno, dive between the pillars in the South, pressing the X button in order to find the hidden chest containing the Onion Knight.
Venus Crest: Guadosalam – The Farplane
Fly back to Guadosalam and pay another visit to the Farplane, where you will find a treasure chest.
Venus Sigil: Thunder Plains
Press the X button at the right moment in order to avoid 200 lightning strikes in a row. Then open the chest in front of the Travel Agency.
Location: Mushroom Rock – Valley
Abilities: Break Damage Limit, Triple Overdrive, Double AP, Gillionare
Effect on Aeons: none
On board the Airship, enter the password GODHAND and head for your new destination, Mushroom Rock, where you will find a treasure chest containing the weapon.
Mercury Crest: Sanubia Desert – West
It's located in the Central Area on the West side near the Hi-Potion x8. Shouldn't be that hard to find.
Mercury Sigil: Sanubia Desert – West
Fly back to Bikanel and complete the mini-game "The Valley of the Cactuars"
This message was edited by tidus04 on Apr 21 2005.
|posts in thread|
Apr 23, 05 at 1:36am ^re: Strategies Galore : Last Update --> 4th August 2005
I have a couple of suggestions for you, T4.
First of all, it would be better if you didn't link directly to the server when you link to new strategies. This can be avoided by starting the link with /forums/index/..., instead of www.aeon.neoseeker.com/, or whatever you use.
And secondly, could you put the usernames of the people who wrote the guides next to the links? It would be easier to find individual strategies that way, plus it would show who has contributed.
|posts in thread|
Apr 23, 05 at 2:49pm ^re: Strategies Galore : Last Update --> 4th August 2005
- Leveling Strategy -
A great place to level up easily and fast is outside Rin's travel agency near Macalania Temple.
Put out Rikku, Yuna, and Wakka. Have Rikku steal something or attack, have Yuna attack any monster, and have Wakka hit a flyer or snowdog. When Rikku's turn comes up, switch to Tidus, when Yuna's turn comes up, switch to Kimarhi, and when Wakka's turn comes up, swith to Auron. Have Tidus attack, have Kimarhi attack, and have Auron attack Ice Flan. When Kimarhi, Tidus and Auron have attacked, switch one to Lulu. Have Lulu use Fire or Fira, whatever fire spell she has, and finish off Ice Flan. If there are any enemies still standing, just finish them off with any character. When the battle is over, each character should recieve 900 AP or sometimes 1500 AP. The key is use every character in battle so at the end, each character will recieve same amount of AP.
Hope this guide helps!
|posts in thread|
Apr 24, 05 at 1:17am ^re: Strategies Galore : Last Update --> 4th August 2005
Str: 37 // Mag: 40 // Def: 100
Steal: Turbo Ether
Drop: 1 or 2 Return Spheres
Immune to: Doom, Sleep, Petrify, Zombie, Demi, Delay, Confuse, Death, Eject, Provoke, and Bribe.
[ Things that make life easier ]
[ Things to look out for ]
Obviously you will need to bring out your three strongest characters for this one (but I will focus on Yuna, Tidus, and Auron). Needless to say, this can be a pretty tough fight, no matter how you look at it. Although, it still has its usual flaws that you can break down and easily counter. Okay, its not necessary to actually have all the requirements as stated above, but you can still do it. Now he has 40,000 hp, meaning that if you are capable of using the default aeon strategy (Haste Yuna and then start summoning aeons and then using overdrives like no tomorrow) will indeed work. But if you choose not to do that, it becomes a little harder. First of all, he has a mini attack pattern which consists of: Photon Wings, normal attack, normal attack, Mana Breath, white magic spell, white magic spell. Now if you analyze this pattern (although it sometimes changes throughout), then you can quickly intervene and use the right precautions to stop yourself from hurting badly after he takes his turn.
During his first attack, its not much trouble when it comes to damage, but the only problem is Curse (the other status can be cured with Auto-Med, Remedy or Esuna. If he does hit you with Curse, then you might as well forget about using that characters overdrive, because you won't be able to use it while you are cursed.
For his second and third attack (which are just normal attack), I'm leaving it in your hands because I don't think that you will need any help with curing yourself. But just in case, Cura works well (you don't have enough HP yet to be in need of her Curaga, so I would suggest saving some MP) or if you have it, Auto-Potion can take care of this (not entirely, but halfway rather), or just use a Hi Potion or something.
For his fourth attack, Mana Breath, you will need more. Most of the time this attack will hit for damage around the 3000 area, so make sure that all characters stay above that HP mark. After the attack, you might want to invest in another Cura from Yuna, or if that doesn't do the job, then be ready with Curaga or an X-Potion (though you might not need it). If all else fails, then you better be ready with those Phoenix Downs.
The fifth and sixth turns will only bring mystery, because it's a white magic spell that the Sanctuary Keeper will use. He will either use: Curaga, Regen, Haste, Protect, Reflect, or Esuna. The only thing you should really worry about is Regen and Curaga, because they can easily make little work of your attacks that you've been dealing out to him. So I would recommend that before this turn comes up, you immediately hit him with Reflect, because he wont be able to get rid of it, meaning that every time he heals himself, it will heal one of your characters.
Other than that, make sure that you constantly keep up your attacks, and if you intend on doing the reflect on him (which I would recommend), then its best that you stay away from casting any magical attacks on him, because it will reflect and you will pay instead. Though you can bypass that with the [Ultima] spell because that penetrates [Reflect] status.
He isn't that hard when you know how to protect yourself, so keep up the attacks and he will fall soon enough. Good luck.
|posts in thread|
Apr 25, 05 at 8:18am ^re: Strategies Galore : Last Update --> 4th August 2005
quote BahamutXI only use the aeon.neoseeker at school but i see where the problem is there. I will edit the ones i got when i get home later as i can't know.
Also i will add next to the strategy who wrote it as well as like you said you know who wrote it. Thanks for the idea's.
I will update the rest later..
|posts in thread|
Jun 10, 05 at 5:26am ^re: Strategies Galore : Last Update --> 4th August 2005
- [ Who is Nemesis?]: Nemesis is the hardest, and the Ultimate monster creation in the "Monster Arena", located in Calm Lands. This is the name of the Final Original Monster to fight. He is the 2nd Hardest Boss in Final Fantasy X.
- [What does Nemesis Look Like?]: Nemesis looks like "Omega Weapon", fought in the Omega Ruins Secret Airship Location. The only differences, are that Nemesis is Bigger, Much Stronger, looks darker, And comes with whole new surprises.
- [How much HP does Nemesis have?]: Nemesis has a shocking, 10,000,000 HP, making him quiet a challege and some time to defeat! Fortunatley, this is nothing compare to the #1 Hardest Boss in Final Fantasy X!
- [How do i unlock Nemesis?]: To unlock nemesis, you need to capture 10 of every possible Monster, with the exeption of Original/Area/Species. You also need to defeat each of the Area/Species/Original creations of the Monster Arena Guy.
- [How do i defeat Nemesis?]: There are 3 ways to defeat Nemesis: Easy, Hard, Normal.
To defeat Nemesis the easy way, you Must Have each of the Following:
- Auto Life
- Quick Hit
- "Stoic" Overdrive Mode
- (Optional But Helpful) Attack Reels
- [Break Damage Limit]
- Auto Phoenix
- 220+ Strength
- 255 Strength
- 200+ Agility
- Low Hp (Not in yellow)
- At Least 50 Phoenix Downs
Now, at least 3 people Must have learned quick Hit, Hastega, Entrust, Haste, and Auto Life. I would recommend Wakka, Tidus, and Rikku for this battle! Once you have at least 3 people who learned those 5 Abilities, then you need at least 5 people with 220+ Strength. Everybody Must Have a low Hp (below 10,000) make sure it isn't in the yellow though! You need at least 50 Phoenix Downs, so make sure you're wealthy on that. Everybody Must Be in "Stoic" Overdrive Mode. Every Body Must have a "Break Damage Limit" somewhwere on their equipment. You can either get their ultimate weapons, or equip it with a couple Dark Matters. Your 6th character Must be the one with the 255+ defense. If you chose the Rikku, Tidus, Wakka method, then Wakka would be the best person in the party to have 255 strength, because of his Attack Reels Overdrive. Everybody Must have 200+ Agility. Now head into battle! First, cast Hastega on your party. This will give at least 2 extra turns Before/After Nemesis's turn. Now, your next character should cast Auto-Life on Himself/Herself. Next, use Quick hit until you only have 1 turn left. On that turn, cast Auto-Life on another character. Next, It's Nemesis's turn. He will perform "Ethereal Cannon". This will kill one of your characters, but do not worry, they will be revived by one of the remaining 2 characters (Auto Phoenix). If it was an Auto-Life character, they will automatically come to life, but this will call for a sacrificial turn after Nemesis's. After the character is revived, and Nemesis's turn is over, You need to cast Auto-Life on the remaining 2 characters. This should take up all your turns, if not use Quick Hit until Nemesis's turn. He will now Perform "Ultra Spark". This will Kill your entire party, But they will all be revived with Auto-Life. Now, on your first turn, Cast Hastega. Next, Highlight Quick Hit. If you don't have an extra turn, then don't use it! Instead, Cast Auto-Life. If you do get an extra turn, then use Quick Hit. (P.S) [Always highlight Quick Hit, and then look up to the right hand screen and see if you have an extra turn before the Boss does, to see if you can perform more effectively]. For every 3 odd turns Nemesis gets, he will Perform Ultra Spark. So... you should be smart enough to figure out that you need at least 2 characters in Auto-Life (all will be even better). After Nemesis perform Ultra Spark, and you have everybody in haste, and at least 1 person is in Auto-life, Keep using Quick Hit until you have 1 turn left. Always use your last turn to Cast Auto-Life if anyone needs it!. From here on a particular Bases, Nemesis will just Plain attack you, or perform "Ethereal Cannon". All of which can easily be evaded, with Auto Phoenix. Make sure that you Haste the character that got killed by either "Ethereal Cannon" or a Physicall Attack. If Nemesis performs "Ethereal Cannon", Always have at least 2 characters in Auto-Life Afterwards. He has a high chance of Making "Ultra Spark" his next move!. Just keep using Quick Hit, while making sure that at least 2 people are in the Auto-Life stance. After about 10-15 minutes of battle, Nemesis will perform a move very similar to "Ultra Spark". This is called "Armageddon". It is a powerful attack that is inevitable to escape. It will kill all your party members, with some flashy bursts of flames engulfing them. If you perform the the Auto-Life stance before, then at least 2 characters should be revived. After Nemesis performs Armageddon, you need to cast Auto-Life on at least 1 character. This is to make sure that you are well protected for Nemesis's "Crucial Turns". Nemesis's Crucial Turns, are a combination of either "Armageddon" and "Ultra Spark", or "Ultra Spark" and "Armageddon". Whenever you see Nemesis perform Armageddon, "Always" make sure at least 1 character is in Auto-Life stance. He has a 75% chance of performing Ultra-Spark on his next turn. If you have taken down about 7,000,000 Hp from Nemesis, then that percentage increases to 80%. So make sure that you are well protected after a couple Ultra Sparks, Or Armageddon. If perform the Auto-Life stance too late, and you only have 1 character that has Auto-Life stance before Nemesis performs these attacks, then you will die, and then its game over! Always be swift, and catchy. You can use your overdrives for this battle, but i wouldn't recommend it! If you do perform an overdrive, Nemesis will counterattack with "Ultima". Its powerful, and potent! If you want to perform your overdrive, make sure all 3 of your characters are in Auto-Life stance. This will not only bring back your whole party, but delays Nemesis's turn. If you have less than 3 party members in Auto-Life, Nemesis will have a turn right after your first character finishing their turn. This will provoke him to doing a "Crucial Turn". Not only do you have to cast haste on that character to speed them up, but you'll be waisting your turn. Make sure you use your overdrives for a smart turn. If you want, you can be clever and switch out a character with both Auto-Life and Haste, and make another character come in their place. Cast Auto-Life on that character to make sure they stay in the game. They can deal some damage too. If a character runs out of overdirve meter, then fill them up with "Entrust". Make sure you sacrifice the rigth character to do the job. This whole battle should take you about 45 mintues tops. It should be boring, but its worth it! Congrtualtions, you have defeated Nemesis.
To Deat Nemesis the Ordinary way (Normal) you need everything in the Easy Method, with the additon of:
- All Aeons
- Attack Reels
- Blitz Ace
- X Potions x50 (Minimum)
- Megalixers x10
- Mega Pheonix x7
- Ultimate Weapons
- [Break Hp Limit]
- Max Stats (Sphere Grid)
- 50,000 Hp
- Lulu's Fury
- Stamina Tablet
First, make sure you have all the aeons. Afterwards, gain the Attack Reels by playing Blitzball in Luca for winning a few league seasons. Learn Blitz Ace for Tidus by using his overdirves about 120 times. You will inevitably learn more overdrives for Tidus in the process. As for Lulu's Fury, make sure you learn either Flare or Ultima on the sphere grid. I'm sure you have all the Ultimate Weapons, how else could you defeat the other Original Monsters? As for Breaking your Hp Limit, you can equipe that with 180 Wings to discovery. Even though you can hold only 99, thats the maximum you need. If you want, you can fight Nemesis about 13 Times if you want, and beat him. Or, you can fight Shinryu 90 times. Don't worry, if you have max stats on the sphere grid, meaning 255 on everything, then you can beat Shinryu in in less than 2 mintues. He drops 2 wings to disovery. Or you can fight Nemesis for about 15x as long, to get a weapon already equiped with a break hp limit. The choice is yours, since you do need 30 wings to disovery to equipe Break Hp Limit. You only need as little as 50,000 Hp for the job though. Bribng is the only solutions for X-Potions, Megalixers, or Mega Phoenix. Head to the Omega Ruins, and fight Mimic boxes. These are accompanied with a lizard like creature called "Zaurus". Steal from the box, and if you are lucky it will explode in a mimicall creature. Kill the creature along with its guest for up to 100,000 gil earned. You Must have the gillionare ability equiped and that character must be 1 of the 3 characters fighting. After you have enough money, bribe Valaha for as little as 170,000 gil for enough X Potions. it doesn't have to be 50, but it will be alot easier. Bribe Varuna for some Meglixers. It will cost you as little as 1,000,000 gil though. It should give you more than enough megalixers. You can bribe Mega Phoenix from alycone in the Bikanel Desert. For as little as 7,500 gil you can earn enough Phoenix's. You can fight all these monsters in the Arena. Learn Regen, Copycat, Shell, Cheer, and Protect on the sphere grid. Now head into battle. Follow the easy method, but there are a few differences. Instead of making Nemesis kill your party with Armageddon or Ultra Spark, you can summon and Aeon to take the damage for you. It will save a ton of turn for you. If your aeon manages to surivive, unleash it's overdirve immediately. The more damage the better! By now your aeon should be dead. If you're feeling lucky, you can take a stamina tablet. You will inevitably earn alot of these during the story so don't worry much. This will double your max hp. With it, your 50,000 will be 99,999. You can survive all of nemesis's attacks with this kind of Hp. so that means that you can survive Ultima. With that in mind, you can perform alot more overdrives. But keep in mind, the more overdrives you use, the more turns Nemesis gets! So it's completely up to you. You might want to use Wakka's Attack Reels for references, since it is the most powerful and effective overdrive in the entire game.
Another thing you can do to evade Nemesis's "Ultima"
Is you can cast shell, on the most Hp character. So if you casted Auto-Life, Shell, Haste, and Stamna Tablet on Wakka, You can perform his Attack Reels for a total of 3 consecutive times, and 5 different times. Thats over 500,000 damage dealing to Nemesis every 3 turns, and 768,000
every 4 turns. Always use the Entrust if you feel that the character you need to perform the overdrive needs it.
If your Lulu has learned either Flare or Ultima, then she cast some deadly spells for some potent damage! You can cast over 12 hits with lulu's fury, but you have to make sure that the bar is full! With it, your Flare or Ultima should be dealing some nice amount of damage. Anywhere around 70,000 a peice! If you run too low on Hp, and your cure spells are beginning to become useless, refer to some X-Potions, or Megalixers! They might not resurrect all of your Hp, but enough! You can use more if you want, but that will only invite a hungry Nemesis into your house. If you're low on Hp, revive about 1/5 of it! Its all you need. Don't waste all your turns healing, it is necessary, but that will give Nemesis 3 extra turns everytime. Use your healing items at a uncostly positon. Despite all this, you still must always have Auto-Life on! Nemesis may usually come for a physical attack every few 2-3 turns. He usually does it after a Ultra-Spark. If you have high defense, and cast protect or cheer, then Nemesis's physicall attacks are nothing. Yu don't have to have 99,999 hp, but that would increase the chances of survival. That should be all you need to know on defeating Nemesis the ordinary way. Hope it was fun!
Now, Nemesis ia already hard enough. Would you really like to make him even harder by fighting him the Hard Way? I don't think so!
But for those of you who find Nemesis to be far too easy, then the hard way is for you! The hard way will be a link posted here on July 1st. Hope you're ready!
[To "Bahamut X":] Thank you very much for teaching me how to center stage some words. I couldn't have done it without yaz!
- [Who is the #1 Hardest Boss?]: That most definitely goes to to secret International/PAL version Boss, Penance.
- [What is Penance's Hp?]: Penance has 12,000,000 Hp. Yes folks, that even more than Nemesis. But don't worry, 2,000,000 difference isn't really that much of a scare.
- [How do I fight Penance?]: Penance is available in all versions of Final Fantasy X, except N.A (North American) Version. The best way to get these versions, are on ebay or online shipping!
You will rarely see any of these versions in stock!
- [Compare to Nemesis, How hard is Penance?]: 99% of players who face Penance say that he is harder than Nemesis. Not because he has 12,000,000, but he has additional boss's with him. Kinda like the first time you fight Seymour, he has guados with him.
This message was edited by friction on Jun 17 2005.
|posts in thread|
Jun 10, 05 at 4:35pm ^re: Strategies Galore : Last Update --> 4th August 2005
Boss: Defender X
Reccomended Party: Tidus, 2 others
Many people seem to struggle with this boss, defeating him is quite simple. At the beginning of the battle, use Provoke on him with Tidus. For the rest of the battle, he'll use Blast Punch on Tidus, which only halves the total amount of remaining HP. This means that he'll can't actually kill Tidus. Now, all you have to do is attack with your other characters to kill him. I reccomend using Auron, Kimahri, and Wakka, or any combination of people that will cause the most damage per turn. Just make sure Tidus never leaves the party, or else the Provoke effect will wear off and you'll have to re-use it. Happy slaying.
This message was edited by Yami Yugi II on Dec 19 2005.
|posts in thread|
Jun 15, 05 at 7:41pm ^re: Strategies Galore : Last Update --> 4th August 2005
Boss - seymour Natus
Boss - Mortibody
Party suggestion: Yuna and two others.
recommendations: full overdrives for Yuna and Aeons.
discription: at the very beggining you can use trigger commands for Yuna, Tidus and Kimarhi. Seymour will banish any aeon you send out straight away, so use its overdrive at once. mortibody will absorb 4000 hp from seymour when defeated, then 3000 then 2000 and finally 1000. Seymour will occasionly heal with Curaga (if my memory serves) so cast reflect on him to stop it. you can also use reflect on your own characters to stop his flare, but remember that this will also reflect your own healing magic. after he gets low on hp, seymour will repeatedly unleash break on one character after another. the aeons will come in very handy at this point. when you beat him, go watch the FMV in the Spring...you earnt it....
This message was edited by The Owner on Jun 16 2005.
|posts in thread|
|[All dates in (PST) time]||Threads List « Next Newest Next Oldest »|
|REPLY TO THIS THREAD START NEW THREAD||PAGES: 1 2 3 4 5 next»|
Powered by neoforums v2.3.6 (Bolieve)
Copyright Neo Era Media, Inc. 1999-2015