Maxis released a second video today showing off the inner-workings of their GlassBox engine, designed for the SimCity reboot. This inside look showcases the "Economic Engine" in GlassBox, or how the game's residential, commercial and industrial zones work together throughout a normal day cycle. It may not be as exciting as an FPS trailer, but for simulation fans it's thrilling learning about the underylying rules and systems that govern a game.
Through the use of signals, industrial buildings can request employees from residential areas, which in turn send our cars looking for work. Once an industrial building has enough employees, it can produce goods and ship them to commericial zones. Industrial buildings also produce pollution, a system mentioned in the previous GlassBox trailer, but still not fully explained.
While it's certainly interesting hearing about these systems, I can't help but feel some of the game's magic is being lost. Automated systems are fun to watch and understand, but how do players get to interract? Show us how we can directly influence where industial zones request employees from or where industrial goods get shipped to.