Work together with friends to build a region for the first time! The cities in your friends’ region will directly interact with each other.
Want to be a good neighbour? Send fire trucks to help your friend in an emergency.
Want to be a bad neighbour? Produce mass pollution and watch your friends’ Sims become sick.
Team up to share resources and accomplish great feats like launching shuttles into space.
Participate in global challenges, like lowering the total pollution output in the SimCity world, to unlock a trophy to place in your city.
Check regional and global leaderboards to compare your city with your friends'.
Every decision in your city and those in your friends’ cities will impact the greater SimCity world.
This sounds like a really great addition although how big a impact on gameplay it will have im not sure. But being able to chat and stuff while you build your city next door to someone else seems like a interesting prospect.
Well, SimCity has traditionally been single player so it will be quite a big shift in that regard. I think the multiplayer concepts definitely sound interesting although I'd certainly want the game to retain its single player mode as well; I wouldn't like the game to be online-only where you're perpetually connected to the greater "SimWorld" as it were.
We definitely need more information on how the multiplayer will be implemented!
SimCity's 2013 return will be marked with an always-on Internet policy, an Electronic Arts representative confirmed to Joystiq. To build cities you must have an Internet connection, says EA.
To build cities you must have an Internet connection, says EA.
The EA representative told the site that gamers will need to remain online via Origin to play SimCity, regardless of whether or not gamers purchase the title through that outlet. According to EA, an always-on connection is necessary due to the game's focus on multiplayer and worldwide economies.
On top of that, EA said SimCity will be available to purchase digitally outside of Origin. The company representative said the title will be sold through "other digital distribution platforms," but a finalized list is not yet available.
As of press time, EA had not responded to GameSpot's request for comment.
Due in 2013 for the PC and Mac, SimCity is in development at Maxis and will run on the company's new GlassBox game engine.
That's right, multiplayer is coming to SimCity. You will join up and form regions, which lets you share resources and influence each other for good or for ill. In the examples we saw, one player shared some excess energy he had generated with his neighbors, while another player, whose city generated a lot of crime, inadvertently raised the others' crime rates. On a larger scale, all players in SimCity will influence the global market: a place where resources are bought and sold. Prices will shift based on supply and demand, and you can track who the big players are in each resource though leaderboards.
The global market is not an auction-house style of service; you will not directly buy from and sell to each other. Instead, you purchase goods from the market. The finer details of how this will work in the game are still in development, but our main concern is how people will try to break it. What will the limits of a player's influence be? How will the game change when you're not online? Does that mean you lose access to the global market, a service seemingly designed to be both a resource safety net and a way to earn some extra cash? How Maxis balances this service whether you're playing online or offline could greatly determine if this is a single-player- or multiplayer-focused game.
UPDATE 28/03/12 After this preview was published, EA confirmed that SimCity would require a persistent internet connection to play, due to the pervasiveness of the online features.
Presentation
A key point the developers from Maxis stressed was accessibility. They want the return of SimCity to appeal to those who don't find poring over spreadsheets and tax reports an enjoyable way to spend the evening. That means giving these numbers a fresh coat of paint. Electrical power distribution was the example shown. By toggling an overlay, you can view a red line leading out from your (nonfunctional) power plant across the city to all your buildings. When you power up the plant, a yellow bolt of energy shoots down the line, lighting up all the buildings along the way with a jingle.
You can specialize in various areas, such as gambling or coal production.
You can specialize in various areas, such as gambling or coal production.
This is a simple example of the larger design philosophy of adding some extra flair to otherwise mundane parts of management. No matter how you dress it up, at its core, SimCity has always been a game of numbers. It's unlikely the team at Maxis working on this game, which includes developers as far back as SimCity 2000, could forget this. However, in their quest to make the series more user-friendly, we hope they don't forget the simple pleasures that come from diving into the details of your city and optimizing them to peak performance. Hopefully style won't come at the expense of substance.
Side Quests
The new SimCity borrows a page from The Sims 3 by offering lots of additional objectives for you to work toward outside of straight city management. Part of this design decision was to help put more emphasis on the sims who live in your city, thus giving your city some extra character. A simple example is a coal factory foreman who requests more coal for his factory (imagine that). On the more aggressive side, villainous sims can move into your city, such as the arsonist who will drive around setting fire to your buildings.
Along with the presentation overhaul, the underlying goal is to help this new SimCity engage a broader audience. This is all well and good, if these side quests are largely optional. If you wish to focus purely on the management aspect of the game, rather than constantly diving down to meet the individual whims of your citizens, that should be an option. The bulk of these quests should reward completion and not punish failure. And for the ones that do punish failure, it should fit naturally into the course of the game.
Specialists will visit your city with offers of new and unique buildings.
Specialists will visit your city with offers of new and unique buildings.
In addition to extra cash, the rewards for completing missions include new modules for buildings. We saw a small fire station receive a shiny new radio tower module that decreased the station's emergency response time. Cosmetic items, such as flags and signs, are also available. From a simple fire station to the game as a whole, SimCity is receiving a lot of upgrades. Some of them have us a little nervous, but the game still looks slick and colorful. We're very excited to learn what details will be revealed next, but until then, know that SimCity will be released on the PC and Mac sometime next year.
Just found these little articles on Gamespot and word from someone from EA says that the game will require a constant Internet connection. This might cause some issues as some people may like to play the game on the move so will probably be annoyed that they can't play. Hopefully their will be some kind of offline mode though.
I also found some more information about the multiplayer part of the game which is being introduced and it looks pretty good. Basically you form cities in regions and you can trade any surplus energy etc, but from the looks their is a global market so you can't negotiate with a neighbour. Other cities crime rates also affect yours so if your neighbours crime rates are high it looks like it will cause yours to rise as well.
As said above these seem like interesting additions and if for example you could create a region with friends that would be good. But i hope their is a option to start a new city on your own and not have any outside influence.
That seems good. Helping your friends. Cause my friend and I would always help each other out if we were in trouble. Thank the creator of the game for making multiplayer. It'll be awesome.
------------------- A quote of Tubendo: "If it ain't chubby, it ain't awesome!"