Hey there,I would be glad to help you. First, try to see the theory of the jobs that your team should have. Except for a TSS team (Toxic, Spikes, Sandstorm), a team should not have all Sweepers, all Tanks, or all Annoyers. Of course this doesn't mean that they are not usable, but it is advised that you mix up the jobs that your Pokémon have. For example, if you have all Tanks and you encounter two powerful tanks such as Skarmory and Blissey, your hits will bounce off them, so you need another type of Pokémon to defeat these two Pokémon. Also, usually, you start with a Pokémon that is likely to "do something in a short time." Don't send out Steelix as your starter; send in someone fast and can cover many types. Zapdos is a good starter because it can Paralyze and Substitute, Ninjask is not bad because it will Baton Pass to a sweeper, a Choice Bander is not bad because it can probably greatly damage or One-Hit KO its opponent, and Zangoose is also a good choice since its Swords Dance + Salac Berry combination can probably take down one Pokémon. Like the "Introduction, Body, Body, Body, Conclusion" rule to writing essays, these jobs will be the basic structure to your team and you can deviate from these structures as you become a better battler.
a) Physical Sweeper, Physical Sweeper, Special Sweeper, Special Sweeper, Tanker, and Annoyer.
First, two of the six Pokémon need to also be a Hazer or Pseudo-Hazer. This will be the theme to all of the sets, because Hazing is so important that it's critical to have some Pokémon doing it. Second, a Spinner would be a great addition to this team, since this team relies mainly on attacking power and Spikes would greatly hinder that. You might make one of your Special Sweepers a Starmie since it can be both a Special Sweeper and a Spinner. Also, you might want to make your Tanker or Annoyer a Pseudo-Hazer since they are the prime candidates. Again, start with Zapdos or another fast Pokémon.
b) Baton Passer, Physical Sweeper, Physical or Mixed Sweeper, Special Sweeper, Tanker, and Wall.
Ninjask is perfect for this team, because Speed Boost will benefit all Sweepers and even Tanks. Plusle and Minun are also great because they benefit your special sweeper, rather than your Physical one, by using Nasty Plot. If you do manage a Swords Dance with Ninjask or a Nasty Plot with Plusle/Minun, then Baton Pass it to your Physical/Special Sweeper because it can really Sweep. The Tanker and Wall are for switch-ins, such as when the Sweeper encounters something that you're sure it cannot KO. The Tanker or Wall would then absorb the damage, sending out Ninjask again or another Sweeper when you predict a switch. This relies on some prediction. You can have only one Pseudo-Hazer in this team since this is a fast-paced team, and you should try to defeat your opponent before they can set up their Stat Changes.
c) Physical Sweeper, Special Sweeper, Physical or Mixed Sweeper, Drainer, Tanker, and Cleric.
This is a Sleep Talking team, even though it doesn't show it. Two of the Sweepers should have Rest, and so should the Drainer and possibly the Tanker. Then, the Cleric should pop up from time to time to use Heal Bell, and it would be good if this Cleric is a Tanker or Wall (not someone that can't survive very long like Vileplume or Miltank). This is actually an Annoy Team, even though it has many Sweepers. With Rest + Heal Bell, the Sweepers won't seem to faint!
d) Spiker, Physical Sweeper, Special or Mixed Sweeper, Tanker, Drainer, and Cleric.
This team is purely Annoying. The Sweepers are for Stallers or Drainers such as Ludicolo, but with a Spiker, Drainer and a Tanker, you will seriously aggravate your opponent, especially with a Cleric. A Sleep Talker would fit the theme here, and of course two or more Hazers or Pseudo-Hazers are needed. The more you Roar or Whirlwind, the more your opponent will be hurt with Spikes.
e) Baton Passer, Baton Passer, Physical Sweeper, Physical Sweeper, Special or Mixed Sweeper, and Magnezone/Probopass.
This is really a weak team in the hands of a novice but powerful in the hands of an experienced battler. It is true that Roar and Whirlwind clear Status Changes, but a good battler would know what to Baton Pass, when to Baton pass, and when to send in Magnezone or Probopass. One of Magnezone's traits is Magnet Pull, which prevents Skarmory from switching, getting rid of one major Pseudo-Hazer. Probopass can also have this trait. This team relies heavily on prediction.
f) Zapdos, Umbreon, Celebi, Drainer, Physical Sweeper, and Special Sweeper.
Once again, this team requires a lot of prediction and should only be handled by experienced battlers. Umbreon can use Mean Look and Baton Pass to Celebi and Celebi can use Perish Song. Zapdos' Thunder Wave and Substitute makes this strategy easier, especially because Umbreon and Celebi will not take that much damage from a Paralyzed Pokémon.
g) Spiker or Drainer, Special or Mixed Sweeper, Heracross, Magnezone, Dugtrio, and Shuckle.
If you're been battling for a while, then you should know what to do here. Shuckle's Wrap and Encore keep its opponent in while you switch to Heracross or Dugtrio, doing damage. Magnezone is there once again for Skarmory, and it's nice to have a Spiker to take off more damage as your opponent switches since this is a major Annoy team. As always, you need a Sweeper to take down those Stallers.
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