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quote Gamespot
Hideo Kojima Q&A
Preview
GS: It almost seems as though the third game is a return in some ways to the relative simplicity of the first one, at least based on what we've seen. It has more of that focus to it, and a consistent setting. Is that something you were actively attempting to do?
HK: Yes, as you see, it says "back to the origin" in the game. With MGS 2, we threw in a lot, we provided a lot of [features] so people would enjoy it, but we did so much. This time we said keep it nice and simple and go back to the basics. It focuses on the original sneaking mission flavor.
GS: Is it true that the setting of the game is in the 1960s?
HK: I'm not going to give you a clear yes [laughs], but you should be imagining in that direction.
GS: There seems to already be plenty of speculation as to what the true context of the game is, since you've earned much fame as being quite the magicians, since so many people were surprised about how Metal Gear Solid 2 turned out to be. So, do you also expect that people will speculate a lot about Metal Gear Solid 3's story and premise?
HK: I would love people to speculate and talk about what it's going to be, about their thoughts. The thing is, ideally we do not want to show anything until the release of the game, but it's not going to be that way, because we could not promote the game at all. So what we're doing is providing two hints, one of the hints is the trailer, and the other hint is the pamphlet we're distributing. Nothing in the trailer or the pamphlet is, you know, they're not lies. We're telling the truth, so you can start doing you're speculating based on what you see there. Oh, and just to tell you, the Grand Theft Auto lines and the release date thing in the trailer is not going to be in the final game. [laughs]
GS: Can you speak about some of your influences for this new game? It clearly seems to go in some new directions, and it seems as though it may have been influenced by some film or reading that you've done at some point.
HK: It's not really how I was influenced or inspired, it's really how we video game creators and you video game fans want to experience jungle battle, fighting in the jungle and field battle. And we've done enough with the CQB (close-quarter battles), so we're taking this direction that everyone wants to experience. Game creators all over the world have tried creating jungles, throwing in jungles into their games, but it really hasn't worked. And this time, we're trying to break through that, trying to overcome that. Because in video games, when you try to create a jungle or a forest, there's so much vegetation and everything, and it's really hard to do because of the hardware limitations. But that's something we're trying to overcome, that's why we're coming up with a new engine for the game and hopefully we can accomplish this. What we're trying to convey right now is that there's a jungle in the game, that's all we've shown you, so it might just look like a lot of green, like vegetation, but the final product will have so much more. There will be buildings, there'll be a lot of characters, there will be some crazy weapons, and all that, and there will be the storylines and things that will lighten up each individual character. So, please do expect these things that will be coming later on.
GS: Is there a particular new gameplay feature that you're excited about that will be featured in this game?
HK: There's this thing called the camouflage index, it's what kind of camouflage gear you wear, how you paint your face, against what background you stand, all this will really vary whether or not the enemy will see you or you'll see the enemy. So, this will really add to the stealth element of the game. And you know, the theme of the game obviously is the jungle, but also survival in the jungle, so what you have to do is hunt for food. So, not only are the humans enemies, but you have bugs and animals, and not only are they enemies, but they can be your food. So if you hide wisely, correctly using the camouflage index, you might be able to catch animals that normally you cannot catch. For example, if you see a venomous snake, you can eat it or throw it at an enemy.