Resident Evil 6 is officially out today, and the reception from critics and fans hasn't exactly been overwhelmingly positive. In fact, there's a lot of criticism -- and rage -- flying around. Executive producer Hiroyuki Kobayashi had a few things to say about that, and his description of the whole situation is pretty interesting.
When asked in an interview how he feels about the critical response from fans, Kobayashi likened the mess to parenting, where the fans and the developers represent the two parents, and the game their child. Like real parents, he notes, the two sides aren't necessarily going to agree on what's best for the child, which represents Resident Evil 6 in this case.
"The way I always think of it is that if Resident Evil represents a child, then the fans and us as creators are the two parents. The resulting games are like the children that are born between both of us. And just like real parents, you’re not always going to agree on what is best for raising that child.
"Now, we do always have our ear to the ground and listen to what the fans are saying and we try to take that into account when we’re making the game. But it’s our job to create a new gaming experience and to offer them something that’s fresh and challenging. We want to make sure that what we do pleases them but the initial reaction might not always be positive. We do listen to the fans but we can’t be beholden to them at every turn or I don’t think we’ll ever make progress in terms of the series’ development."
Perhaps the most commonly heard complaint is the series' continued descent from survival horror to action shooter, and the transition hasn't exactly been clean. With Resident Evil 6, the franchise appears to be trapped in some sort of evolutionary limbo, unsure of whether it's action or horror, and winds up being a flawed hybrid of the two.