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(The number is the maximum level attainable):
Judgment/5 (self) Increase ability to decipher obtained rings
Critical/5 (self) Increase chance to dealing a critical hit
Accuracy UP/5 Increases chance of dealing a successful physical attack
Night vision/5 Use it in dungeons and you can see further in the darkness
Analyze/5 Use it on an enemy to view the stats, strengths, and weaknesses
Poison attack/5 Increase chance of dealing poison to an enemy
Venom attack/5 Increase chance of dealing venom to an enemy
Petrify attack /5 | Increase chance of dealing petrification to an enemy
Faint attack/5 Increase chance of dealing faint to an enemy by physical attack
Shorten item /5 Shortens atw after item usage.
Decoy/1 Increase chances of enemy attacking the character
Silent steps/5 Reduces the encounter field. Useful for avoiding field encounters
Magic resistance /5 Increase all magic resistances
Critical Strike/5 Deals a bigger damage to an enemy
Time bomb/5 Deals damage to all units near it, including allies
MOV UP/5 Increases character's movement
Mirage/5 Increase chance of creating a mirage while being attacked to avoid any hurt
HP UP/5 Temporarily Increases maximum HP
MP UP/5 Temporarily Increase maximum MP
Plunder/5 If successful, steals an item from an enemy and also inflicts damage
Piercing attack / 5 Attack all enemies in a designated straight line. (May hurt allies as well if they are in area)
Chanting delay / 5 If successful, it will be able to decrease the magic level the enemy is chanting. Highest is 2 levels, e.g: from lv 4 to 2
Concentration /5 Increase chance of preventing extra damage when character is attacked while chanting a spell
Indirect range /5 Increase range of indirect physical attacks
Magic range /5 Increase range of spell(area)
Shorten chant time /5 Shorten chant time
All-round attack/5 Deal dmg to all enemies in area around the character but only 75% of the normal damage
Soul break/5 Takes away both HP and MP from target
Sharp eye/5 Increase chance of avoiding attacks
Continuous magic/5 Chanting is not disrupted
Sudden death attack /5 Very low chance of sudden death unless the character using this
has a much higher level, e.g: lv 40 character using it on a level 10 enemy. But then you just need a normal attack to kill the weak enemy. This is useful only if you need to use a melee technique but ran out of the others
Dash/5 Double MOV for a limited period of time.
Prevention of bad status effects / 5 level 1

oison+venom, level 2: halt movement(caused by bind), level 3: silence+ sleep, level 4: faint, level 5: petrify+ sudden death. Forget about this and spend the time learning the one below
Immunity (to bad status effects) / 5 temporary immunity
Chanting guard /5 Reduce dmg done when attacked during chanting.
Reduce MP usage /5 Reduce the amount of MP used, will be good if your magic characters(such asFrane) have it
Berserk/5 Character goes berserk, in other words, uncontrollable.
Death curse/5 Once time is up, targeted enemy will die(if successful), as long as your character is still alive by then
MP absorb/5 Use Inferno with this skill and you'll make fights so much faster and easier
HP absorb/5 You gain a certain amount of HP back after attacking an enemy. Decent, but not absolutely necessary.
Strengthen magic /5 Makes your magic stronger, but requires 50% more MP. Use it in dangerous situations such as healing dying characters with weaker magic such as Cure(but faster)
Counter/5 Increase chance of a counter. Good for your frontline characters
Prolonged concentration/1 Same effect as concentration, only longer and better
Magic LV UP/5 Temporarily Increase magic levels
Regenerator/5 Regenerates a certain amount of HP past every fixed time period
Inferno/5 Strongest melee technique in the entire game. Attacks group of enemies The more MP your character has, the better the effect
Edit: May 24, 12 4:03am