Topic: Error while starting Doom 3
|
|
|
kriaNkunwashed heathen (guest)
IP: Logged
|
 Apr 19, 08 at 06:38AM
Error while starting Doom 3
|
I get his error when starting Doom 3, it worked before but since I updated my gfxcard to the latest software it doesn't anymore and shows this in a console window:
3192 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT 1024 MB System Memory 512 MB Video Memory Winsock Initialized Hostname: ----------- IP: 192.168.123.100 doom using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Current search path: C:\Program Files\Doom 3/base C:\Program Files\Doom 3\base\pak004.pk4 (5137 files) C:\Program Files\Doom 3\base\pak003.pk4 (4676 files) C:\Program Files\Doom 3\base\pak002.pk4 (6120 files) C:\Program Files\Doom 3\base\pak001.pk4 (8972 files) C:\Program Files\Doom 3\base\pak000.pk4 (2698 files) C:\Program Files\Doom 3\base\game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 4966 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg couldn't exec DoomConfig.cfg couldn't exec autoexec.cfg 4966 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded ...calling CDS: ok ...created window @ 0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...attempting to use stereo ...PIXELFORMAT 10 selected ...creating GL context: succeeded ...making context current: succeeded
------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: STEREO X..GL_ARB_multitexture not found X..GL_ARB_texture_env_combine not found X..GL_ARB_texture_cube_map not found X..GL_ARB_texture_env_dot3 not found X..GL_ARB_texture_env_add not found X..GL_ARB_texture_non_power_of_two not found X..GL_ARB_texture_compression not found X..GL_EXT_texture_filter_anisotropic not found ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found X..GL_EXT_texture3D not found X..GL_EXT_stencil_wrap not found X..GL_NV_register_combiners not found X..GL_EXT_stencil_two_side not found X..GL_ATI_separate_stencil not found X..GL_ATI_fragment_shader not found X..GL_ARB_vertex_buffer_object not found X..GL_ARB_vertex_program not found X..GL_ARB_fragment_program not found ******************** ERROR: The current video card / driver combination does not support the necessary features ******************** Error during initialization Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL
Hope someone can help me with this one! 
|
quote quick quote edit quick edit del report
|
|
Members, log in or register to remove these ads.
|
Silent_NightmareCorporalhigh on "N"     total posts: 749 since: Jan 2008
|
 May 10, 08 at 12:02AM
re: Error while starting Doom 3
|
well, you gfxcard could be uncompatible with directx9.0 which is needed to play DOOM. the only thing i could suggest would be, umm, dongrading somehow or check in the "readme" file in your doom folders and check which stuff is compatible with directx9.0
------------------- The cowardly... Run- The Weak... Die- The Strong... Fight- Strong, Proud, Fight with the Canadian Forces. ---Finally its close---
|
quote quick quote edit quick edit del report
|
| [All dates in (PST) time] | Threads List « Next Newest Next Oldest » |