WildStar's final beta weekend wrapped up just two short days ago and already Carbine Studios is ready to move on to the next big pre-release phase. Open beta will start this Thursday, May 8, and run for a week and a half until the betas wrap up in their entirety on May 18. That leaves just two weeks of downtime between the open beta's end and the start of early access for WildStar's June 3 launch. All WildStar, all the time.
Players who have previously participated in a WildStar beta event will automatically have access to the open beta. Just login and start playing, closed beta bros. For everyone else, a new key redemption page will go up on May 8 where players will have to snag access and then create their own account prior to jumping in-game. Carbine hasn't said if there will be a limit on players being able to join the open beta, but odds are they're just being careful in case they get bombarded by the masses.
Just for open beta, Carbine will be raising the level cap up to 30. That's a five level increase over last weekend's closed beta 25-cap. It also means an all new adventure and potentially a dungeon will be open for trying out too. 30 may actually be a bit of a stretch for some open beta players, but I've got to implore anyone trying out the game to at least get to 20 so they can run the first dungeon in the game. After that, WildStar becomes much more of an insta-buy.
WildStar launches on June 3 on PC for $60, $75 for the Deluxe Edition, and will cost a $15 monthly subscription past the first month which comes free with purchase of the game. If players are uncomfortable paying $15 a month, there's an option in-game to purchase it with in-game gold instead. The exact in-game gold cost will be highly dependent on the economy, of course, but it's still a great option for players willing to put in some extra effort. WildStar preorders include the 3-day early access.