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Oct 29, 11 at 1:52pm ^Edge of Time: Stinger Review. Spoilers Ahead.
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For starters, the game lasts about four hours on its normal setting which includes several retries from checkpoints after some mind numbingly tedious freefall sections for Spidey 2099. If you take away all the cheap deaths and failures from time constraints where it wasnt clear what your objective was, or where you needed to go, you could probably finish this game in about three hours or so.
The gameplay features indoor, tight spaces that restrict webslinging to a minimum, and reduce wallcrawling to a "use only when mandatory" feature. The screwy wallcrawling camera from the old PS1 Spidey titles rears its ugly head and makes navigation of areas while under fire a big pain in the ass.
Combat is once again a mishmash of tapping the X and Y buttons alternating, resulting in a few combo variations that need to be spammed throughout the game. The big combo list from Shattered dimensions is gone, and only a few unlockable moves are available, some of which you will probably never use if not getting hit is important to you.
The special abilities for the two Spider-Men are hit and miss. Amazing Spiderman becomes untouchable when the ability is activated, and remains so until the bar is drained. While I agree with the dodging aspect of this, the blurred sprinting around makes Spidey look more like The Flash, or Quicksilver than our friendly neighborhood Spider-Man. 2099's decoy is much more fun to use, planting a holographic decoy and becoming virtually invisible to your enemies for the duration that it is active.
The one caveat to these super defensive abilities is that you must absolutely sacrifice ALL of your offense to use them. The super moves like web tornado, or spider rush must all be used with the stamina bar in overdrive. What that means is that your Stamina bar must be full, and then defeating enemies will fill on top of the current bar, and this energy is used to activate supers. While on a non-upgraded stamina bar you could activate 4-5 super offensive moves, when you activate your defensive ability, it drains all of it away.
This wouldnt even be so bad in itself if the game didnt have spots where you were required to use your defensive ability in order to get out of the current room. Amazing has to run through laser grids, and 2099 has to lure a missile to the hard locked door and plant a decoy to destroy the door.
On the normal setting, enemies take an obscene amount of damage before they are destroyed. Generally there are tons of ranged attackers and you have to use your defensive abilities to remain unhittable, or the gunfire just destroys you within seconds. Web shots can incap a few enemies, but generally they get loose before even one enemy is defeated. This generally devolves the combat into spamming the hardest hitting combo you have while desperately trying to keep that defensive ablitiy active. By the time you can use an offensive super, theres usually only one guy left to use it on and by that time its pointless.
Some sections you arent even meant to fight enemies, but you dont figure out that part until youve failed to save past/future Spidey. You see a cinematic unfolding in the bottom right of the other Spidey in mortal danger, and then are given from 1-3 minutes to figure out what youre supposed to do. Whether that being annoying rapid tap sequences to destroy things or open doors while under a hail of gunfire from a metric feckload of enemies, or trying to find paths to a series of computer terminals behind several locked doors. If you run out of time, the other Spidey dies and its checkpoint time again.
Navigation through the environment is a nightmare. Webzip points sometimes dont recognize that youre aiming for them and they dont even light up, causing you to fall and either lose time, or health depending on the room youre in. God. Doesnt anyone remember how cool it was to just be able to press the webzip button and Spidey would just fire his web there? Why the hell does it have to be a certain point or nothing?
The most frustrating sections of the game dont come in combat, they come in the form of 2099's freefall sections. You freefall at a crazy speed, and the control over Spidey isnt very tight at all. You end up going further than you intended, and slam into debris taking about half your health. Then during the animation trying to recover, you can barely steer. Oh, and did I mention that in these sequences theres almost always some sort of "wall of instant death" behind you that forces you to jam on the boost button so that youre hurtling toward these obstacles at top speed? It just becomes a game of memory. Up, down, bottom left, fail. Up, down, bottom left, center, center, upper right, smack, smack, fail.
Repeat this until you hit the checkpoint of the freefall, and start over. Yeah. The freefalls last so long there are checkpoints. Break out the knockoff controllers kids, because youre about to get pissed.
Where Shattered dimensions at least excelled in the boss area, Edge of time brutally fails. Dimensions had Deadpool, Carnage, Sandman, Juggs, Hammerhead, Goblin, Kraven, the list of stars goes on. In this game, You have Anti-Venom in the beginning, and from there, there are no more bosses actually from the comics. You get some mishmash of Anti-venom, Otto Octavius, and the Alchemax Douchebag that Val Kilmer plays in order to deliver about 10 lines of dialogue. And here I was thinking that movie he did with fiddy cent was his last gasp as an actor.....
This Atrocity thing had to have been thought up while the developers were watching the old horror classic, "The Fly". 3 dudes go into the machine, one twisted up combination of DNA comes out. BTW guys, Spidey 1 on the PS1 did Symbiote Ock first, and they did it better.
Anyway, You also get a cloned version of the Black Cat who can divide into four of herself and teleport, and for the finale a nice mindjob is that future Peter Parker is the villain. Yep. Anti aging drugs and over a century of seeing his loved ones die has driven him mad and he wants to control time to reverse it all. He fights Spidey 2099 in a giant mechanical Spider.
Worst finale ever.
The reviews have been brutal on this one, and I have to say its about time. I hated Dimensions for not being an open world game, but compared to this one, its a damn masterpiece.
Heres hoping the guys at Beenox take a look at what Rocksteady has done with Batman in his first open world adventure (all the way up to ripping off the spider sense icon for counters!!!!!!) and put together a game that can recapture what it is to be in control of the Amazing Spider-Man.
This game is a rental AT BEST. I dont even see the hardcore fans needing to own this pile.
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