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Looks like they've made the tracks universally wider:
quoteWipEout 2048 hopes to be more welcoming to those new to the series with wider tracks that allow racers to concentrate on the racing.
So says producer Michael Pulst, who reasoned that the series' notoriously difficult tracks 'turned people off'.
"We've made the tracks a little bit wider. Wipeout has always been known for its intense, hardcore racing; in the past games, you were not only fighting the other players but you're also fighting the track. It was so hardcore that it actually turned some people off," he told the US PS Blog in a recent interview.
"It was a barrier to entry, and the team recognized this. By making the tracks a bit wider, you're able to concentrate more on the race and fighting off the other players," he added.
"But because Studio Liverpool has been making Wipeout for years and years, they understand its core gameplay extremely well. So even though it's a little bit easier in terms of its difficulty curve, this is very much Wipeout to its core," said Pulst, seeking to reassure fans of the series.
WipEout 2048 is expected to be a launch-window title for Sony's PSP successor, Vita, which hits US and UK in February, and it looks stunning on the powerful little machine.
SourceYour thoughts?
I see pros and cons to this. On one hand, all of the Wipeout tracks in previous games have had a definite style, and perhaps them having bottlenecks in some places was a part of this — needless to say, it intensified things from time to time. And on the other, it should enable players to focus less on controlling their ships and ensuring that they don't scrape the walls and give them an opportunity to dedicate more attention to the combat aspect of the game. Certain weapons will likely be easier to use if they dumb the tracks down enough.
Edit: Nov 13, 11 5:52pm