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| R a i n |
Feb 20, 12 at 12:27pm ^
- Your Monster Builds -
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Log in to remove this sponsored message We spend a bit of time in creating that ultimate monster, so why not share how you built your indestructible tank, or unstoppable force. Maybe, just maybe, your build, sometime in the future, becomes immortal. And no paradox jokes, please. ;P ---- I'll start with Cloudburst! Here is a very aggressive build for Cloudburst, nicknamed the Blitzkrieg build. Cloudburst: Blitzkrieg Build - (Built on Mana Materials Only) Str: 102 Mag: 1398 HP: 7057 Abilities: (L) Critical Faith (L) Auto-Enfrost (8) HP 30% - (Lv 54 Forked Cat) (7) Mag 35% - (Lv 22 Tonberry) (7) Quick Stagger - (Lv 26 Don Tonberry) (7) Role Resonance - (Lv 30 Frag Leech) (6) Stagger Maintenance II - (Lv 20 Zwerg Metrodroid) (Get Fearsiphon) (6) Chain Bonus Boost II - (Lv 30 Pink Lily) (Get Blizzard and Blizzara) (6) ATB Charge II - (Lv 1 Yeoman) (6) Feral Speed II - (Lv 1 Gancanagh) Other passives to complete his magic set: (Optional but will be useful) Fearsiphon (Lv 16 Zwerg Metro -- Use as directed above) Blizzard & Blizzara (Lv 10 Pink Lily -- Use as directed above) Fire, Fira & Firaga (Lv 45 Flanbanero) Thundaga (Lv 15 Circuitron) Thunder & Thandara (Lv 40 Zwerg Scandroid) Instructions: Basically, just infuse the monster next to the respective ability straight onto your level 40 Cloudburst. No order, no filter monster, just straight and simple infusion. Finally, feed 5 Goblins to your Cloudburst to learn hidden ability Vigor. Goblins can be found in Archylte Steppe. Here is a video: Edit: May 19, 12 7:16am ![]() | |
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| R a i n |
Feb 20, 12 at 12:57pm ^
re: - Your Monster Builds -
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Here is a Yakshini Build video!
Yakshini (SYN) Build (Grown using Vitality materials except for the last growth stage where I used Potent materials because Vitality crystals were a pain to farm.) [Red Locked] First Strike Resist Elements +30% - (Lv33 Caterchipillar) HP+30% (Lv54 Forked Cat) Resist Magic +36% (Lv35 Mewmao - Get Enthunder and Enaero) Resist Physical +36% (Lv48 Green Chocobo) Magic +35% - (Lv22 Tonberry) Auto-Veil (Unnecessary addon from Caterchipillar) Feral Speed II - (Lv1 Gancanagh) Ally KO: Power Surge (Unnecessary addon from Tonberry) Improved Raise (Unnecessary addon from Caterchipillar) Enfire (Lv 1 Amanojaku) Enfrost (Lv2 Amanojaku) Capture Amanojaku twice to get Enfire and Enfrost. If you want to do in one go, then level Amanojaku to level 15 and then infuse. But you will also get the addon of Auto-Vigilance. Note that Auto-Veil, Ally-KO: Power Surge and Improved Raise are at the bottom of abilities list and can easily be replaced by other better abilities. Make sure you infuse another Lv1 Gancanagh to yellow lock Feral Speed II and you're good to go. I most probably will end up putting Resilience +40% from Necrosis later. To put the finishing touches, capture five Level 20 Ceratosaurs, and feed them to Yakshini to learn the Hidden Boon ability. Ceratosaurs can be found in Sunleth Waterscape 300 AF. If you want, you can even go for two Lv39 and one Lv22 Ceratosaur! Monster Locations: Caterchipillar - Archylte Steppe (Rainy - Clearwater Marshes) Forked Cat - Oerba 400AF Mewmao - Archylte Steppe (Rainy - Clearwater Marshes) Green Chocobo - Yaschas Massif 100AF Tonberry - Bresha Ruins 300AF (In the tunnels) Gancanagh - Archylte Steppe (Rainy - Clearwater Marshes) Amanojaku - Bresha Ruins 005AF (Echoes of the past - I found them easier with Battlemania fragment, on the steps closer to the south east of the central gate (east of chocolina). ------------------- ![]() | |
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Simian
unwashed heathen (guest) IP: Logged
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Feb 20, 12 at 4:59pm ^
re: - Your Monster Builds -
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What benefit does magic give to a synergist?
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| R a i n |
Feb 20, 12 at 9:00pm ^
re: - Your Monster Builds -
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quote SimianMagic increases the duration of buffs by about 1 sec for every hundred magic. So, magic does basically nothing for a SYN. EDIT - I now have changed my mind about. Purple Chocobo is the best SYN in my opinion and you want to use a mixture of Mana and Potent to get the best Magic stat out of him. He gets to 1400+ magic, and thus, the extra 14 odd seconds of buff duration is really handy. Edit: Mar 29, 12 8:30pm ------------------- ![]() | |
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| R a i n |
Feb 21, 12 at 1:57pm ^
re: - Your Monster Builds -
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Green Chocobo (Lv 98) [Raised only on Potent Materials]
Str: 646 Mag: 1094 HP: 8052 Abilities: [L] Improved Cure II [L] Critical Faith [L] Mag +35% (Lv 22 Tonberry ) [L] Resist Physical +36% (Lv 48 Green Chocobo) [L] Resist Magic: +36% (Lv 23 Mewmao) [L] Improved Raise II (Lv 30 Spiranthes) [9] Resist Elements +30% (Lv 33 Caterchipillar) [8] HP +30% (Lv 72 Necrosis) [8] Critical: Haste (Lv 45 Blue Chocobo) [8] Resilience: +40% (Lv 70 Necrosis) Requirements: (These are in addition to above mentioned monsters) Lv 34 Flanitor Lv 48 Green Chocobo A Lv 98 Green Chocobo (Your final target for this build) - Infusions - Lv45 Blue Chocobo into Lv 34 Flanitor Lv33 Caterchipillar into Lv34 Flanitor Lv23 Mewmao into Lv34 Flanitor Lv30 Spiranthes into Lv34 Flanitor Lv72 Necrosis into Lv34 Flanitor Lv22 Tonberry into Lv34 Flanitor Now, make sure your Green Chocobo is levelled to 98 and then infuse another Lv 48 Green Chocobo into your lv 98 Green Chocobo. This will yellow lock the Resist Physical + 36% ability. Now infuse the Lv 34 Flanitor to your Lv 98 Green Chocobo. Make sure you get Esuna and Esunada from Flanitor. To add the finishing touches, feed 6 level 17 pulse knights to your Lv 98 Green Chocobo and it will learn the hidden ability Curaja. Pulse Knights can be found in Bresha Ruins 005 AF. Monster Locations: Green Chocobo -- Yaschas Massif AF100/AF110 Flanitor - Augusta Tower AF300/AF200 Blue Chocobo -- Archylte Steppe (Clearwater Marshes) -- Rainy/Sunny Tonberry -- Bresha Ruins AF300 (Spawns easily with the Battlemania Fragment Skill turned on) Caterchipillar -- Archylte Steppe (Clearwater Marshes) -- Rainy Mewmao -- Archylte Steppe (Clearwater Marshes) -- Rainy Necrosis - Yaschas Massif AF010/AF01X (Easier with Battlemania Fragment Skill) Spiranthes - Yaschas Massif AF010/AF01X I recommend collecting all the monsters, raising them to the respective levels and then saving. After that, if your infusion process goes wrong or you do not get the desired result, you can always reload. If you have any trouble with this build, you can Infuse Necrosis directly into the lv 98 Green Chocobo at the end. Note - Green Chocobo is kept at level 98 because it learns a useless ability called "Bonus CP" at level 99. If you want to go 99, then you'll have to decide what ability to give up. ------------------- ![]() | |
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Simian
unwashed heathen (guest) IP: Logged
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Feb 21, 12 at 3:19pm ^
re: - Your Monster Builds -
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My green chocobo build was identical to yours except i swapped crit: haste with feral speed II & imp raise II with rapid recovery. I also went to 98.
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| Lillylicious |
Feb 21, 12 at 7:06pm ^
re: - Your Monster Builds -
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Here's a few builds I've followed made by people from GameFAQs
I tried to link the gamefaqs users but the site wont let me sorry. ![]() CHICHU THE KILLING MACHINE, AND NONE IS EQUAL! From Split Infinity's FAQ Spoiler:Chichu Build a) OBTAINING CHICHU Warp to AF??? Archylte Steppe, then go S from nomad settlement and look for a small patch of red flowers in the field of grass. Toss Moogle in that patch at least two times to get Chichu (you may obtain an adornment first, so that's why you need to try twice sometimes). Once you obtain Chichu, start feeding it with materials that raise STR. b) CHICHU'S STATS Here's an example of stats for a good Chichu build. LV 70, 5830 HP, 1520 ATK, 460 MAG, ATB Lv6 [HP/ATK/MAG can vary*1] Passive skills: HP +30%, Role Resonance, Str +35%, Auto-Bravery, Resist Physical +36%, Resist Magical +36%, Attack: ATB Charge II, Siphon Boost II, Feral Speed II, Pack Mentality c) WHY IS CHICHU SO GREAT? - Hard to kill: HP+30%, 36% resistance to all attacks - High attack: Strong base attack, ATK+35%, Auto-Bravery, Role Resonance*2 - Fast: Attack: ATB Charge II + Siphon Boost II (quicker than Auto-Haste) d) PROCESS OF GODLY BUILD In order for Chichu to learn Jeopardize (hidden auto-ability), you need to infuse Chichu with RAV monsters whose combined level equals 99 or more. Once you do that, Jeopardize is auto-learnt. GameFAQs user "laurencium" suggests that the best way is infusing Chichu with six lv17 Zwerg Scandroids. They require only lv1 mats to be raised, and don't have any transferrable passives until they hit lv18. Alternatively, you can do it the way I did - capture several different RAV monsters, and raise their levels until you hit their first transferrable passive ability. Second you need to capture 9 monsters. Here you have their names, monster role, HPs when fought as an enemy and general encounter spot. - Orion, COM, 16600 HP, AF200 Augusta Tower - Mud Frog, RAV, 36600 HP, W Archylte Steppe (rain, sunny, windy) - Tonberry, COM, 393939 HP, AF300 Bresha Ruins - Mewmao, SYN, 21960 HP, W Archylte Steppe (rain) - Green Chocobo, MED, 146400 HP, AF100 Yaschas Massif - Major Moblin, SEN, 61000 HP, W Archylte Steppe (rain, sunny, windy) - Forked Cat, SAB, 24400 HP, AF400 Oerba, beach - Fencer, RAV, 15680 HP, AF400 Academia*3 - Frag Leech, COM, 3250 HP, AF200 Oerba, beach Once you capture all monsters listed, level them up on Crystarium. - Orion to lv14 (Adrenaline) - Mud Frog to lv19 - Tonberry to lv24 (ATK+35%) - Mewmao to lv23 (36% resistance to magic damage) - Green Chocobo to lv48 (36% resistance to physical damage) - Major Moblin to lv40 (Auto-Bravery) - Forked Cat to lv54 (HP+30%) - Fencer to lv18 (Siphon Boost II*4) - Frag Leech to lv30 (Role Resonance) Next, go to Monsters menu, and proceed exactly as shown here! - Select lv70 Chichu. - Infuse Chichu with lv16 Orion. - Infuse Chichu with lv15 Buccaboo = 15lv in RAV. - Infuse Chichu with lv15 Buccaboo Ace = 30lv in RAV. - Infuse Chichu with lv15 Pink Lily = 45lv in RAV. - Infuse Chichu with lv15 Pleuston = 60lv in RAV. - Infuse Chichu with lv6 Koboldroid Yang = 66lv in RAV. - Select lv19 Mud Frog. - Infuse Mud Frog with lv24 Tonberry. - Infuse Mud Frog with lv23 Mewmao. - Infuse Mud Frog with lv48 Green Chocobo. - Infuse Mud Frog with lv40 Major Moblin. - Infuse Mud Frog with lv54 Forked Cat. - Select lv70 Chichu. - Infuse Chichu with lv19 Mud Frog = 85lv in RAV. - Infuse Chichu with lv18 Fencer = 103lv in RAV (Jeopardize learnt). - Infuse Chichu with lv30 Frag Leech. - You're done!*5 *1 Statistics can vary depending on what materials you used when leveling up. *2 Phys. damage +20% if 2 COM on team, phys. damage +10% if 1 COM on team. *3 Only three units of this enemy exist. Save before fighting it, and reload if you're unsuccessful in capturing it. *4 ATB charges faster when attacking. *5 You're welcome to choose other abilities based on your taste. Some players might prefer Chichu to learn Ruinga or other useful abilities. The choice is totally up to you. Cactuar - Commando Tamer Made by BM Sirius Spoiler:Cactuar Build Cactuar All Power materials. Max out its level FIRST. Filter Monster: Lv. 19 Mud Frog Step 1) Infuse with Chocobo. I cannot remember the level, but it has to have Strength +5%. It's a very low level. Step 2) Infuse Tonberry Lv. 24. This adds Strength +35% (Yellow Locked) and Magic +35%. Step 3) Infuse Caterchipiller Lv. 33. This adds Resist Elements +30% and (unfortunately) Auto-Veil. Step 4) Infuse Mewmao Lv. 23. This adds Resist Magic +35% and HP +25%, and bumps off Magic +35% (yay!) Step 5) Infuse Forked Cat Lv. 54. This adds HP +30% (overwriting and Yellow Locking HP+25%). Step 6) Infuse Green Chocobo Lv. 48. This adds Resist Physical +35% and gets rid of Auto-Veil. You should now have this: Mud Frog (5 Red-locked Passives) HP +30% (YL) Strength +35% (YL) Resist Elements +30% Resist Physical +35% Resist Magic +35% Now, infuse the following onto Cactuar: Step 1) Infuse the Mud Frog. Step 2) Infuse Frag Leech Lv. 30. This teaches Role Resonance. I believe it also offers you Faultsiphon and Lifesiphon - LEARN THEM. Step 3) Infuse Fencer Lv. 18. This teaches Siphon Boost II. Step 4) Infuse Yeoman Lv. 1. This teaches Attack: ATB Charge II. If it offers you an ability, learn it. Step 5) Infuse EITHER Gancanath Lv. 1 for Feral Speed II, OR Necrosis Lv. 70 for Resilience +40%. His Feral Link does pathetic damage, BUT if you use it at JUST THE RIGHT TIME, it has a synchronization of 777%, perfect for capturing. If you choose Feral Speed, it is fairly simple to change your mind to Resilience later on the road. If you choose Resilience, it's almost impossible to get rid of. Resulting monster: HP +30% (YL) Strength +35% (YL) Resist Elements +30% Resist Physical +36% Resist Magical +36% Role Resonance Auto-Bravery Siphon Boost II Attack: ATB Charge II Feral Speed II/Resilience +40% (if you choose Resilience, it'll be placed under Resist Elements +30%) If done correctly, you'll have a VERY impressive ~1500 attack. Only 4000 HP, but plenty of defenses to keep you alive. Lightning - Ultimate Ravager Build Made by laurencium Spoiler:Lightning Build Ultimate Ravager build This isn't anything new, and similar builds already exist out there, but here's what I like on my Lightning: HP: +30% Strength: +35% Magic: +35% Role Resonance Attack: ATB Charge II Siphon Boost II Quick Stagger Stagger Maintenance II Chain Bonus Boost II Feral Speed II And teach her every Ravager she doesn't already know. Here are the monsters you need, their required levels, and where you find them. -Gancanagh (1): Sunny Clearwater Marshes. -Fencer (19): Academia 400 AF, story. Close gate to get it again. -Zwerg Metro (20): Augusta Tower 200 AF. -Tonberry (24): Bresha Ruins 300 AF, tunnel. Rare, so turn on Battlemania if you have it. -Pink Lily (30): Oerba 300 AF. -Forked Cat (54): Oerba 400 AF, beach. -Circuitron (1): Bresha Ruins 300 AF, tunnel. -Bomb/Grenade (15): Vile Peaks 010 AF / Oerba 400 AF. -Cryohedron (15): Vile Peaks 010 AF. -Tempest (15): Bresha Ruins 100 AF. For role abilities, you want to learn -Fira and Aerora from Pink Lily (you can pick two). -Blizzara from Zwerg Metro. -Thundara from Circuitron. -Firaga from Bomb/Grenade. -Blizzaga from Cryohedron. -Aeroga from Tempest. The way the ranks are in this setup, It does not matter what order you infuse the monsters. In particular, there's no need for a filter monster like Mud Frog, because there isn't anything we want to filter out. The trash passives on the monsters are so low-ranked that they will eventually get washed out anyway. This means that in building Light you don't need to wait till you assemble all your monsters before upgrading her. You could just upgrade her as you get them. It is possible, however, to put yellow locks on HP: +30%, Strength: +35%, and Magic: +35% in the process. IF you want that, make sure in your sequence you have -Grenade (not Bomb) < Forked Cat -Zwerg Metro < Forked Cat < Tonberry -Fencer < Tonberry. As always, if you want to understand why things are, see http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/61864686 or the Monster FAQ, infusion section for all the details and reasoning underlying the infusion process. Black Chocobo-Saboteur Master Made by Ethrealsoul Spoiler:Black Chocobo Build Saboteur Master Black Chocobo This really isn't recommend unless you can effectively farm for gil and is rather time consuming; (16 steps in total) Raise Black Chocobo to Level 86. Choose Saboteur Role Bonus for the first two crystarium expansions. As for materials to use, read the last paragraph of post; I am unsure currently which materials would be most advantageous. At level 86, your Black Chocobo's passive abilities should be: ATB: Advantage [L] Improved Debuffing [L] Magic +25% Resist Pain +66% Resist Magic +15% Step 1: Infuse Luminous Puma Lv 1 to Black Chocobo Level 86. (I will continue to list the passives after each infusion and including changes) ATB: Advantage [L] Improved Debuffing [L] Magic +25% Resist Pain +66% Resist Magic +15% HP +10% Step 2: Infuse Forked Cat Level 60 to Black Chocobo Level 86. Take Dispel and Dispelga ATB: Advantage [L] Improved Debuffing [L] HP +30% [YL] Magic +25% Resist Pain +66% Resist Magic +15% Step 3: Infuse Ahriman Lv 64 to Black Chocobo Level 86, Take Curse, Imperilga, and Cursega ATB: Advantage [L] Improved Debuffing [L] HP +30% [YL] Magic +25% [YL] Resist Pain +66% Resist Magic +15% Step 4: Infuse Deathgaze Lv 47 to Black Chocobo Level 86. Take Pain and Painga. ATB: Advantage [L] Improved Debuffing [L] HP +30% [YL] Resist Magic +36% [YL] Magic +25% [YL] Resist Pain +66% Resist Deprotect +44% Step 5: Infuse Pitterpatter Level 33 in to Black Chocobo Level 86. ATB: Advantage [L] Improved Debuffing [L] HP +30% [YL] Resist Magic +36% [YL] Magic +25% [YL] Resist Pain +66% Resist Deprotect +44% Attack: ATB Charge Resist Fog +10% Resist Dispel +10% Step 6: Infuse Dendrobium Level 80 to Black Chocobo Level 86. Take Poison, Fog, and Poisonga. ATB: Advantage [L] Improved Debuffing [L] HP +30% [YL] Resist Magic +36% [YL] Resist Fog +66% [YL] Magic +25% [YL] Resist Imperil +66% Resist Pain +66% Resist Deprotect +44% Chain Bonus Boost Step 7: Infuse Mimi Level 38 in to Black Chocobo Level 86. Take Deshellga. ATB: Advantage [L] Improved Debuffing [L] HP +30% [YL] Resist Magic +36% [YL] Resist Fog +66% [YL] Magic +25% [YL] Resist Imperil +66% Resist Pain +66% Resist Deprotect +44% Chain Bonus Boost Your Black Chocobo now has all Saboteur Magic abilities that can be obtained; can't find Fogga, sadly. But we're not done yet. Step 8: Infuse Mewmao Level 4 in to Level 86 Black Chocobo. ATB: Advantage [L] Improved Debuffing [L] HP +30% [YL] Resist Fog +66% [YL] Resist Magic +36% Magic +25% [YL] Resist Imperil +66% Resist Pain +66% Resist Deprotect +44% Chain Bonus Boost Time to step away from the Black Chocobo for a bit. Step 9: Infuse a Tonberry Level 22 to Xolotl Level 39 Improved Guard II [L] Resist Magic +36% Resist Physical +36% Magic +35% Ally KO: Power Surge Step 10: Infuse Xolotl Level 39 from previous step to Purple Chocobo Level 7. Critical: Protect [L] Augment Maintenance [L] Resist Physical +36% [YL] Resist Magic +36% Magic +35% Ally KO: Power Surge Resist Dispel +10% Step 11: Infuse two Yeomen Level 1 in to Purple Chocobo Level 7. Critical: Protect [L] Augment Maintenance [L] Resist Physical +36% [YL] Attack: ATB Charge II [YL] Resist Magic +36% Magic +35% Ally KO: Power Surge Resist Dispel +10% Step 12: Infuse Pink Lily Level 30 in to Purple Chocobo Level 7. Critical: Protect [L] Augment Maintenance [L] Resist Physical +36% [YL] Attack: ATB Charge II [YL] Resist Magic +36% Magic +35% Chain Bonus Boost II Ally KO: Power Surge Resist Dispel +10% Step 13: Infuse a Zwerg Metro Level 1 in to Purple Chocobo Level 7. Critical: Protect [L] Augment Maintenance [L] Resist Physical +36% [YL] Attack: ATB Charge II [YL] Resist Magic +36% Magic +35% Chain Bonus Boost II Ally KO: Power Surge Stagger Maintenance Resist Dispel +10% Step 14: Infuse a Zwerg Metro Level 20 in to Purple Chocobo Level 7. Critical: Protect [L] Augment Maintenance [L] Resist Physical +36% [YL] Stagger Maintenance II [YL] Attack: ATB Charge II [YL] Resist Magic +36% Magic +35% Chain Bonus Boost II Ally KO: Power Surge Resist Dispel +10% Step 15: Infuse Purple Chocobo Level 7 in to Black Chocobo Level 86. ATB: Advantage [L] Improved Debuffing [L] HP +30% [YL] Resist Physical +36% [YL] Resist Magic +36% [YL] Magic +35% [YL] Resist Fog +66% [YL] Chain Bonus Boost II [YL] Stagger Maintenance II [YL] Attack: ATB Charge II [YL] Final Step: Lastly infuse six Level 15 Fachans in to the Black Chocobo. ATB: Advantage [L] Improved Debuffing [L] HP +30% [YL] Resist Magic +36% [YL] Magic +35% [YL] Resist Fog +66% [YL] Chain Bonus Boost II [YL] Stagger Maintenance II [YL] Attack: ATB Charge II [YL] Resist Physical +36% After infusing the last Fachan your Black Chocobo will learn Jinx. (Level 1 Luminous Puma + Level 4 Mew mao + Level 7 Purple Chocobo + (6*Level 15 Fachans) = 102 Synergist Level total. Finish leveling up your Black Chocobo and you should have the following abilities (maybe not in this order, though): Deprotect Deprotega Deshell Deshellga Imperil Imperilga Dispel Dispelga Curse Cursega Fog Pain Painga Wound Woundga Imperil II Pain II Heavy Imperilga Heavy Painga Endless Nightmare Jinx If someone could give stats for a comparision between a Black Chocobo raised with Vitality for all grades save 5 and finished with Mana materials or Potents, pure Potent, and pure Mana, that would be very, very much appreciated. Monster locations (if I think battlemania helps I will mention it): Ahriman: Yaschas Massif 100 AF Black Chocobo: Vile Peaks 10 AF Deathgaze: Yaschas Massif 100 AF; Rare monster vortex - search by the search lights with Battlemania Dendrobium: Bresha Ruins 5 AF Fachan: Sunleth Waterscape 300/400AF (Overgrown Forest); Battlemania on Forked Cat: Oerba 400 AF; spawns on beach area with a behemoth Luminous Puma: Augusta Tower 200 AF: 49th floor Mewmao: Archytle Steppe; rainy weather, clear water marshes Mimi: Academia 500 AF (East platform with the Cactuar savepoint and Phoenix Blood treasure sphere); Pink Lily: Oerba 300 AF Pitterpatter: Yaschas Massif 100 AF Purple Chocobo: Bresha Ruins 300/100 AF; outside areas only Tonberry: Bresha Ruins 300 AF; battlemania on. Rare monster vortex. Xolotl: Academia 500 AF; Northeastern most platform - spawns with Miquiztli. Can only spawn once the gate has been closed and you go through the scenes. Finish Xolotl first; if you don't get the crystal, retry the battle. Yeomen: Academia 500 AF Zwerg Metro: Augusta Tower 200 AF; 49th floor Currently raisingPurple Chocobo - Enhance Opening v Boss Made by Stanley8888 Spoiler:Purple Chocobo Build Purple Chocobo Lv98, HP: 6070, Attack 478, Magic 1448 ATBLv6 Augment Maintenance II (red) Critical: Protect (red) First Strike (yellow) Auto-Haste Auto-Vigilance Auto-Protect Auto-Faith Auto-Veil Auto-Bravery Magic +35% This build will make your Chichu super stronger Auto-Tetradefense not recommended because single spell last more longer Level Purple Chocobo to LV98 ONLY, last lv have a spell we don't need lv11-19, 21-29, 31-39 use Potent Material, the rest all Mana Material Mana Material may enhance more longer spell.... 1.Purple Chocobo lv98 2.Infuse Purple Chocobo with <--- Lv28 Swamp Monk - ATB Advantage 3.Infuse Purple Chocobo with <--- Lv58 Clematis - First Strike (yellow) 4.Infuse Purple Chocobo with <--- Lv22 Tonberry - Magic +35% 5.Infuse Purple Chocobo with <--- Lv44 Narasimha - Auto-Veil & Auto Bravery 6.Infuse Purple Chocobo with <--- Lv45 Metallicactuar - Auto-Faith 7.Infuse Purple Chocobo with <--- Lv35 Garchimacera - Auto-Protect 8.Infuse Purple Chocobo with <--- Lv45 Sahagin Prince - Auto-Haste inherit faitha, Shell is not required 9.Infuse Purple Chocobo with <--- Lv30 Amanojaku - Auto-Vigilance inherit enfira, enfrost, enthunder All complete easy, no need filter monster ![]() Monster Location Swamp Monk - Rainy Archylte Steppes AF??? Clematis - Yaschas Massif AF100 Tonberry - Bresha Ruins AF300 Narasimha - Yaschas Massif AF01X Metallicactuar - Dying World AF700 Garchimacera - Bresha Ruins AF005 Sahagin Prince - Sunleth Waterscape AF300 Amanojaku - Bresha Ruins AF005 Currently raisingPulse Gladiator - Defender Made by Stanley8888 Spoiler:Pulse Gladiator Build Defender Pulse Gladiator LV68, HP: 12680,: Attack 450, Magic 100 ATBlv4 HP +30% (y) Critical: Shield II (y) Improved Guard (y) Improved Ward (y) Resist Elements +30% Rapid Recovery Resilience +40% Critical: Tetradefense Resist Magic +36% Resist Physical +36% Level Pulse Gladiator to lv68 ONLY (When level up choose SEN defend bonus x2) because next lv have a red lock. All use Vitality Material 1.Pulse Gladiator lv68 2.Infuse Lv2 Koboldroid Yin - Critical: Shield 3.Infuse Lv39 Swampmonk - Critical: Shield II (y) 4.Infuse Lv20 Lancer - Improved Guard & Improved Ward Inherit Mediguard 5.Infuse Lv99 Flandit - HP 25%(y) & Improved Guard II (y) 6.Infuse Lv40 Bunkerbeast - Improved Guard (y) & HP 25% 7.Infuse Lv33 Caterchipillar - Resist Elements +30% 8.Infuse Lv72 Necrosis - HP +30% (y) & Resilience +40% 9.Infuse Lv39 Xoloti - Resist Physical +36% & Resist Magic +36% 10.Infuse Lv92 Haguma - Rapid Recovery ------------------- Final Fantasy XIII-2 Progress: 100% Total hours played : 102 Total fragments: 160/160 Trophies: 100% | |
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| R a i n |
Feb 21, 12 at 9:03pm ^
re: - Your Monster Builds -
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quote SimianThe reason green Chocobo doesn't have feral speed is because it has the ability cheer which it uses to recharge its feral gauge , thus making feral speed 2 redundant. Rapid recovery is a valid ability. I chose critical haste over it since it has the esuna ability to recover from status ailments. Also, a few of those builds can be improved. Take Lightning for example. Being a ravaged, she doesn't need Siphon boost 2 as they only have fearsiphon. I am not sure what her feral is but we may be able to remove feral speed 2 as well. Having said that, there may not be any other worthwhile aggressive abilities left. ------------------- ![]() | |
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Simian
unwashed heathen (guest) IP: Logged
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Feb 21, 12 at 11:14pm ^
re: - Your Monster Builds -
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I'm not specific on the mechanics but I assumed feral speed benefitted all effects to the feral gauge including cheer. Has anyone tested this?
Also, if I were building a black chocobos I don't know that I would want to give it all of the Sab abilities that Noel and serah get. Probably only dispel and dispelga for sure, the other ones I would have to consider. Is there a Sab that gets a greater variety of II and heavy debufgs | |
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Simian
unwashed heathen (guest) IP: Logged
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Feb 21, 12 at 11:14pm ^
re: - Your Monster Builds -
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I'm not specific on the mechanics but I assumed feral speed benefitted all effects to the feral gauge including cheer. Has anyone tested this?
Also, if I were building a black chocobos I don't know that I would want to give it all of the Sab abilities that Noel and serah get. Probably only dispel and dispelga for sure, the other ones I would have to consider. Is there a Sab that gets a greater variety of II and heavy debuffs | |
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Simian
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Feb 21, 12 at 11:18pm ^
re: - Your Monster Builds -
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Sorry for the double post, sending from my phone.
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| R a i n |
Feb 22, 12 at 1:19am ^
re: - Your Monster Builds -
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quote SimianNot sure if Feral Speed actually affects Cheer or not. A point to note though, well picked. Still, you won't need Feral Speed if you have cheer, imo. And with your Sab, it depends on what you want to do. If you want one single Sab monster that does it all, giving it all the abilities make sense. If you're only planning on using it to dispel enemies, then only teach it Dispel/Dispelga, and you'll be more efficient that way. You can actually have both, since you can have multiple Black Chocobos in your ranks at the same time. ;] ------------------- ![]() | |
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Simian
unwashed heathen (guest) IP: Logged
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Feb 22, 12 at 6:42pm ^
re: - Your Monster Builds -
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For my Sab my thought process was this:
If I am fighting an enemy that I need to have all applicable debuffs on then I would rather have 2 sabs out so that the debuffs are applied quickly If I am fighting an enemy where I'm just debuffing to speed up the kill then i'd rather have Noel or serah as my Sab for two reasons; one they will have a higher success rate, 2 I can keep my chichu or a cloudburst or lightning out I do have a question though, does endless nightmare or jinx effect all debuffs on an enemy or just the ones applied by the caster of endless nightmare or the debuff that triggers jinx? | |
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| NJthug_05 |
Feb 22, 12 at 8:37pm ^
re: - Your Monster Builds -
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Hey Rain I have a bone to pick w/ u regarding ur first post. Where u said,
"Instructions: Basically, just infuse the monster next to the respective ability straight onto your level 40 Cloudburst. No order, no filter monster, just straight and simple infusion." That statement is factually untrue. As someone who spent hours building the perfect Chocobo monsters, I know that u NEED To do infusions in a specific order to maintain passives u want. For example the lv15 Circuitron u mentioned has resist lightening passive +X% which transfers over when u do infusions and u already have 10 passives( the limit allowed)doing this infusion in any order as u suggested will get rid of one of ur existing passives, unless u do the Circuitron infusion earlier on which would allow other infusions(passives) to push this passive down the list, eventually getting rid of it. So u need to correct that statement. FF13-2-PLATINUM TROPHY FF13(Platinum trophy and acquire all trophies for Xbox version also) | |
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| R a i n |
Feb 22, 12 at 10:22pm ^
re: - Your Monster Builds -
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Simian - With Endless Nightmare and Jinx, it only applies to the status ailments applied by the monster having that ability.
quote NJthug_05 Hey NJthug_05! You say you have spend hours with infusion but it appears you've no clue. Here, I'll give you a lesson today. Pay attention. The infusion abilities have inherent ranks that determines their order. Got that much? Okay. Now you said Circuitron learns a resist +X% ability. You don't even know what ability it is, so I'll tell you. Circuitron at level 8 learns Resist Lightning +10% which is a rank 1 ability, the lowest rank possible out of the 9 ranks. The lowest ranked ability that I have added to Cloudburst is Rank 6. You still probably don't get it. Let me spell it out. When you add these abilities to Circuitron, in whichever order you want, the Resist Lightning +10% being a rank 1 ability will simply just lose out when you add higher ranked abilities. So, the bottomline is, you are wrong when you say "That statement is factually untrue". It is true. The order does not matter with this build. ------------------- ![]() | |
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