|PAGES: «prev 1 2 3 4 5 6 next»||REPLY TO THIS THREAD QUICK REPLY START NEW THREAD|
Dec 12, 12 at 11:24pm ^re: Create your own Daedric Prince/Mistress
Log in to remove this advertisement
sphere: evilness, corruption, chaos and dark emotions( anger, envy, fear and hatred)
daedra: none see them as a sign of weakness plus no fun
signature animal: saber tiger
Artifact: amulet of chaos: 45% off illusion, destruction and conjuration and are 25% more powerful
Visual description: a dark elf who eyes are dark red, he often appears as royal or just as a wonder how shows up one night looking poor and ill at someones door eventually corrupting one to kill everyone else in the house then leaves him/her in there misery. he also like to start wars and devour the souls of those how die during it.
Real Form: a giant (20-35 feet tall) with dark shadow armor and a sword that whispers of the death he has caused.huge bat-like wings and giant claws for hands and feat his face become more horrid depending on his mode.
Personality: he loves the felling of killing and laughs of how easily humans can be fooled and corrupted. he is also honey worded and an extremely good at acting. he is so evil and dangerous the only prince willing to have him in there realm is Sheogorath. he also hates Stendarr for it was him who punished him by banishing him locked him up in oblivion and destroying his kingdom during the lost era.
Realm: Devi helm. a copy of his old kingdom ( Castle Volkihar only much bigger) it is full of monsters that could destroy the mind by just looking at it. he has a court of the most evilest people in tamriel.
quest: you must start a battle between battle-born and gray-manes by burning the battle-born farm and killing the gray-manes cows then steal the riften jauls crown.
|posts in thread|
Jan 15, 13 at 3:09pm ^re: Create your own Daedric Prince/Mistress
Name: Mortem Carn
Sphere: Death, Corpses, Scavengers, and Battlefields
Signature Animal: Crow
Daedra created: The Morticina are Daedra, created in the image of women, and clad in shining cloaks of black feathers, Bane to the Valkyrie, they haunt ancient battlefields and feast upon the souls of the fallen. Often mistaken as vultures of crows in the aftermath of a battle, many a weary survivor has found, to their surprise, that crows are the least of their worries.
Quest: Shortly after visiting Paarthurnax, the player is offered a chance at immortality by a mysterious note delived by a Morticina. The note proffers the location of the entrance to the shrine, as well as the password for admittance. Mortem Carn's shrine is located in the deepest part of the Throat of the World. Accessed only through tedious struggle against hordes of assorted draugr, vampires,and spirits, it is reflective of the seclusion favored by many necromancers and conjurers. Upon arrival, one finds the shrine occupies part of the princes realm of Oblivion, and contains an alter surrounded by the slain. The quest itself is bestowed by the Prince, speaking from a reanimated corpse.
The player must travel through Tamriel, searching for three small urns containing the ashes of various figures of Nordic myth and legend. At each urn, a Morticina appears to remove the urn to Mortem Carn's realm. After the final urn is discovered, The Prince appears in his physical form and bestows the title of Champion and his artifact. Unlike most Daedric Princes, Mortem Carn's involvement with the player does not end with the bestowing of the artifact. The player is offered more quests as they gain favor, and receive abilities and artifacts for each. A total of three artifacts and a unique power are granted.
Amulet of Scavengers: This artifact is granted by Mortem Carn after the copletion of the first quest in the "Defiler of Death" quest line. It grants unto the wearer a 10% increase in gold obtained from deceased enemies, in addition to a 1% chance of a random magical item.
Mantle of Mortem Carn: Granted by the second quest in the "Defiler of Death" quest line, it is a set of light armor similar in appearance to the cloaks of the Morticina. It grants the user a large Fortify Sneak bonus, as well as an ability similar to that of the vampire's Mist Form.
Desperatio: The Daedric sword granted by the third quest in the "Defiler of Death" quest line. It has a damage rating of 14, weighs 16 lbs, and sells for 2645 septims. It contains two enchantments, if Desperatio struck the final blow on a target, it traps part of the victim. In addition, if Desperatio blocks a power attack, it causes the wielder to regenerate magicka and stamina for 10 seconds.
Mortecina: A unique power granted by Mortem Carn after the completion of the "Defiler of Death" quest line. It allows the user to, once a day, summon a Mortecina to aid them. Mortecinas wield lesser versions of previous artifacts granted by Mortem Carn. Level is consistent with favor.
Appearance: Mortem Carn, being Lord of Corpses and Death, appears as a spectral Draugr, cloaked in darkness, and holding a scepter in one hand and a sword in another. The upper half of the Prince appears as a large, skinless corpes, much like a drougr in advanced decomposition, while the bottom half of Mortem Carn appears as a spectral "tail". While most specters are surrounded by a blue glow, Mortem Carn's is pitch black, as a tomb.
Personality: Mortem Carn delights in desecration and death. When followers destroy human enemies and loot their bodies, they gain a vary small amount of favor. Favor acts as a deciding factor in many quests and abilities for Mortem Carn. Mortem Carn also enjoys imprisoning souls. trapping a soul and sacrificing it to him causes the player to gain favor.
Realm: Mortem Carn's realm is one of constant battle. Ancient armies of bound spirits clash in eternal conflict, forced to rise again at the new dawn, if you could call it that. Mortem Carn's realm exists in perpetual darkness, and the only light is from the two blood red suns rising above the Plane. Called the "Eyes of Carn" by some, they beat down a relentless heat that is quickly replaced by bitter cold at night. In addition, bands of Mortecinas roam at night, feasting upon those wounded spirits who have not "died" yet. This relam is often considered one of the most perilous of all the realms of Oblivion, as no matter what time it is, there is constant danger.
i don't know about you guys, but i think that this would make a very fun DLC. "Daedric Dominion", or something similar.
|posts in thread|
Jan 17, 13 at 1:32pm ^re: Create your own Daedric Prince/Mistress
Name:Zaruk-Kei (Oblivion Walker)
Sphere:pride and challenge
Signature animal: Does not associate himself with lesser creatures.
Daedra: Guardian, the only daedra was created said to be manifested from the blood and souls of those who dare try to claim Zaruk-kei's title as Oblivion Walker and those call themselves the ultimate warrior. Looks similar to Daderic armor only pitch black with eyes as red as blood. Is skilled in everything and perhapes is the ultimate warrior.
Quest: After collecting all the daedric artifacts the Dragonborn is lured into a ruined temple in black-marsh. He sees a book with a oblivion rune on it wich seems to call out his name and asks the player to free him of his imprisonment. The player opens the book and Zaruk-kei teleports the player into his realm where the player is forced to fight his guardian in order to prove your worth. The player "defeats" his guardian and Zaruk-Kei is pleased by this and then challenges you to a dual. After the player impresses him, he gives you a a power to summon his guardian to aid you in battle.
Power:Roar of bloodlust. allows the player to summon the guardian to aid you in a fight.
All skills are 100.
Can only be summoned once every three days.
Apperance:A bulky, pitch-black Argonian who wears Daedric armor with a bright red Oblivion rune on his face, and has horns petruding from the back of his head and has short hair that is dark-red.
Personality: Enjoys challenging and killing those who dare call themselves the ultimate warrior or who claim the title Oblivion Walker.
Realm: A pitch black-realm that is only shined upon by the blood-red sky and is devoid of life, only he and his guardian reside there.
|posts in thread|
Jan 17, 13 at 11:56pm ^re: Create your own Daedric Prince/Mistress
How interesting! I think I'll try my hand at this.
Daedric Name: Soluzoth
Plane of Oblivion: Purgatoria
Signature Animals: Sloth, Cheetah
Summoning Date: 1st of Last Seed
Artifact: Clock of Frozen Intervals: Allows the user to slow or stop time indefinitely for a short period of time in a small area, allowing for a Quick Escape (or Quick Death) to a Group of Enemies or an Individual Foe
Associated With: Laziness, Apathy, Depression, Procrastination, Haste, Urgency, and Speed
Deadric Rivals: Peryite, Sanguine
Personality: Soluzoth is the Daedric Prince of of both Speed and Slow; First and Last, Start and Finish. He is one of the Daedra not to be considered entirely evil, in fact, he is more of a Trickster. He is typically considered one of the weaker Daedra, often sporting an intense rivalry and hatred for Peryite; whom he considers "A nuisance to his charades" and "An Asshole."
Because of his interesting personality and Associated Properties; he is usually, (and surprisingly) conversing and usually found in the company of Sanguine, as the two share a long standing friendship of playing the role of Pranksters on Nirn.
In his rare dealings with Mortals, Soluzoth will either help or hinder a particular Mortal or Worshiper; He can either speed up a process, teleport, or instantly warp a particular item or person to their desired destination.
Soluzoth can also work in reverse; however, depending on his mood, and the personality of the individual, he can also slow down, or completely halt the actions, (and even the internal organs) of the individual for an unprecedented amount of time if Soluzoth is upset. Despite this, he is regarded as one of the Weaker Daedra inhabiting the lower planes of Oblivion; thus fueling his heated rivalry and hatred for Peryite even further.
Appearance: Soluzoth tends to appear to the Mortals he makes deals with in the form of a Sloth in a tree, carelessly eating a leaf, however, he also likes to appear as a sleeping Khajit.
WHAT ARE U CASUL
WHAT RINGS U GOT BICTH
Git gud or get rekt
THE LEGEND NEVER DIES
|posts in thread|
Jan 22, 13 at 10:33pm ^re: Create your own Daedric Prince/Mistress
Sphere: Fear, hatred, fury
Daedra created: Aberrants, twisting black specters that unlock your minds fears and weaknesses
Plane of Oblivion: It's name is unknown to men and mer. Each mortal views the realm differently as it shapes to the thing they fear or hate most.
Artifact: The Hand of Metus, a fist made of bone. It's power is used to paralyze its victims in fear as it devours their souls and minds.
|posts in thread|
Jan 26, 13 at 6:10pm ^re: Create your own Daedric Prince/Mistress
Sphere: Knowledge and Logic
Daedra created: Zena, Intelligent, mage-like, creatures. Shape-shifters, but usually take their normal form. They look like Bretons.
Plane of Oblivion: Xava: World similar to Tamriel, but inhabited by Zena.
Signature Animal: Dragon
Xavius' Sword: Increases Armor and Magic by 50 points and has a chance to paralysis target on impact. Base Damage: 25, Weight: 5, Value: 1350. Uses: 750, Improvement: Ebony Ingot.
Appearance: Breton like male. Found in Xavic Armor (Only found on Zena), looks like a mix of dragonplate and nightingale armor, but its white with black stripes. Usually found riding dragon: Moutanion.
Personality: Appealing, kind, but will play with mortals to show power. Will oppose any who attempts to end him.
Quest: Logically Sound
The Quest teaches the weaknesses of opponents and how to use knowledge and strength to defeat them.
Shrine: At peak of the mountain next to Swindler’s Den and Fort Greymor
|posts in thread|
Feb 2, 13 at 10:43pm ^re: Create your own Daedric Prince/Mistress
Name - Morsus Ignis
Sphere - Lord of Assassinations, Poisons, Fire, Time
Daedra Created - Liears: Sly, grotesque, humanoids, with long dagger-like fingernails and razor teeth. Feed on the bones of their victims. Thier skin is black, but their veins glow red with the blood of their master. 3 horns, two just above the ears going back and one in the center of the forehead running back, these simulate hair.
Signature animal - Fox
Artifact - "Sicarius" - A dagger forged in the shards of a liear's horns, does 25 points of fire damage, 35 points of poison damage, and drains 15 points of health from target, only works if sneaking
Visual Description - Human form: Prefers the form of a female nord, around 27, but the eyes have a faint glow and the whites appear red. Usually wearing the "Crusiator" armor (an armor he gave to his first champion Edith, of Daggerfall.
True form: Huminoid with arms made of two substances that reject each other like magnets forcing him to keep them apart, the left is black and is made of "Dolor" a metal forged from Pain itself, the right arm is red and is made of "Sinite" a metal forged from the evil deeds of mortals. His skin is black, and burnt where it separates the faces of the suffering stick out and appear as flames with faces. Has 3 horns on his head like a liear.
Personality - Loves to meddle in the realm of the mortals, and to trick mortals into journey into his and become trapped for eternity. Favors murders, as long as they are not caught.
Quest - Assassinate the previous champion "Iaptius" but one problem he died of old age many years ago and you must venture into the realm of Morsus Ignis to find him and kill him, he carries Sicarius.
To get in you have to sneak past or kill a "Gatekeeper" (A being with two heads one an elf of some kind and the other the head of a Liear, wields a deadric great-sword in one hand, and a deadric battle axe in the other) When inside you need to find the grave of Iaptius get inside and venture into the depths to find and kill him.
Realm - Name: Regnimortis (Reg-nea-mor-tis) this realm dwells in a pit at the beginning of time itself.
Subrealms: There is three sub-realms that make up Regnimortis the first being Regnidol a realm were the souls of pain reside, immortal and in constant pain. The second is Regniven a realm of poison, everything is made of in and soaked in it, the air is not breathable the only way to get through here is by carrying Sicarius. The third and final is Regnirdet realm of the burned, souls tortured for eternity in immortal fire, this is where the palace of Morsus Ingis lies.
Capitol: The capital is Palatorus (Pal-a-tor-us) laying in the center of Regnirdet, with the palace of Morsus Ignis resides. The city is only accessible by mortals on days of the eclipse, and can only be gotten there over a bridge to the city but if you don't leave by the end of the eclipse then you are trapped forever.
How to enter the realm - There is only one way to enter the Regnimortus, you must consume the "Birerium" (Bi-rear-i-um) this poison causes you to go into a coma like state were your soul venture further then your body into the Regnimortus.
Backround/Lore - Unheard of in most mortal legends because of his exile before the creation of Mundus, or in other words before mortals. He was exiled for attempting to take and destroy the soul of another daedra, Boethiah, for reasons known only to himself. Morsus was an ancient being amongst daedra, as he was one of the fist. Morsus was released from exile near the beginning of the 3rd era (although he did not travel to the Mundus until later in the 4th era) when a young wizard, Teldas, summoned him after living so long and trying so hard. It began when he discovered an account of there being a 17th daedric prince, but no name and no history made it impossible to prove this. The wizard then set out on a quest to find this new daedric prince he started his journey in Cyrodil looking through every book on daedra and daedric princes but found nothing. He then came up with an ingenious idea, to ask the assistance of the other daedra, he went to every shrine and did every quest for years only to learn two things one being the name Morsus Ignis the second being that Morsus was the Lord of Assassinations, Poison, Fire and Time itself. He continued his search for information until the day he came upon the shrine to Sheogorath, when he completed his quest for the daedra he was given a choice. "Enter my plane and study my library, or continue your search in the mortal planes" he made his choice to study within oblivion but did not know he willingly trapped himself there in. In the realm of madness he did not age he became very old, nearly 648, when he finally found it. A book called "Traitor" Describing another daedric prince that was exiled long ago. He was faced with a new problem now, he had to leave this realm and return to the mortal plane. He achieved this by tricking Sheogorath saying that he could not find any information on what he wanted, however the prince detected his trickery and said "If you answer three questions you can leave" The wizard accepted and was transported to a new room that appeared to be made of the skin of mortals. Sheogoraths then asked his questions all at once in order. "What are the names of all the daedric princes you know about?" "How many daedric princes do you know of?" and "Why should i let you live?" Stunned by the last question the wizard stopped himself, he could not reveal that he knew the information and he had no reason for the prince not to kill him, he thought about everything he had learned in the past and decided he knew the answers. "I dont know." the daedra, surprised by the answer, said wrong now you die and proceeded to take the soul of the wizard. But for some reason he could not "What trickery is this mortal?" the reply was simple "You told me i could leave if i answered your questions, you did not say i had to be truthful, or if i had to lie, or if they had to be correct by your opinion, and so... Goodbye" with this the wizard disappeared and reappeared in The Imperial City. With the knowledge he learned in the realm of madness he proceeded to consult the other daedra again, carful to avoid sheogorath, he was bitterly hated by most, in fact all but one, Peryite lord of order, for peryite saw Order and Fact in the mortals speech and grew fond of it. The wizard was given the information needed to summon the daedric prince Morsus and release him from his exile. He went to the northern most tip of skyrim to an island with a large underground cavern to build the shrine and perform the summoning. (because he stayed so long in oblivion his aging was slowed and he lived 700 years more) He built the statue and performed the ritual to no success, he wondered and eventually fell upon the conclusion that there was not enough power to summon him. He calculated that the combined souls of 15 people would be enough to recharge the daedra. When he returned with the souls he performed the ritual again and was successful to some extent, a gate to oblivion opened in-front of his eyes although nothing came through. The wizard waited, and waited he wrote a book describing his legendary journey and inscribed it with the daedric letter "Meht" giving it power beyond most books, making it able to survive through the ages. Although he is able to live a long while he was not immortal and the wizard died after 1753 years of living, the daedric prince ariving at the end of his live thanked the mortal for freeing him and gave the wizard a special gift no other mortal was to share. He remade Teldas in his own image and gave him immortal life and inconcievable powers, he made Teldas into the first Liear, Teldas protects the only known shrine in all of tamriel for the Daedric prince Morsus Ignis. The gift made it so that the shrine and Teldas will be there at all points in time and all points of reality at the same time waiting for the champions of Morsus to come and prove their worth, thus this shrine is locked in time and will never change. Morsus, then proceded with creating more and more of these Liears, he rebuilt his plane of oblivion and placed it at the begining of time itself.
Other Info - The book that Teldas wrote "Morsus" marked with the daedric letter "Meht" is still there in its shrine, it is said that the champions of Morsus can only be given a quest if they can read the book and survive. There is only 7 known champions of Morsus to this day. The first being Edith, of Daggerfall was given the Crusiator Armor, this armor was forged of time essence and will extend the wearers death, giving them more time to recuperate and regenerate. The armor can only be recived by going to the tomb of Edith, the location is unknown but is said to be contained within the book "Morsus" the book cannot be removed from its shrine in any way, it is locked there with the power or Morsus.
|posts in thread|
Jun 15, 13 at 11:20pm ^re: Create your own Daedric Prince/Mistress
Name: Sutenimus Arak
Sphere: Enchantment, undeath, ghosts, spirits, motives of evil
Daedra created: Anima Mortii, fabric cloaks animated by dark magic that can steal the souls of the living.
Signature animal: An owl or other nocturnal bird of prey.
Artifacts: 1; Arak's messenger, a greatsword that increases the wielder's health by 50% and gives the"Bane of Monsters" perk, increasing damage done to undead. 2; Eidekcolje, an amulet that allows the wearer to summon a weak undead to serve them once every thirty minutes( Can be used five times a day)(second artifact cannot be legitimately acquired, but you can get it through console commands)
Appearance: Sutenimus Arak often takes the form of a young warrior with a bell-shaped tattoo on his chest when in Mundus. In his plane of oblivion, he has black wings with feathers that turn to iron when pulled out, and glowing fire orange eyes.
Personality:Wrathful towards those who doubt his power, as he is very prideful. Favors humble warriors greatly, and claims to half admire those who are Dragonborn. He consistently sides with mortal good against other daedric forces.
Plane of Oblivion: Anok Eadreus, The land of corpses. It has three sections; The Corrupted wasteland, Home of the Anima Morti;, the Red City, Palace of the daedric prince himself; and The Yellowlands, an open plain full of undead.
Quest: In the area around the throat of the world, there will be a person fitting the above description calling himself Ark. Several chat options can be used to infuriate him(or you could Thuum him. either works). He will then send you to the Yellowlands, forcing you to battle your way through legions of assorted undead. You must escape into the Wasteland, and will have to fight several Anima Mortii( The Yol Toor Shul shout is your best bet) to get to Arak himself. He will fight you, and if you get him to 1/4 health he will offer a trade: Arak's Messenger for 10 gold. The quest is completed regardless of whether you accept. He will send you back.
|posts in thread|
Jun 16, 13 at 12:40pm ^re: Create your own Daedric Prince/Mistress
Sphere: Voices,Sounds,Music,and Justice
Daedra created: Banshee's,daedra who appear as normal Dunmer women but when someone with a bounty is around them they mercilessly attack them with such high-pitched screams it causes the brain to explode.Siren's(by accident)When she was creating Banshee's,during the Oblivion Crisis,she felt disrupted by the ruckuss in Oblivion and out of anger the Siren's were born.They lure men with their songs then kill them,and feed on their flesh.
Signature animal: Blue robin
Artifact: Siren's amulet,a charmed necklace that gives the perk ability Siren's song with allows the user to summon a group of men to fight for her for 100 seconds.Banshee's cowl,a hood that makes the wearer invisible at night.
Appearance: Skriger appears in Oblivion and Nirn as a beautiful Nord/Imperial woman in her late teens or early twenties with pale skin,a slight pink hue.Long knee-length brown hair and blue eyes with black's for the whites.She wears a crown with random runes on it.She dresses in a torn scantly-clad white robe with a black corset.She has long black fingernails and slight fangs.
Personality: Skriger is a completely benevolent Daedra lord having an obsession with Justice often trying to disprove the idea that all Deadra are inherently evil.But she does have a dark side,such as anger her and she sends a hoard of Banshee's after you preferring not to stain her dress with 'mortal' blood.
Plane of Oblivion: Screachtomb-A beautiful land where the souls of her faithful live and are happy for eternity.She lives in a beautiful pearly palace that seems to be built so high it never ends.The grass is knee length,it is warm and sunny.There are lakes everywhere,and always fresh fruit to eat.But the forset is where her fallen banshee's live,dare not go into the forest's.It is said any mortal who visits this place leaves feeling unfulfilled until their death.
You must kill a man who was a former follower of her.Bring him to her mountain temple and poison him on her altar.The reward is Siren's Amulet.
This would be her quest in Oblivion.
There is a thief who is using her cowl to rob entire cities blind.Find him and kill him.The banshee's cowl is in the loot.
This would be the Skyrim quest.
|posts in thread|
Jun 16, 13 at 12:42pm ^re: Create your own Daedric Prince/Mistress
Basic image of Skriger
|posts in thread|
Jul 18, 13 at 10:56pm ^re: Create your own Daedric Prince/Mistress
Sphere: sound and light namely thunder and lighting
Quest: (Availible to anyone over lvl 20) you have to go to his plane light voya this plane is weird compaired to the other all of it is lighter colerd the lava and lighting bolt statu around and to get to his tower you must fight a few dozen of his create Daedra one is the sound galum like the frost Daedra ( i cant spell the other word for them) it made of stone and metal and other raw items with lots of holes in it the whistle a different sound when it moves and lighting walker its like a flame daedra and dramora light energy to form of body and chunces of daedra armor around it and the other Daedra is the light tiger a blue and white tiger its mostly blue with white strips with a darker blue armor once you fight your way to the tower and up to the top avoiding the traps some can be easyly seen the rest are more of the one that slip past you and some traps a duds that do nothing or heal you to trike you and some will kill his own deadra then once you find him siting on a throne like a jarls do he wear a different kind of deadra armor his is like a midnight blue with slight sky blue in it and a grey for where its red on the normal armor he say " wow i am suprised you made it many try but none make it to the tower alone. Well until now i need more traps and deadra well you have two choices blah blah blah i know you dont care i know witch one your going to choose and your going to stay and fight and not leave so lets start" then he makes 7 copys or clones of him self each witha different lighting weapon he created a sword a mace a war axe a greatsword a battle axe a war hammer and a bow and arrow you fight each one at a timeif you loss fighting one you dont die but if 4 of them beat you they all come together walk to you grab you asorb you hole body and turning you into a lighting walker then in the game its would say you died but actuly you would serve him for the rest of your immortal life but if you beat 5 of them you can still fight the last two if you beat all of them you can choose two of the rewards and once you beat them he will say "wow cant believe you actuly beat me them it fell good to finely have a champion worthy of my gift actuly its nice to have a champion at all" the. You choose any one or two of his lighting weapons the one hand deal with lighting swinging faster the most one hand the all do 50 lighting damige to health alone and never loss charge since every hit zaps a part of the health into the weapons the two handed deal with sound upon hiting it will stagger a enemy for a longer peird of time the bow will make its arrows like the bowend bow spell you get 150 arrows a day but the arrows have a chance to blind the target if near the head area they will randomly attack air or run in random area they could actuly run off a cliff to there death or a full set armor either or heavy or light armore when the fulls set the heave you can sneak better because the thunder absorbs sound and when hit by a enemy the attack and move slowers for a sort time light armor you have a 10% chance of missing youand you run faster and attack faster glow in the dark like a torch but sneaking the light get asorb the light around you and three spell one to summon each of his deadra and the power is very strong it can be used only one a week you can actuly summon vorchera to fallow you untill he defeat dissmissed or until he gets bored he will make comment like let kill something when he is close to leaveing will say come onnnnnnnn really there nothing to kill or fight or how about me and you we fist fight that would be fun come on im bourd the you can say wait a few minets and he will wait or you can say alright lets fist fight he will awesome lets go and attack you but he will not kill you or you can say leave i will summon you if i need you he will say alright time to get it on then leave
( please dont judge my post to bad its my first one)
|posts in thread|
Jul 20, 13 at 5:20pm ^re: Create your own Daedric Prince/Mistress
Name: Ravot' Kul
Sphere: Revenge, Retaliation and Retribution
Daedra Minions: Kul-Born, Humanoids with pale, white skin and Black eyes with glowing blue, green or yellow irises, Usually bald but sometimes have translucent white hair. Avengers, large metallic creatures that roam Ravot' Kul's realm enforcing his will on his servants.
Symbol: Diamond shape with a eye in the center.
Plane of Oblivion: Ultiosium, A Rocky, Crystalized place were large Crystals and Floating rocks cover the plane. The water has a strange glowing radiance to it, The weather is never too hot or too cold but inbetween. The largest settlement and capital is the City of Ultio, it is mostly inhabited by Kul-Born but has a population of loyal mortals who pleased Ravot' Kul in life.
Artifact: The Mask of Retribution, A featureless Mask that has ever changing patterns and colors on it. It grants the user the ability to see life force, +10 agility and +5 personality. He only grants this item to those who are seeking vengeance.
Personality: A harsh and serious Daedric Prince, Ravot' Kul only deals with Mortals who have either been wronged or harmed (Usually extremely dark things like a brutally murdered family member or the destruction of their home.) by someone else and lived. If they do not seek him out he usually contacts them as a formless voice. He offers help to them and tells them everything so they can seek Revenge. In the end Ravot' Kul always wants the same thing, for the Offender to suffer as much as possible before finally being killed. He will always be reminding the Victim of what happened to them until they have obtained revenge.
Apperance: Ravot' Kul's true form is a large, muscled Kul-Born with Extremely blue, glowing irises and pitch black eyes and Crystals growing out of his upper forehead forming a crown. He also has multiple Crystals hanging off of his chin in the form of a goatee. But he usually appears to mortals he is about to help as the murdered loved-one they are trying to avenge (If they have one). He is voiced by Christopher Lee.
Quest: A Eye for an Eye.
The quest starts out by finding a man on the side of the road injured, begging for help, He then castes a stun spell on you, takes all your gold and leaves you there. You are then found by a woman who heals you and tells you where the man went. You track him down to a old ruin were you kill several goons and finally confront him. The woman then shows up and begins telling you repeatedly to kill him. You then either kill him or let him go (after taking your gold back) the woman then reveals herself to be Ravot' Kul and either congratulates or scolds you for handling the Thief. He then gives you the Mask depending on your choice. (Skyrim Quest)
Goals: He has a deep-rooted hatred for Sanguine and Namira, He earned his Sphere for wanting to avenge some unknown wrong dealt to him by these two Daedric Lords.
Also this is the Spheres of each Daedric Prince,
Clavicus Vile- Power and Wishes
Hermaeus Mora- Knowledge, Mermory and Fate
Malacath-Curses and Oaths
Azura- Dusk and Dawn
Boethiah- Plots, Conspiracies and Secrets
Hircine- The Hunt
Mehrunes Dagon- Destruction, Revolution and Ambition
Namira- Ancient Darkness and Revulsion
Meridia- Life Energies
Molag Bal- Domination and Enslavement
Nocturnal- Night and Darkness
Peryite- Pestilenc and Tasks
Vaermina- Dreams and Nightmares
Sheogorath- Madness and Chaos
Sanguine- Hedonism and Debauchery
Mephala- The Unknown
|posts in thread|
Jul 22, 13 at 8:00pm ^re: Create your own Daedric Prince/Mistress
Daedric prince of daedric princes
|posts in thread|
Jul 30, 13 at 11:57pm ^re: Create your own Daedric Prince/Mistress
Name : Voxel
Sphere : Technology, Steampunk, Torch
Daedra : Voxelites Dwemer spheres made of Ebony
Symbol : a dwemer face with a Red Cross on it
Artifact : Mask of the dwemer, increase health once inside a dwemer ruin
Personality : Frazzled, always working, Absolutely hates Talos for Driving the Snow elves to kill the Dwemer.
Appearance : The last existing Dwemer. (Faces of the centurion are based off of Voxel)
Quest : Eyes of the Dwemer, Off the coast of Castle Volkihar, you find an island that has a dwemer elevator, you get in it and it goes down but you get stuck inside the elevator. Suddenly Spiders begin to crawl out. You then hear a voice "who's that rummaging around in my laboratory, Interrupting my work? I will teach you to Interupt me!" As that the whole elevator falls to the ground and everything goes black. You awake to the here the voice again. "what? Your still alive? Well then, maybe you are useful after all! Follow the chambers ahead to find me! You will be rewarded!" You follow the doors and you have to keep opening and opening and OPENING doors until you reach a cavern of Voxels Shrine. "There you are! Help me please!" He sends you on a quest to look for 10 Dwemer super cores. Which only you can retrieve from killing centurions. Once you find them you give them to him and you begin to here churning of gears of steam until he yells "Viola!" Then the whole place begins to light up and power returns. He says "Oh good now here's your reward! 2 Dwarven centurions and 1 voxelite jump out and attack you! Once you defeat them he says you have earned it and he gifts you the Mask of the Dwemer and 3000 gold pieces. You also get the achievement "Dwemer Slayer" for 50 Microsoft points
Goals : To kill Talos and all of the Nords. (Not gunna happen) he is also a deity to all Dwemer because he gave them the technology to build. He Hopes for Meridia and Kynareth to join him in recreating the dwemer people.
|posts in thread|
Jul 31, 13 at 12:01am ^re: Create your own Daedric Prince/Mistress
Here's a good depiction
|posts in thread|
|[All dates in (PST) time]||Threads List « Next Newest Next Oldest »|
|REPLY TO THIS THREAD QUICK REPLY START NEW THREAD||PAGES: «prev 1 2 3 4 5 6 next»|
Powered by neoforums v3.0.0
Copyright Neo Era Media, Inc. 1999-2016