This is funny because I'm working with a necromancer Altmer right now running on Dawnguard as a vampire...
Still, I'll give you an idea of what to expect down that route. Even better, I've put this in a choose-your-own adventure format. If you really want to see how this plays out, pick a number from one to six and assign that number to each possible outcome (the numbered passages ranging from #1-3 in each story branch). Roll a die. Whatever outcome has the closest number to your die roll, that is what you get.
-----
And so our story begins...-----
In a dungeon you've all ready forgotten the name of, your necromancer is busy nabbing every piece of gold, ore and/or clothing that isn't nailed to the wood of a close-by table. Unfortunately, you are not much of a sneak. Two bandits have noticed you and are screaming war cries as they threaten to smash your enlarged cranium in.
Combat begins.
------
You need a dead guy, and unless there are a few bandit corpses all ready lying around, you're going to have to kill someone yourself. Hopefully, you haven't forsaken alteration, weapon talents or your armor skills up to this point or you're going to be kiting for dear life for the next three minutes. Now that you have at least one fool down, you will be able to resurrect them...
------
One of three things can happen:-----
1: Your spell misses because the small ball of light that is the spell is not easy to aim while running for dear life via analog sticks on your controller. You wasted precious,
preccciiiooouuuussss magicka. You may choose to either complete another lap around the dungeon room before trying again or desperately cast like a madman while an enemy slices into you like a Christmas ham.
2: The corpse is too high a level to be resurrected by your puny spell, and you can't believe the irony of having killed the more powerful bandit in the room to die to some generic underling. You may facepalm at the loading screen while you reload your last save/go to an autosave. Or cry quietly. Your choice.
3: You got the corpse up, and it's walking and groaning like a proper zombie...
-----
If you have succeeded and created your undead ally, you may continue to the following circumstances:-----
1: ... But his weapon went flying when he was killed, and now you have an unarmed bandit for protection. Perfect. And his AI is either refusing to unglitch him from the wall/tunnel entrance or he's simply standing there while an enemy destroys him. In the unlikely event that his AI is working, he's hammering at his foe with his fists. While you wonder if there's a mudcrab laying around that you can raise instead, your bandit dies and the stronger one is looking at you. Well, that was a waste of magicka. Time to start kiting like a boss again...
[\/---- Thanks to
swk3000 for this additional option! ----\/]
2: Shockingly, your zombie has slightly more brainpower than a walnut and has picked up one of the iron daggers you could have sworn was just decoration. But he is still an NPC, and therefore has to take the next full fifteen seconds or so to equip dagger, pause to stare at the enemy, actually unholster the dagger and to swing for the last five seconds into an enemy's back to get some attention. Rather rudely, the living bandit will continue to ignore the zombie for those five seconds, which is enough to hit you a few times with even a warhammer. Here's to hoping you're tougher than tissue paper, because it's a long wait at the reload screen.
3: Skyrim's gods have blessed you this day. Your bandit wasn't a completely inept warrior before he died and managed not to get disarmed. Your heart soars with hope as you behold the power of corruption and darkness before you!
-----
If you have completed step #3 listed above, the next three possibilities await you. This adventure is not over yet, my friend.-----
1: The Radiant AI has given your bandit stupid pills and sends the bandit in the wrong direction/keeps him standing there/glitches him just long enough for you to die. As you bleed out, you can hear your bandit (belatedly) charging in to help you. Thanks for nothing, lowlife.
2: Your bandit wails away on the enemy's back, who promptly turns around and beats the smack out of him. Maybe you should have invested in some life insurance instead.
3: Your bandit pwns the enemy one, hooray! You continue to the next room to watch him immediately die on an obvious trap. Or go further into a dungeon to find that the corpse disintegrates into ash upon loading the new cell, which is exactly when the boss enemy notices you are there. Or have the zombie go to ashes because the battle went on for too long. Hopefully this isn't while the battle is still raging (i.e. the "so-many-dragurs!" combat scenario). If that's the case, pray for a miracle.
-------
After above-mentioned steps #1-3, please begin again from the top. You still have several more rooms to clear out in this dungeon before you get to pry your rewards out of everyone else's cold dead hands.-----
And of course, failure in any particular case could lead to this:----
You have died a horribly embarrassing death involving a failed trap-luring, failure to open your menu fast enough to get a potion, and a gorgeous cinematic warhammer-to-skull kill performed up close and in 3-D starring your horrified face... Well, perhaps I shouldn't make you revisit that. You realize that your last save was at the very start of this dungeon or even too far into the dungeon for you to simply walk away from enemies clearly too far above your evil pay-grade right now. Curse at your Xbox and switch in Minecraft instead. At least you know what to expect out of a Creeper. ----
(Point of the Adventure):
It is possible and sometimes even enjoyable to have a powerful necromancer bringing back the dead to help you in your quest for Skyrim domination. At higher levels, this can be a sport in its own right. However, it is risky and at lower levels just plain frustrating to do so. Atronachs, on the other hand, are surprisingly dependable. They don't lose weapons, are predictable, and easy to unstick from screwy ground textures or rocks they apparently can't shuffle around by simply recasting the spell. As such, even if you still want to be a necromancer, I'd at least take up a bound weapon spell and an atronach of some kind (fire won't last but so long, but it can send a lot of enemies running and screaming for the first ten or so levels of the game) for when everything goes wrong.
Because if it
can go wrong in Skyrim, it generally
will.
Edit: Jul 26, 12 3:58am