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Jun 27, 12 at 1:01pm ^re: Dragon's Dogma VS Skyrim
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Plus i thougt DD was easy. But i only played about 20 hours.
Jul 1, 12 at 1:46pm ^re: Dragon's Dogma VS Skyrim
I purchased Both Games -
Open World Exploration (Size and Detail): Skyrim
Gameplay (Combat): DD
Characters and Monsters: DD ( DD Character creation is more down to earth (more human like) than Skyrim as Skyrim is too "out of this world"(its too wierd for me that a character face looks like a tiger!)
I like more DD because of the Combat, Characters and Team support. This is the type of game that i've been dreaming game developers to come up with for many years.
The Combat is action adventure RPG that you can attack anytime anywhere, rather than the normal RPG (Like e.g White Knight Chronicles) that kind of remind me of playing Pokemon.
The Characters support and teamwork is unlike any game that i played before. It feels like you have your own "created" Fellowship of the Ring or the Dungeons and Dragons" Party of Champions". Games before this is always been solo character. For Example: You play the main character and you are supported by three other characters in your quest. And you have many types of characters to choose from:
- Warrior/Fighter (Swords and Shields or Axe) You can create your very own Aregon or Gimli
- Strider/Rangers (Daggers, Bows and arrows) You can create your very own Legolas
- Mage/Soccerer (Magics) You can Create your very own Gandalff
But you can only can create 2 characters, the other two you need to borrow characters created by others (in which i think is also very innovative).
I based my characters from Ridley Scott's 1985 Movie "Legend" in which I created Jack (fighter) and Gump (ranger).
Now i'm hoping that The people of CAPCOM should create a game of maybe superheroes where character types also can be applied here. Plus it has to be open world
Apr 30, 13 at 4:30am ^re: Dragon's Dogma VS Skyrim
Have you ever been wandering the roads of Skyrim, only to be picked off by a griffon who will carry you story upon story into the sky, then let you fall to your death? This is what makes DD stand out for me, it's a hell of a lot more realistic in more ways than Skyrim, in my opinion.
Skyrim, is great for dialog, graphics, and storyline; it excels past DD at lightning fast speeds in that department.
Dragon's Dogma wins at just about everything else.
The combat and enemies have Skyrim pinned to the ground almost any day of the week.
Another thing that really made me love Dragon's Dogma that much more, is the vocation system. No more rerolling a character or having to deviate your battle hardened warrior into a mage. You can simply change your class and equipment as you wish.
The pawn system is brilliant in itself, but just lacks the player base to make it work, as in my level 70 pawn hasn't been hired once, even though I keep it's gear, appearance, and skills up to date.
The bad parts about Dragon's Dogma? The *bleep*ing walking. There are no mounts, carriages, or even a reasonable fast travel mechanic, and yeah that adds a bit of the difficulty and immersion to the world, but it's a drag hauling your "Very Heavy" character from point A to point B (about 9900 miles away), fight the monsters on the way there, finish the quest, and have to walk all the way back fighting the exact same monsters you did before.
Fighting the mystical creatures/mini bosses/ bosses honestly makes up for these faults tenfold.
It really underlines the aspect that you're a team of adventurers tackling a mighty creature rather than one Unstoppable Juggernaut ravaging the mirrored plains of Skyrim. Honestly, I rarely died or even felt a challenge when playing on Master difficulty, it was weaving in and out of combat until your wrist/fingers gave in.
Even the mere bandits in Dragon's Dogma test your mettle; you've got ambushes in valleys, blocking a hail of arrows from the hillsides while trying to time your strikes perfectly, (I don't play with a healer, br00tal, I know) so you aren't knocked to the ground, which can certainly mean death. Or fighting a group of hobgoblins with Cyclops in their arsenal, you haven't enjoyed combat until you've climbed a 16 foot cyclops and stabbed it in the eye. It's all memorable, as I've been playing Dragon's Dogma a lot and still haven't managed to get bored.
That and doesn't DD put out cheap DLC like every month or something like that? I know at launch they already had DLC flying out the door at dirt cheap prices, and no, it wasn't Horse Armor addons.
Where in Skyrim, you kick down their door and the bandits basically throw themselves onto your blade. That's fun for a week or so, I guess. Then you're left with nothing but a bunch of leveled loot you probably won't even need because of Smithing and Enchanting.
Don't get me wrong though, Skyrim is a pretty amazing game in it's own regards, but after playing DD, it's hard to go back or not shudder when you think of Skyrim's hack n' slash combat.
Apr 30, 13 at 5:18am ^re: Dragon's Dogma VS Skyrim
Oh my God, I wouldn't know, Skyrim is awesome in every way (bugs and glitches aside), but I really don't like the clunky combat system which is like Bethesda's trademark, I think everything would be a lot better if it wasn't first-person view.
Dragon's Dogma's combat system is really its strong feature, the combat is so frickin' fun and exciting, I also prefer the variety of equipment in DD, in Skyrim sure, it's vast, but in DD you have way more options, like headgear, TWO tops, bottoms, shoes, gloves AND cloak (not to mention two accessories with Dark Arisen).
Also, I too agree that character customization is a lot better than in Skyrim's "head only" customization, though DD's need a bit of polishing, since it's a bit of a waste to have all those options for proportions, when you could have an analog cursor to change them like in Saints Row.
I tried playing Skyrim after DD, but I just get so bummed with the battle system and start missing DD's or even Kingdom of Amalur's, I hope Beth perks up on combat systems for their next games
Also, one thing a bit sucky in Skyrim, is that after reaching certain level (I think above 60), everything is a lot easier, and there's no bad guy that will give you a hard time, same thing happens on DD though, after level 70 enemies are too easy, however, if you install Dark Arisen, the difficulty gets pumped up quite good, and Bitterblack Isle is such an ordeal to conquer.
But don't get me wrong, both are very great franchises, and I only wish them the best in years to come, and I will keep track on them since they're both special in their own way, I love the variety and choices they offer, instead of just being another game where you play as the same effeminate elf wearing a green tunic rescuing the same goddamn princess for over three decades -_-
This isn't even my final post!
May 8, 13 at 8:32pm ^re: Dragon's Dogma VS Skyrim
quote the_FAMAS_proI believe you can't really compare the Elder Scrolls' story to another game, simply because there are several arcs that transcend from this expansive mythos. It adds a huge amount of immersion that I personally love.
|Xeros the Slayer||
May 8, 13 at 9:00pm ^re: Dragon's Dogma VS Skyrim
quote Skyler_x_MandyWhat? The plot, as in the core of the story not counting all of the sidequests, is, "Dragons are here and you're the chosen one! Stop them!" in both games, though once you get into the details they spread out a bit from that but not to a point where I'd say it's transcendent of the mythos presented. Both of their sidequests, with some exceptions are fairly weak too, 99% of Skyrim's boil down to going into a cave and killing some draugrs.
I also find Skyrim's storytelling to be a bit weak because you're Schrodinger's Hero, you are every and all foretold champion you choose to be.
I'd say for me Dragon's Dogma is the better game, because while exploration is nice there's only so many times you can look at a vista and be excited about it. The combat is three generations too old with you not so much fighting as you are swinging your blade in the air and someone happens to be in the way. The level scaling mobs and loot kill what fun and challenge could have been had with the combat, too. Hand placed treasures and monsters would go a long way in a game mainly about going around and seeing the world, it would bring more purpose to that very element.
Dragon's Dogma has fantastic combat, a nice variety of creatures that all behave very differently and require different approach and for me at least was one of the first games where being a caster is actually rewarding and fun. You don't feel any sense of progression going from fire ball to stronger fireball, but you feel like an unstoppable force of nature when you go from fireball to wall of flames to hurling meteors from the sky.
Edit: I also feel think I am somewhat bias against Skyrim since I feel it doesn't even live up to the promises the developers have for it without extensive modding.
May 8, 13 at 11:39pm ^re: Dragon's Dogma VS Skyrim
My vote goes for Skyrim.
I played both games. Dragon's Dogma first, then Skyrim.
Dragon's Dogma :-
1. Story seems to be a bit confusing compared to Skyrim (which was straight-forward - you stuck in Skyrim, you learn a living, somehow you end up as a dragonborn, and stuck with the duty of fixing everyone else's mess).
2. Sidequest. In DD, the sidequests have nothing to do with the main storyline to some extend (like the Bortherhood quest). And besides, I enjoy Skyrim quest better than DD quest, which become repetitive after a few dozen times. I mean, how many times you gonna play escort to some guy/gal anyway?
3. The Worldmap. Skyrim World map is open and free to explore, even in the beginning of the game. Sure, you will run into banddits, large bearss, pouncing bloody hell sabre-tooth cats, butt-ugly giants with large clubs and (two of my personal favorites) dragons which likes to sneak up on ya and roast you alive and damn vampires which you can easily mistaken for normal humans who will bounce on you as soon as they sees you (and infect you with Sanguine disease). And in Dragon Dogma, you will encounter bandits and wild wolves ... (DD is for sissy).
4. More things to do. We can all agree that Skyrim have more things to do than DD. We can customize the character - head-to-toe, including with dragon armours. Even the weapons. In DD, you stuck with what they give you, which suck.
5. Finally, Skyrim have better social system than DD. The NPC in Skyrim interacts better with your character. They have class, they follow their social order and they are quite helpful in battle. Plus, you can actually marry anyone (as long as they are not married). In DD, social interaction seems to be limited and you cannot marry (at least, as far as I know). Only thing lacking in Skyrim could be Sex (like in Fable 2) which could make it even more realistic.
May 10, 13 at 6:37am ^re: Dragon's Dogma VS Skyrim
I'm almost ashamed to say that until I saw this thread I'd never heard of DD. It looks decent enough, but I'm not keen on combat that isn't First Person. That said, i've since seen in for £16 so will be getting it as soon as poss.
Graphics look decent, obv can't comment otherwise at the moment.
|Xeros the Slayer||
May 12, 13 at 10:31pm ^re: Dragon's Dogma VS Skyrim
quote gobi1972I would say the rest are down to opinion but this just comes off as downright wrong, in Dragon's Dogma you could come across Cyclops in both armored and unarmored variants, magic casting, poison spewing, charge you and you're dead...ing... Chimeras, Gryphons that swoop in and blast you with electricity, laser shooting golems, fire-breathing Drakes, Undead, Saurians(lizard men) which can turn invisible in the shallow waters they live by, Goblins of varying sorts, Harpies, Ghosts that possess your pawns, Skeletons that take up any class you can, and Wolves and that's before you open up the Everfall or even go into a dungeon. Every last one is available to fight on the world map. And a good amount of these things will be genuine threats for a good chunk of the game whereas skyrim you rather quickly level up to a point where even the strongest of dragons are a joke.
Did you play the game for ten minutes or something?
DD also features a more robust character customization, Skyrim stops with a handful of sliders for faces and while it features more race options it pales in comparison to everything you can do in DD when it comes to setting up your character's appearance. For equipment you have clothing and armor layers on your torso and legs, a cape/cloak slot, head, arms and feet and a great selection of gear. Skyrim has six or seven tiers of rather samey looking armors finishing up with the daedric gear and the be-all end-all equipment.
Then when you move onto leveling you have HP, Magic and Stamina for Skyrim, plus perks for the skills with a level cap of I believe it was 70 or 80 with the latest expansion. Dragon's Dogma on the other hand caps at 200 and every vocation (Warrior, Fighter, Assassin, Strider, Mystic Knight, Magick Archer, Ranger, Wizard, and Sorcerer) has ten ranks that level independently of your character level, unlocking new skills as you do so with each class leveling different stats. The game encourages taking up a bit of everything though you can focus to make a character dedicated to certain aspects.
Skyrim and TES in general does a good job of telling you about the world and its people, but the gameplay itself is pretty lacking.
And if you still for whatever reason feel "DD is for sissy," go play hard mode where you get one shot by goblins.
May 13, 13 at 6:54pm ^re: Dragon's Dogma VS Skyrim
quoteFYI - I finished the game, kid. Clock over 100 hours on the game, actually.
And now, I could ask you the same thing - Did you played Skyrim? And if you did, how many hours? Mine was over 190 hours.
quoteOh please, those monsters were jokes. You know how many times I have killed Chimeras, Gryphons (which was more challenging than dragons, by the way, but they kept RUNNING OFF), Cyclops are joke, Harpies? Bigger joke. Partically every monsters in this game IS A JOKE. Once you understand their weaknesses, they are NOTHING.
One strategy which remains to be true is - send in your partners (two of them) in as decoys and you can always stand behind a tree (or a rock) and use whatever means possible - magic or long-range weapon, or strap yourself with a full heavy gear, go in and beat the crap out of the enemy. It's hardly rocket science. And the strategy remain the same for all. You try to do that with a cyclop in Skyrim, and they will beat you to a pulp.
You do know that exploration is limited in DD, rite? In Skyrim, you have the whole World at your tip, from the frozen sea and icy mountains to the highest peaks of Skyrim.
For armour, I don't see what's the point here. It is Creating-your-own-armour VS buy-it-from-shop. I prefer building your own than buying it from vendors. It's more fashionable and my dragon armour turn a few heads wherever I go, which was cool when compared to whatever crap I had in DD.
quoteI fail to see what is the use of leveling your characters to reach level 200 with all classes other than to brag about it online like you doing now. In another words, getting up to level 200 means NOTHING for the gameplay. I finished my game with my character at level 85.
quoteWhat makes you did I didn't do it?
May 14, 13 at 4:46pm ^re: Dragon's Dogma VS Skyrim
quote Filipus10Skyrim is definitely not the best RPG ever made. Although I do think the best RPG ever made is a TES game and it's Morrowind.
Gameplay/Combat: Dragons Dogma
Story: Skyrim, if we are looking at it from a lore perspective and not just "Kill the dragons you are the hero."
Sidequests: Skyrim simply b/c it has certain sidequest which are just amazing.
Enemies: Dragons Dogma
Difficulty: Dragons Dogma
World Building: Skyrim, again, like with story it plays a lot into the lore and how much of it you are willing to dive into outside of the game to make your experience inside of the game a lot more meaningful.
Character Creation: Dragons Dogma b/c it encompasses the character and not solely their head. This also extends into armor and cloths.
It really depends on what you look for in an RPG and the mood you want your game to set for you. I would say Skyrim in general is more laid back, as to where Dragons Dogma is a lot more intense. I love both and don't think I could choose a favorite b/c they offer such vastly different things and both do them so well.
|Xeros the Slayer||
May 15, 13 at 2:17pm ^re: Dragon's Dogma VS Skyrim
quote gobi197260-ish hours before mods, another 60 or so after.
quoteExcept it wont unless you go in at level 1. Skyrim's far from challenging especially when you go heavy armor and two handed weapons. You can sit there tanking the hell out of anything short of a giant and even then at higher levels you can still take a few hits from them.
Skyrim's combat is quite literally point and click to accomplish anything and everything, most if not all enemies can be dealt with the masterful tactic of walking backwards and tapping/holding the attack button. The occasional stronger vampire may need a sidestep... unless you have any semblance of magic resistance, then you can stand there cutting up their face while they try to hit you with ice.
DD offers a wide variety of attacks and with the right class you can even dodge cancel or just straight up attack cancel into other attacks. The fact that there are weaknesses to learn and exploit at all shows a great deal more depth to the combat as well, creatures also take more or less damage based on where you hit them as opposed to a universal defense.
quoteI don't remember ever mentioning the exploration itself in favor of DD, in fact to me exploration is the strongest thing Skyrim has going for it. It's just you can't get the full promise of what it's meant to be without some mods to, for example, make the forests into actual forests instead of rocks and bushes with the occasional tree patch. Falkreath is an amazing place to explore with those better nature mods.
It's just I never felt like I was ever in any danger in Skyrim, I never felt like I was going to be challenged even on higher difficulties nor did I ever expect an encounter to amount to anything more than two or three guys swinging their swords in the air and "combat" is just when it happens somebody is in the swing. Unless I had a stealth build then it's head-shot "What's that? Must be my imagination." Head-shot. "Must be my imagination." Head-shot.
quoteBut it's not really creating something personal to you, there's very little actual differentiation in the armors. The vast majority of the player base got that "head turning" armor by crafting 900 knives to pump up smithing then jumped straight to dragon gear because dragons are such a joke that you'll have enough scales and bones to make several sets of dragon gear.
A crafting system would be nice in DD but the one in Skyrim is shallow and there's no real sense of accomplishment in completing a set of armor or making a weapon because materials are far from scarce or difficult to obtain.
quoteThe point of it was that it offers a greater variety in potential builds, sure you're not picking point by point but Skyrim's leveling system is as simplified as you can possibly get while still giving the player any option at all.
quoteI'm going to assume you meant to say "What makes you think I didn't do it?" You only ever mentioned wolves and bandits which implied you never left the starter zone.
Edit: I should note that I'm not trying to claim DD is factually better than Skyrim in every way which seems to be the impression you took, but that parts that you considered strong points for Skyrim are parts where I think DD is stronger. Much stronger.
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