| PAGES: 1 2 next» | REPLY TO THIS THREAD QUICK REPLY START NEW THREAD |
| dsg78 |
Feb 22, 13 at 11:41am ^
How overpowerered is Dark Bead?
|
|
Log in to remove this advertisement http://youtu.be/xEh7aSx_ojk Now I was only only level 41 on int and was only using the sorcerers catalyst which had a magic adj of 213 at level 41 int. As shown in video I was able to do huge damage with the right rings equip. If I improved my level slightly and used the TCC I could have a magic adj close to 300 and this would destroy all enemies in ng+ in seconds. I feel this is way overpowered and makes it way way to easy making it a game breaker. What do you think about the power of Dark Bead? | |
| quote quick quote edit quick edit del posts in thread report | |
| evilnick |
Feb 22, 13 at 1:26pm ^
re: How overpowerered is Dark Bead?
|
quote dsg78Now imagine being a non magic build and going against someone in PVP. They destroyed the game with this DLC. | |
| quote quick quote edit quick edit del posts in thread report | |
| Sleep Seeker |
Feb 22, 13 at 4:02pm ^
re: How overpowerered is Dark Bead?
|
|
When hearing the word "overpowered" on any game it always seems to be associated with anything that can perform one hit kills. To me that's taking it in the literal sense on "power" but that's not really what the word means, overpowered is when something is too unbalanced and has little to no counters, taking all the factors into consideration is important. In a lot of games it's actually usually the lighter faster stuff that is overpowered as a master key of combat and not the slower heavier hitting stuff which is actually usually overbalanced with so many drawbacks to the point where it's not really worth using despite having a higher OHK potential, but I guess that's going a little off topic, sorry.
For PvE I can see why you would say that since it has crazy high DPS but on the other hand you can't snipe from a safe distance with it like with crystal soul spear which still easily hits in the 1000's with the right stuff, you actually have to be right in the face of the enemy which puts you in a more risky position but thats what this game sorta does, it has a lot of risk-reward style to it. But then again AI's are a little more predictable and easier to manipulate than players which takes a lot of the "close range risk" out of it for PvE. But it's still not completely too easy....I bet you would get mauled by one of the Centipedes in Demon Ruins if you tried to get close enough for a point blank blast because they are crazy fast reacting and aggressive. They should give more AI's faster and more aggressive responsive behavioral patterns like that. For PvP I guess it sorta depends on your build, but I have made sure that every build I have made has some sort of defense against magic built into it whether it be a miracle or piece of equipment, as there is actually a lot of counters to magic. But for Dark Bead specifically its actually really easy to roll forward and go right underneath it if you are close enough to the opponent, and with it being a shotgun type spell chances are you WILL be close. A lot of times I will roll into the Dark Bead caster and start spamming Wrath of the Gods which is really fighting fire with fire so no harm done there. Based on observation it seems like if you do roll into them you could probably strafe for a backstab if you wanted to since there is a brief moment where they are forced to stand still and look forward while casting it. Granted it is still really dangerous, I'm not so sure I would call it overpowered. If anything was to be nerfed about it I would say maybe make a moderate to large decrease in range or slight to moderate decrease in damage but not both and casting speed needs to stay the same for how close you have to be otherwise it will become almost unusable. The thing that sucks about nerfs is that a lot of game makers never do it right, they will always over nerf it to where it's not worth using at all anymore which kinda defeats the purpose of implementing it in the first place. Edit: Feb 23, 13 4:30am | |
| quote quick quote edit quick edit del posts in thread report | |
|
Kenny G
unwashed heathen (guest) IP: Logged
|
Feb 23, 13 at 7:22am ^
re: How overpowerered is Dark Bead?
|
|
I think the problem with the DLC/ dark magic is that it has lagged the game even worse.
Not once before the DLC did I notice this glitch where someone is Wrathing me, but there back is facing towards my front. I AM HOLDING BLOCK WITH A HAVEL SHIELD, and the Wrath is going right through my shield, not chip damage, just going right through it. I do agree with the rolling forward technique, as Ive had that work countless times. Then, I backstab, but it gets cancelled out by me taking damage from a dark bead that they just managed to pull outta their ass. Countless times have I had a mage shoot off their soul spear or mass, its completely disappeared from screen because I blocked it or dodged it, yet I get hit like 4 seconds after its gone? Lets make off timing magic yayy.. An extremely slow dark soul mass, stacked with a really fast dark bead, i mean shit, mine as well add a velkas talisman in the other hand to also use wraths. In my opinion, magic really requires no skill in this game, and those battles are often decided by some glitch, or you blocking and the magic just literally goes right through your block. | |
| quote quick quote edit quick edit del report | |
|
Kenny G
unwashed heathen (guest) IP: Logged
|
Feb 23, 13 at 7:24am ^
re: How overpowerered is Dark Bead?
|
|
And even after nerfing the hornet ring, people are still bitching about that. Hey, if a mage is gonna 1 shot me, you better believe im runnin in for a backstab to 1 shot you.
| |
| quote quick quote edit quick edit del report | |
|
Kenny G
unwashed heathen (guest) IP: Logged
|
Feb 23, 13 at 7:26am ^
re: How overpowerered is Dark Bead?
|
quote dsg78Well you did also put power within on as well, so that's gonna double your damage.. ![]() | |
| quote quick quote edit quick edit del report | |
| melchaios |
Feb 23, 13 at 12:07pm ^
re: How overpowerered is Dark Bead?
|
|
Anything capable of one shotting (with decent HP like 40-50vit) you, or at least taking huge chunks of damage while being relatively safe to pull, is overpowered, there are many examples in this game and it's not hard to become overpowered yourself. Weapon buffs are overpowered as it's easy to kill opponents with 2-4 hits. If you combine a fast weapon, weapon buff and hornet ring, you can get a good 1 shot kill = overpowered.
Certain spells (dark bead included) are also overpowered but.........they're ranged. Deadly weapon buffs and backstabs at least demand you to be in close quarters, making it more risky to go for the kill. Dark magic and crystal soul spear on the other hand allows you to pull devastating blows from a distance, and with a very fast casting time (dark bead is probably the fastest casting spell). This of course makes it prone to cheap tactics, since a dark bead magician can spam the damn thing and eventually kill you if they succeed. Some will claim that the spell is perfectly avoidable and that you can kill these players if you're careful, and they're right, but I don't think it's fair for my melee character to go all over the place dodging dark bead and making constant damage and in the end loosing because the other guy got me in 1 cast; it's just not balanced. The problem gets worse if there are distractors, since it makes it harder to coordinate the dodge. The same magician can cast pursuers (a one shotting spell on itself), wait for you to start evasive manouvers and then cast Dark bead, making it a very low risk-easy way to win...........and don't get me started on gankers using this, it's hard enough to deal with 3 simultaneous opponents, and even more so if 1 or more of them can one shot you from a distance. Though I get how everyone hates Backstabs, I really don't mind them that much when I compare them to overpowered magic. | |
| quote quick quote edit quick edit del posts in thread report | |
| Sleep Seeker |
Feb 23, 13 at 6:06pm ^
re: How overpowerered is Dark Bead?
|
quote melchaiosFunny how a few people are justifying backstabs because of Dark Magic and I have a vice versa view on justification. If you're ok with it chances are you probably backstab regardless of what the other person is using and quite frankly I dont see much risk for the person who just shields up and strafes pressing forwards for a backstab, it's really annoying and to be honest I see dark magic as a way to get back at all those annoying people who strafe for backstabs or do a flip bs with DWGR so they can finally see what it feels like to get cheaply 1 hit. I think I'm just gonna max a shotel for the people who won't get their shield out of my face when bs strafing. But like I said before I wouldn't mind a Dark magic nerf so long as they don't overdo it to the point of it not being useful anymore, and I have to say I would be pretty ticked if they nerfed magic but left bsing untouched. The only real ones that would need changing if any at all is dark bead, pursuers, and maybe crystal soul spear, but I think dark orb could actually use a buff. | |
| quote quick quote edit quick edit del posts in thread report | |
| evilnick |
Feb 23, 13 at 8:54pm ^
re: How overpowerered is Dark Bead?
|
|
Just be rid of unwanted ivadersvat this point honestly
| |
| quote quick quote edit quick edit del posts in thread report | |
| melchaios |
Feb 24, 13 at 9:05pm ^
re: How overpowerered is Dark Bead?
|
quote Sleep SeekerYou never played much demon's souls did you?. Anyway, the thing is backstabbing has been part of these games' PVP since the beginning. Everybody has a BS hating fase when they start to PVP, because unlike other games, the single player campaign does not prepare you for PVP in Demons/Dark souls. It has a huuuuge learning curve in fact, and it's one learning curve that many won't be able to cope with (after nearly 4 years of playing this game I'm still learning new things and getting my ass kicked on a regular basis). In any case my point is, back in Demons everybody accepted BS, you never say anyone bitching or sending hostile messages at you for BS, that of course forced you to learn BSs yourself. When players like me made the conversion to Dark souls, we still had the idea of BS being common part of PVP, so of course we did it like crazy. Eventually we learned that the rules of fairplay (if you could claim something like that exists) changed, and now backstabs were the evil of this game..... fair enough, I decided to respect other players, I changed my build, I changed my tactics, my gear and started to play on these unspoken rules of chivalry. And it wasn't really such a good desicion to be honest, at least during the last months everybody seems to be OK with BS again, I use a Zweihander as my main weapon, and although not everybody likes to go for the classic circle strafing method I can sure tell you all my opponents in the last couple of months have tried to take advantage of my slow strikes to roll BS me. To make things brief, and to reply to the claims you made: 1. No, I'm not trying to justify BS based on Dark magic, I mentioned in my post it's an overpowered mechanic just as Dark magic, weapon buffs, etc; and it depends on the player how "ethically" they use them. 2. I can play the generalize game too: "if you're ok with dark magic then it means you're a dark bead spammer"; please, don't assume things about me if you don't know me. 3. I still consider Dark magic more annoying than BS, probably because I've made my peace with BS a long time ago, and I've always been a pure melee kind of guy; which means my opinion is biased in the end. 4. You're openly claiming you accept overpowered magic because you hate BS and you'd like to get back at other players, this motive is called revenge and that makes your opinion biased too. 5. You still don't have a maxed shotel? dude, that's like essential gear, go make one right now. 6. As you can see, it's all about opinions, I have to accept Dark magic as much as you have to accept BS, as with everything else, it's a give and take scenario. | |
| quote quick quote edit quick edit del posts in thread report | |
| Sleep Seeker |
Feb 24, 13 at 9:52pm ^
re: How overpowerered is Dark Bead?
|
quote melchaiosOn the subject of fair play I think it does exist to a degree, red soapstone duels and mutual no heal duels are small examples of that but yes there is such a thing as honor in online play it's just a matter of whose willing to conform with it or go against it, everyone has their own free will after all. Some online games are more or less balanced than others but I think its a pretty dangerous belief to just say "if the developers put it in then it's fair game, no exceptions." I never played demon souls at all so lets get that along with any judgements based on that out of the way now rather than months in. The sad thing though, as you have said, you have made peace with backstabbing because since the game developers are unwilling or just haven't gotten around to changing it you have been forced to deal with it for so long that your numb to it now. You literally have no choice but to accept it as a normal part of combat. Dark Bead is in the same boat, everyone hates it because it's new and they are now getting owned more than they used too but eventually it will just become old and people won't become as infuriated by it and to me that is sad because an old problem is still a problem indeed. But let me briefly explain my views on backstabbing since I have only really went into detail in one other thread. I don't have a problem with the concept of bonus damage. I have no problem with someone taking advantage of me stupidly using a slow weapon like Dragons tooth or Grant in PvP by strafing me for a backstab after a missed hit, it's good to learn early on that PvP is about speed not power, a very different game from PvE. But on the other hand it's not always a fair backstab since both players don't see each other in real time which causes legitimate lagstabs, and I think I'm not the only one willing to admit that seeing as how backstabbing was banned in the Dark Souls PvP tournament that was held in this forum. I'm not sure why this is but apparently it wasn't a big problem back in Demon Souls which I think was due to dedicated servers, am I wrong? I'm not going to come in here and try to act like I know everything or claim some sort of arrogant higher ground in game knowledge when there is so many other veterans that have clearly been playing far longer but I would also appreciate it if I wasn't looked at as some random new guy who seriously lacks observational skills of game mechanics just for not playing all the parts of a series. | |
| quote quick quote edit quick edit del posts in thread report | |
| melchaios |
Feb 24, 13 at 11:21pm ^
re: How overpowerered is Dark Bead?
|
quote Sleep SeekerI agree with you in all those points. Rules of fairplay are certainly an existing factor, sadly it's an unspoken and optional trend, which makes it hard for them to be followed. I've certainly diminished my BS utilization since I discovered the community unfavored them. Of course its hard to keep fairplay when you don't know if the other guy is in the same page as you are. And when you get BSed, dark beaded, ganked, pursued to death in 1, 2, 4, 5, 10 consecutive duels you start to think "why do I bother?". And I completely agree that if developers left it in the final copy, doesn't mean you can use it without remorse, everybody should respect other players wishes, that's what makes us a community after all. I apologize if I seemed petulant in my last post, I meant no ill will. In any case a friend of mine made a remark about DkS PVP that seems very fitting: "feels like my f*****g girlfriend, bipolar, sadistic, unfair and backstabbing........ but in the end I still can't get enough of her" | |
| quote quick quote edit quick edit del posts in thread report | |
|
Kenny G
unwashed heathen (guest) IP: Logged
|
Feb 25, 13 at 7:18am ^
re: How overpowerered is Dark Bead?
|
|
Correct me if I'm wrong, but if you pressed the button at the right time, you could get backstabbed and cancel out damage in Demon Souls, so maybe thats why the backstabbing wasnt really looked down upon because you could escape in demons souls.
Backstab cancels happen alot in Dark Souls, especially if your playing someone who knows how to do it. But, the worst is when you get backstabbed, take damage, but are still able to move freely while the other guy takes no damage, and is invincible from the backstab animation. THAT PISSES ME OFF ALOT. Especially when its a 2v1, I do a backstab cancel, yet I take damage, I'm free from the animation, and the other guy just finishes me. If theres one thing people need to learn and understand in the game, it really is the backstabbing, whether you want it or not. Were playing Dark SOuls, there is no honor in this game, and that's the beauty of the game. Players make names for themselves, are you gonna be the honorable pvp red phantom, or the shadey troll who uses a fog ring and backstabs people. Either way, thats why I love this game; because you beat that shadey troll, and it makes you better, more aware of strategies in a still evolving game. | |
| quote quick quote edit quick edit del report | |
| Sleep Seeker |
Feb 25, 13 at 12:09pm ^
re: How overpowerered is Dark Bead?
|
quote Sleep SeekerStory of our lives. | |
| quote quick quote edit quick edit del posts in thread report | |
| melchaios |
Feb 25, 13 at 4:10pm ^
re: How overpowerered is Dark Bead?
|
quote Kenny Gyep, you could make a roll just before the BS and you would get no damage. There are other things that make BS safer to pull in DkS, mainly poise. In Demons there wasn't any sort of stat similar to poise, and so, any hit no matter how puny would stagger you. Damage output wasn't so over the top either, in Demons a High damage weapon with the best weapon buff would give you 500-600ish damage, in extreme cases this would go up to the 800 mark; but in DkS it's very easy to get to the 800 mark with a weapon buff, and if you have the right weapon and stats this goes up to 1000-1100, and I'm not even counting extra buffs like Power Within, Red tearstone, dragon roar. Can't remember exactly, but I believe there wasn't a ring similar to hornet's that would increase your critical rate; there was a weapon upgrade though (+x fatal) that increased you critical rate but made your weapon unbuffable in exchange. I've said it before, Demons PVP seemed more balanced to me than Darks, but of course this could be because it had a more humble scope and it had more glitches (you always had a glitch to counter a glitch , after all the roll-BS scape is also a glitch). In DkS developers tried to give the game a bigger scope, increase the game mechanics, and add more spice to the mix. But the more changes you pull, the more you alter balance, and in the end you have more problems to solve. In any case I believe it's not about nerfing a particular spell/attack/weapon, but nerfing damage in general; just like it was in Demons, "good damage" should be considered around 300-400, with weapon buffs increasing it to 500-600. | |
| quote quick quote edit quick edit del posts in thread report | |
| [All dates in (PST) time] | Threads List « Next Newest Next Oldest » |
| REPLY TO THIS THREAD QUICK REPLY START NEW THREAD | PAGES: 1 2 next» |
Powered by neoforums v1.6.5c (aperture)
Copyright Neo Era Media, Inc. 1999-2013
