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LordUldren
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re: Ideas For a Fire Emblem Fan-Game Possibly in Production |
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No just pretty unorganized which lowers morale;( | |
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Kilik 64
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re: Ideas For a Fire Emblem Fan-Game Possibly in Production |
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Unorganized? What exactly is unorganized? ------------------- PM me about the fangames in m sig. ![]() ![]()
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Omega Hunter 24
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re: Ideas For a Fire Emblem Fan-Game Possibly in Production |
quote LordUldren Who the hell are you again? Anyways, kilik, most of us are leaving, so we wont ever see this thread again. Whenever there is an update, could you post it on MS's site? Thats where most of us will be anyway. ------------------- "Life will punch you in the nuts every chance it gets. So get up, and punch life in it's nuts first." ~OH24 | |
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DragonCHEESE EXCHANGE
(moderator) Action/Arcade [N64] Fire Emblem: Radiant Dawn [Wii] General Nintendo 64 RPG/Adventure [N64] Sports, Racing and Sims [N64] Strategy [N64] wiki staff castlevania ![]() ![]() ![]() ![]() ![]() total posts: 7758 neopoints: 168 GameGrep pts: 205 since: Sep 2006 |
re: Ideas For a Fire Emblem Fan-Game Possibly in Production |
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That's what I meant, since the majority of members probably won't even be playing it. ------------------- ![]() | |
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BSmith3
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re: Ideas For a Fire Emblem Fan-Game Possibly in Production |
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We can always just create a thread for it in Megan's site. Most of the people leaving here have migrated there anyway. ------------------- | |
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Kilik 64
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re: Ideas For a Fire Emblem Fan-Game Possibly in Production |
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Someone PM me the link to that. Future updates will go on m own site, and I'll see about affiliating with MS. ------------------- PM me about the fangames in m sig. ![]() ![]()
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DragonCHEESE EXCHANGE
(moderator) Action/Arcade [N64] Fire Emblem: Radiant Dawn [Wii] General Nintendo 64 RPG/Adventure [N64] Sports, Racing and Sims [N64] Strategy [N64] wiki staff castlevania ![]() ![]() ![]() ![]() ![]() total posts: 7758 neopoints: 168 GameGrep pts: 205 since: Sep 2006 |
re: Ideas For a Fire Emblem Fan-Game Possibly in Production |
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I think a really good addition would be the ability to have enemy ranges visible like in FE9 and FE10, as opposed to the ordeal in GBA FEs that make you memorize where they can move. ------------------- ![]() | |
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GhostMember
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re: Ideas For a Fire Emblem Fan-Game Possibly in Production |
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You could select an enemy to see their range in the GBA FEs. :/ -------------------
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Insanity Prevails
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re: Ideas For a Fire Emblem Fan-Game Possibly in Production |
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Yes but you couldn't keep them active, so you could only ever see one unit's movement range at any given time. I think that's what Dragon is getting at. ------------------- | |
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DragonCHEESE EXCHANGE
(moderator) Action/Arcade [N64] Fire Emblem: Radiant Dawn [Wii] General Nintendo 64 RPG/Adventure [N64] Sports, Racing and Sims [N64] Strategy [N64] wiki staff castlevania ![]() ![]() ![]() ![]() ![]() total posts: 7758 neopoints: 168 GameGrep pts: 205 since: Sep 2006 |
re: Ideas For a Fire Emblem Fan-Game Possibly in Production |
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Exactly. You needed to click on them and see where they can move, then remember where the line is. >FE9 can leave their ranges visible forever. ------------------- ![]() | |
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