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Topic: Ideas For a Fire Emblem Fan-Game Possibly in Production
Kilik 64
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since: Dec 2004
Dec 24, 07 at 03:32PM
re: Ideas For a Fire Emblem Fan-Game Possibly in Production

Just curious, how here is a member of the site and/or checks the place every once in a while?



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Ste Guitar
Toppy the Bear Pirate > Sex
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total posts: 4463
since: Feb 2005
Dec 24, 07 at 03:40PM
re: Ideas For a Fire Emblem Fan-Game Possibly in Production

I think you mean WHO here, but I am, I check periodically but I haven't posted.I think my user name is ~Dark Seraph~.



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Kilik 64
<3 Chizuru....
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Kilik 64's profileKilik 64's neohomeNeoPM Kilik 64
total posts: 5382
since: Dec 2004
Dec 24, 07 at 04:01PM
re: Ideas For a Fire Emblem Fan-Game Possibly in Production

Ahh.. wait did you want your Cloud sprite sheet in there? I couldn't remembe if you said yes or no.



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Ste Guitar
Toppy the Bear Pirate > Sex
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total posts: 4463
since: Feb 2005
Dec 24, 07 at 04:32PM
re: Ideas For a Fire Emblem Fan-Game Possibly in Production

There's always my Elron sheet!
Elron as Noble.

How the attack looks.
I know the animation is a tad messed up, I did it for demonstrational purposes only.

I'll cut you a deal, you put Elron in as something, I put Shadow or another Lord in as something.



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bob99
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total posts: 83
since: May 2007
Dec 25, 07 at 06:16AM
re: Ideas For a Fire Emblem Fan-Game Possibly in Production

just thought it has to be said...

HAPPY CHRISTMAS ALL

(lookin foward to the game)



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Kilik 64
<3 Chizuru....
Seeketh Maximus



Kilik 64's profileKilik 64's neohomeNeoPM Kilik 64
total posts: 5382
since: Dec 2004
Dec 25, 07 at 09:36PM
re: Ideas For a Fire Emblem Fan-Game Possibly in Production

Thanks for the support. I am actually working on a Christmas special update. It would've been up already, but I had to go out fo Christmas. Ill work on getting that up, then go play some of my Christmas Wii games. My next post should be for the update...



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xXxkingxXx
"hip-hop culture is eternal",krs-one
member: postin' posse



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since: Apr 2007
Dec 25, 07 at 11:44PM
re: Ideas For a Fire Emblem Fan-Game Possibly in Production

need any help?

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Kilik 64
<3 Chizuru....
Seeketh Maximus



Kilik 64's profileKilik 64's neohomeNeoPM Kilik 64
total posts: 5382
since: Dec 2004
Dec 26, 07 at 05:53PM
re: Ideas For a Fire Emblem Fan-Game Possibly in Production

Here's the Christmas update up here on Neo! Just keep in mind that this isn't the whole thing. The stuff you guys are missing can be found here on the site...

Wassup, guys! Welcome to the Christmas special update! I thought this would be a nice gift, so here we go! Lot's of stuff to cover today.

First order of business, the villains! I've alread told you guys about all of the lords you will face in this game, so let's talk about the baddies...


Oh, darn! It looks like my photobucket account blacked out the mugs so you can't see them. Oh well. These four are underlings of the big bad final, and four very powerful enemies you'll be facing. They possess an extremely rare and incredible power. They can use both magic AND weapons. This will make them serious threats to anyone they face. They each also command one of the four types of weapons in the game; swords, axes, bows, and lances. By the look of the silhouettes, there appear to be three guys and one girl. Maybe as time goes by, my photobucket will let me show a better pic of them.

Next up on the list, fixing classes! Yes, there are actually things to fix in Fire Emblem. I know it sounds crazy.

One of the biggest complaints I hear about FE is the archers. They can only shoot 2 spaces away, they can't protect themselves up close, and the longbow sucks. So, let's see some remedies to this problem.


The first of which is the introduction of the crosswbows from FE10. With these babies, You can now attack at point blank. These special bows also have more accuracy than the normal ones. To balance that, though, they are weaker and slightly heavier than normal bows. So, it's up to you whether or not you use them.


The next improvement is the special ability of snipers. It's known as Far Shot. This gives them one more panel range for all of their attacks. This means that with normal bows, they can now attack from 2-3 spaces. With a crossbow, they can attack from 1-3 spaces, and with a long bow, they can shoot from a whopping 4 spaces away! While accuracy decreases the farther away the shot is, this an invaluable skill to them. This allows them to do a variety of things better than before.


Because archers can attack from farther away, they work as much better cover fire. They can assault the enemy from safer distances, while the main forces cut down their weakened foe. Because of their range, they are able to do this job more effectively than in previous games. They can even give magic users a run for their money now!


They can also be used to thin out ranks when you are outnumbered. Just get them to a safe place when they can pick off enemies and watch them go. With their elongated firing distance, they can thin out enemies much more quicker than before.

Another annoyance people have is with theives and the things that they can and cannot steal. So, in Days of Darkness, thieves will be able to steal anything that is not equipped. That's right. If it ain't nailed down, they can snag it. Also, about retrieving items. When an item is stolen by a thief, (either by stealing it from someone or finding it in a chest) you can defeat them to regain it. However, it gets tricky if they steal more than one thing. If that happens, then you will be allowed to choose one item the have on them to keep. It sucks not to get everything, but it's better than just getting the last thing they stole. Just try to kill them BEFORE they steal anything next time.

Finally, I'd like to finish off with the extra chapters. Extra chapters will be a set of missions playable once you beat the game. They will be playable with any save file, but the enemies you face there are no joke. Every enemy you face will rival the stats of your units, and some will even surpass your own. It will be a true test of skill to outmatch these foes. Alot of them will be cameo appearances from charactes from other series of games, books, or TV. You might see a familiar face or two!

You can actually submit a cameo character or original character of your own creation to be in an exrta chapter. If you are submitting a cameo character, than you need to follow these rules.
-Your must e-mail me about who you are doing to avoid repeats. Do not start until I confirm that it hasn't been done to avoid wasting time and effort. If you starta character and then send it, don't get mad at me if it's been taken. Your character can be from any game, TV show, or book, provided that the character isn't overly obscene in any way (don't submit something from that Girls Gone Wild game, etc.)
-Your character sheet needs a regular attack, critical, and dodge for each attack that the do, with a maximum of 5 attacks. If the character uses magic swords, throwing spears, throwing axes, etc. then you need frames for those as well. Our spriters will not be doing any work to complete your sheets for you. If the are just rearranging some spites already done, then sure. But the' won't be doing any real work on them.
-Your standing sprite needs to fit on the little tile thing you stand on during battle.
-Your character will need an overworld icon sheet as well. Those are actually pretty easy to do.
-Your character also needs a mug done. That's the face thing we see in the stat screen.
-You can choose to have multiple people work on a sheet. If that's the case, each worker will get joint credit. I'm not going through the trouble to say who did what and how much, so don't ask.
-Finally, our work will go through a quick sceening process. If it's not of a certain qualit, then it will be rejected. Just so people don't recolor a sheet and add a new weapon, then turn it in. We don't expect perfection, but a little bit of time, creativity, and effort would be nice.

If you are submitting your own made-up character, than you need to follow these rules.
-Make sure you send the character's name along with the sheet.
-Your character sheet needs a regular attack, critical, and dodge for each attack that the do, with a maximum of 5 attacks. If the character uses magic swords, throwing spears, throwing axes, etc. then you need frames for those as well. Our spriters will not be doing any work to complete your sheets for you. If the are just rearranging some spites already done, then sure. But the' won't be doing any real work on them.
-Your standing sprite needs to fit on the little tile thing you stand on during battle.
-Your character will need an overworld icon sheet as well. Those are actually pretty easy to do.
-Your character also needs a mug done. That's the face thing we see in the stat screen.
-You can choose to have multiple people work on a sheet. If that's the case, each worker will get joint credit. I'm not going through the trouble to say who did what and how much, so don't ask.
-Finally, our work will go through a quick sceening process. If it's not of a certain quality, then it will be rejected. Just so people don't recolor a sheet and add a new weapon, then turn it in. We don't expect perfection, but a little bit of time, creativity, and effort would be nice. Also, since these are fan characters, they need to look different. Fan characters can be rejected if they too closely resemble a previous submission. If that happens, we'll go with the one submitted first.


Well, that's all for my Christmas special! I hope you enjoyed it, and sorry for it not being up earlier in the day. Merry Christmas to all, and to all a good night!



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Kilik 64
<3 Chizuru....
Seeketh Maximus



Kilik 64's profileKilik 64's neohomeNeoPM Kilik 64
total posts: 5382
since: Dec 2004
Dec 30, 07 at 09:40PM
re: Ideas For a Fire Emblem Fan-Game Possibly in Production

I'm glad I got all this feedback on the special update...



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tomato13187
NEVER FORGET 2/5
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since: Dec 2004
Dec 30, 07 at 09:46PM
re: Ideas For a Fire Emblem Fan-Game Possibly in Production

It looks good, but I think you're changing a bit too much. Archers are supposed to be for 2 spaces away. :/ I'm also confused on how to correctly submit a character.



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Kilik 64
<3 Chizuru....
Seeketh Maximus



Kilik 64's profileKilik 64's neohomeNeoPM Kilik 64
total posts: 5382
since: Dec 2004
Dec 30, 07 at 09:59PM
re: Ideas For a Fire Emblem Fan-Game Possibly in Production

Just PM or email it to me, lol.


As for archers, it's not really that big of a change if you think aobut it. Snipers can now shoot one space farther in exchange for less accuracy, which it 100x times more useful for snipers than Sure Shot. You can also get crossbows, which are already in FE10, so that's technically not a change. And I'm making the crossbows inferior to the regular versions in exchange for shooting at one space. Archers are pretty much still the same, and most of your enemies will still have regular bows. The occasional sniper will be packing a crossbow, and that's it. They are more of a means of protection than something you choose to fight with regularly. You'll thank me for them once you get to the extra chapters. As for Far Shot, it balances by losing accuracy with distance. So, while they CAN hit poeple that are 4 spaces away, its not nearly as likely away simply being two spaces closer. Although those two spaces may put your unit in danger, they'll make your attack much more effective. It's more of me giving you a choice of how to use them and less you being stuck with one way.



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tomato13187
NEVER FORGET 2/5
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since: Dec 2004
Dec 30, 07 at 10:23PM
re: Ideas For a Fire Emblem Fan-Game Possibly in Production

So, if I wanted to PM you a character, a monk, per say. I'd have to

-Give you the mug, with talking & blinking frames.
-Give you recolored sheets for Monk, Sage & Bishop classes
-Give you a bio
-Make stats & growths

All that? And by sheets, I'm talking full sheets, every movement and whatnot.

Also, the ability to shoot further for less accuracy is the equivilant of the 'Barge' skill Great Knights have?



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Kilik 64
<3 Chizuru....
Seeketh Maximus



Kilik 64's profileKilik 64's neohomeNeoPM Kilik 64
total posts: 5382
since: Dec 2004
Dec 31, 07 at 12:45AM
re: Ideas For a Fire Emblem Fan-Game Possibly in Production

Your character would be in an extra chapter, so they would only have one sheet for one form. The mug won't have any dialouge, so no talking or blinking sheets are needed either. We do the stats and growths ourselves. And no bio is necessary either. Also, you wouln't be doing a monk, cause that's an existing class. It would be some custom sheet you did that you wanted to see in the game. Just a reg attack critical, and dodge for each weapon used, and a single mug. Does that clarify?

As for the skills being equal... well, everyone has a flaw. For example, GK are vulnerable to mounted effective weapons and armor effective weapons. Add to that the fact that they don't excel in speed like pallys, and you oculd easily lure one with a high def or speed lance user, then assault him with an number of mounted/armor effective weapons while's got some big heavy axe equipped.



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DoD Master
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total posts: 1
since: Jan 2008
Jan 04, 08 at 04:36PM
re: Ideas For a Fire Emblem Fan-Game Possibly in Production

So, I have an important question for you guys. Do you think magic/weapon classes should also get abilities like everyone else? I was leaning toward no, but I'm just curious on you thoughts.

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LordUldren
not-such-a-newbie

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total posts: 29
since: Jan 2008
Jan 05, 08 at 06:26PM
re: Ideas For a Fire Emblem Fan-Game Possibly in Production

Can I help? I tried your website but I'm not receiving the confirmation e-mail

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